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Posted by: Charak.9761

Charak.9761

Seems some people understand its not worth doing, so only like 20 people are showing up now. This doesn’t bode well :/

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Posted by: Fantastic.5298

Fantastic.5298

I think its dependent on the time of day, but I agree with you. Many people (including my friends and I) are just skipping the Wurm fight and preparing for the Marionette fight. I believe most people will do this because

1) The marionette fight has been completed by many servers and has a higher chance of being completed
2) The marionette fight is only here for 2-weeks (correct me if I’m wrong) and most people want to get the achievement points while successful kills are happening

The Wurm fight is also made to be harder, so I think it will require guilds to be present and coordinated. Jade Quarry has been making progress with many of the fights and its getting closer.

Try to go to the Wurm fight when u know guilds are going to be making attempts and during primetime

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Posted by: Vol.7601

Vol.7601

Seems some people understand its not worth doing, so only like 20 people are showing up now. This doesn’t bode well :/

Um well yesterday was patch day, where everyone is excited and flocking to rush the content. Not to mention it’s not even prime time, so of course not many people are going to play.

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Posted by: Blaeys.3102

Blaeys.3102

This is exactly why these fights need to scale down to reasonable numbers. Some of us want the ongoing challenge and tough fights – and are even willing to spend weeks/months mastering a fight.

What we dont like spending weeks doing is praying 80-100 people on our server have the same desire day in and day out.

And with this one, it would be really easy to scale. All they have to do is remove the requirement of killing all 3 at the same time and let the timer extend slightly whenever one dies.

(edited by Blaeys.3102)

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Posted by: Fungalfoot.7213

Fungalfoot.7213

They need to scrap the timers and let the players do it at their own pace. Most will abandon this event since it’s simply not a productive use of time. You waste hours sitting around and then don’t get anything out of participating in the event itself. Surely there are more interesting ways to have the raid fail than a kittenty timer?

Tequatl is, exactly as the doomsayers predicted, now a dead event on home servers. It would benefit ArenaNet to learn from this. These fights can be fun and community building experiences but it’s going to take some work to make that happen.

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Posted by: style.6173

style.6173

Because it is poorly designed content. I’m really surprised ANET couldn’t figure that out ahead of time.

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Posted by: timidobserver.7925

timidobserver.7925

Marientte is for regulars/casuals. Wurm is for hardcore. I don’t have an issue with this.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Marientte is for regulars/casuals. Wurm is for hardcore. I don’t have an issue with this.

Me either, my only problem is that the wurm is staying and the marionette is going away. I actually enjoy the marionette, whereas I have already decided the wurm is not for me.

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Posted by: timidobserver.7925

timidobserver.7925

Marientte is for regulars/casuals. Wurm is for hardcore. I don’t have an issue with this.

Me either, my only problem is that the wurm is staying and the marionette is going away. I actually enjoy the marionette, whereas I have already decided the wurm is not for me.

The wurm will be fine once a solid strategy is figured out. Fortunately, the Marionette doesn’t require much strategy.

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

Marientte is for regulars/casuals. Wurm is for hardcore. I don’t have an issue with this.

thats not right. why would Anet split the player base like that?

Also I believe marionette going to be up for 4 weeks. since everything else has been given 4 weeks time.

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Posted by: Blade Syphon.4325

Blade Syphon.4325

Didn’t even last a day before the over flows in FA all but disappeared. It’ll be dead as a doornail by this time next week on my server.

Seriously though, who didn’t see this coming. Now if this was in a dungeon, people would be using and abusing the LFG tool and spamming in LA all day for groups. But alas, we can’t be like those other MMOs, we have to be new and innovative, even if that innovation is terrible and ruining the game and upsetting the player base.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

They need to scrap the timers and let the players do it at their own pace. Most will abandon this event since it’s simply not a productive use of time. You waste hours sitting around and then don’t get anything out of participating in the event itself.

THIS is one of the biggest problems with this boss battle. You need huge amounts of organized players on TS to have even a shadow of a chance to complete this, and even then it’s not a productive use of your time. You’ll waste many hours with no loot to show for it. At least a failed attempt at the Twisted Marionette yields some loot.

And the sad thing is, lots of players will want to try this, but they probably shouldn’t. They’re most likely not going to have fun, and unless they are with a huge PVE guild, they will do more harm than good by being there.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Daroon.1736

Daroon.1736

About 10 of us just ran a path on Gunners and it actually scaled really well – much better than with a large mob. Unfortunately because there were so few of us the other 2 paths were empty so we didn’t get to see how the actual wurm battle scales.

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Posted by: Banono.4597

Banono.4597

About 10 of us just ran a path on Gunners and it actually scaled really well – much better than with a large mob. Unfortunately because there were so few of us the other 2 paths were empty so we didn’t get to see how the actual wurm battle scales.

How? Doesn’t each wurm require 20 people to strip off it’s invul?

Edit; I misread. So, what you are saying is the escort scales well? If so that was never the problem.

The escort is super easy with a full server.

(edited by Banono.4597)

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Posted by: Immensus.9732

Immensus.9732

It is worth doing it. Is just people bother to use their brain and think how to get organized

Mesmers Shall Rule Tyria!

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Posted by: LegACy.1296

LegACy.1296

Really? Because people in our server have trouble getting into the main Bloodcoast Tide the WHOLE night =p

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Posted by: Essence Snow.3194

Essence Snow.3194

Is it just me or is the Wurm event at the very same time as Teq?

Serenity now~Insanity later

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Posted by: Micco.2579

Micco.2579

2 weeks to finish achievements, then wait and wait for an event, then fight unorganized laborious battles only to lose. And guess what, then you get to wait some more.

I guess the ArenaNet development team spends most of its time lounging around licking there backsides; great content, it shows.

ban me, whats the difference, I am just sitting around waiting anyway.

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Posted by: Peetee.9406

Peetee.9406

It is worth doing it. Is just people bother to use their brain and think how to get organized

If I had wanted WoW raid-level coordination, I’d have stayed playing WoW.

This was suppose to be a casual game. A game you could just pick up to play and expect to succeed. But I guess we can just chalk that up as just another lie.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Liza.2758

Liza.2758

It is worth doing it. Is just people bother to use their brain and think how to get organized

If I had wanted WoW raid-level coordination, I’d have stayed playing WoW.

This was suppose to be a casual game. A game you could just pick up to play and expect to succeed. But I guess we can just chalk that up as just another lie.

There are plenty of brainless stuffs for your case. I don’t see why it’s wrong to have some stuffs that require coordination.

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Posted by: Peetee.9406

Peetee.9406

It is worth doing it. Is just people bother to use their brain and think how to get organized

If I had wanted WoW raid-level coordination, I’d have stayed playing WoW.

This was suppose to be a casual game. A game you could just pick up to play and expect to succeed. But I guess we can just chalk that up as just another lie.

There are plenty of brainless stuffs for your case. I don’t see why it’s wrong to have some stuffs that require coordination.

There’s nothing wrong with it.

Just don’t get angry when people guest to your server because their server no longer has enough players to attempt it.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: timidobserver.7925

timidobserver.7925

Marientte is for regulars/casuals. Wurm is for hardcore. I don’t have an issue with this.

thats not right. why would Anet split the player base like that?

Also I believe marionette going to be up for 4 weeks. since everything else has been given 4 weeks time.

Okay, they should remove all jumping puzzles because I hate them and they split the player base. I didn’t get any SAB stuff because I cannot tolerate JPs. Remove them from the game….

That sounds ridiculous right? It sounds the exact same way to have an issue with the wurm.

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Posted by: Blude.6812

Blude.6812

Just need to do the 3rd path to get an achievement. Actually beating it? who cares. To long, too dependent on others, often bugged out. Same for the path on the puppet—2 more lanes to do and bye to that as well.

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Posted by: psy.5437

psy.5437

I wonder who ANet are designing this type of content for, it certainly does not feel like something smaller servers can do, only the likes of super guilds like TTS or massive high pop servers have a decent chance at doing it.

On my server Tequatl was deserted come end of the update week when it came out and it looks wyrm is going the same way. Day 2 and we have barely 20 people show up on the activation. I bet like I posted about Tequatl that it will be completely dead by weeks end.

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Posted by: Boreas The North.1892

Boreas The North.1892

I tried out the wurm. Turned out to be a really fun looking event, then saw the timer and just lol’d and ported out. I would put the necessary time and effort into both Teq and Wurm if it weren’t for that kitten timer. Time limit removed I would give both fights probably a 10/10, with it in place though, will never waste a second of my time on something that stressful.

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Posted by: DCplayer.9415

DCplayer.9415

I tried out the wurm. Turned out to be a really fun looking event, then saw the timer and just lol’d and ported out. I would put the necessary time and effort into both Teq and Wurm if it weren’t for that kitten timer. Time limit removed I would give both fights probably a 10/10, with it in place though, will never waste a second of my time on something that stressful.

I second this, the timer is a bit of a slap in the face.

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Posted by: tweeve.3782

tweeve.3782

On HoD we are doing one head at a time. This lets us learn the mechanics of each head, then later we will try to bring it down. This also has the benefit of at least getting some achievements for the boss.

I think that once the marionette has been played out on most servers that the wurm will start looking like a good boss to try and beat. But as for now its just practice and learning what to do and what not to do.

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Posted by: Veydar.5017

Veydar.5017

To me, this is one of the best releases so far, maybe because I wasn’t around when Teq showed up. I think it’s great that there’s two large scale events, one for more casual players and one for the organised. Maybe the Marionette will get people interested in that kind of stuff, maybe not.
I have been part of several Wurm Attempts and I would do it again any time of the day. Not for the loot, not for the achievement, simply for the challenge. Coming from someone like me, who usually has trouble enjoying things because of my “get things done the efficient way” attitude, this means a lot.
We had several discussions on this forum about why a game needs challenging content as well as easier stuff. It should be evident to everyone that ANET should and will come out with more content that is geared towards TTS kind of players while also catering to the casual crowed to whom they advertised this game.

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Posted by: Araziel.7201

Araziel.7201

I went once just to check it out. I won’t be going back. No reward for it and I don’t do checklists unless I get a shiny.

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Marientte is for regulars/casuals. Wurm is for hardcore. I don’t have an issue with this.

thats not right. why would Anet split the player base like that?

Also I believe marionette going to be up for 4 weeks. since everything else has been given 4 weeks time.

Because neither of those two want to play with each other.

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Posted by: Sir Isaac The Great.5341

Sir Isaac The Great.5341

Are you surprised? The 1st time I did the wurm I knew it would be like Teq…I will have to join an organized guild and go to an overflow to avoid the noobs. Elite content in open world is kittening stupid.

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Posted by: Evans.6347

Evans.6347

It’s unreasonably hard, so it’s bound to get a nice slew of zealous followers.
I mean, people are already claiming it’s “fine” and “perfect”, while it hasn’t even been defeated once! Imagine what’s going to follow after it has.

Sigh, at least I’m not missing out on anything either way. I’m not exactly hopping with excitement over wearing a heavy green glowing mussel over my head anyway.

Joy to the world, ignorance is bliss

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Posted by: Thobek.1730

Thobek.1730

Wurm and Teq are for the hardcore. You still can go and check out the fights but actually completing them is not for causals.

Totally fine with this as long as they still bring out content for casual players.

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Posted by: Neoheart.2750

Neoheart.2750

Yeah I’m not a fan of the wurm, atleast atm. I think its partly because of the zerging and screen clutter…just not enjoyable.

The rest of the content i appreciate and enjoy. Hopefully because the wurm is staying it will become more enjoyable a few weeks down the line.

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Posted by: digiowl.9620

digiowl.9620

After two out of three wurms, i suspect that ANet didn’t take into account mob scaling when designing this event. I swear i have seen mobs spawn that scale so high i only do glancing damage to them.

And with no reliable taunt or other aggro control the mobs are switching targets randomly, milling about like ants on a caffeine binge.

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Posted by: rogerwilko.6895

rogerwilko.6895

Been there once, it was an insult.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

After two out of three wurms, i suspect that ANet didn’t take into account mob scaling when designing this event. I swear i have seen mobs spawn that scale so high i only do glancing damage to them.

And with no reliable taunt or other aggro control the mobs are switching targets randomly, milling about like ants on a caffeine binge.

Husks can only be killed with Condition Damage, if you mean those.

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Posted by: GuzziHero.2467

GuzziHero.2467

Once a few people beat it, more will flock since it no longer seems a lost cause.

Then it will die off into the darkness, fought only by specialist guilds and the occasional unfortunate newbie who thinks its a regular dynamic event. May Grenth have mercy on their souls.

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Posted by: Medazolam.3058

Medazolam.3058

If a lot of people arnt there, just focus on killing one wurm. You still get a chest and if you change it up, still fun.

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Posted by: Frotee.2634

Frotee.2634

Marientte is for regulars/casuals. Wurm is for hardcore. I don’t have an issue with this.

The trouble is that it requires about 100 hardcores, which is difficult to achieve. I’m pretty sure the hardcores would have more fun with this if they didn’t need to drag along their hated casuals :P

Polka will never die

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Posted by: digiowl.9620

digiowl.9620

After two out of three wurms, i suspect that ANet didn’t take into account mob scaling when designing this event. I swear i have seen mobs spawn that scale so high i only do glancing damage to them.

And with no reliable taunt or other aggro control the mobs are switching targets randomly, milling about like ants on a caffeine binge.

Husks can only be killed with Condition Damage, if you mean those.

So ANet is trying to break the zerker meta, in the worst possible fashion. Btw, i don’t see anything in the “vaunted” target description that informs me of this. And they seem to mill about the field in mass numbers…

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

After two out of three wurms, i suspect that ANet didn’t take into account mob scaling when designing this event. I swear i have seen mobs spawn that scale so high i only do glancing damage to them.

And with no reliable taunt or other aggro control the mobs are switching targets randomly, milling about like ants on a caffeine binge.

Husks can only be killed with Condition Damage, if you mean those.

So ANet is trying to break the zerker meta, in the worst possible fashion. Btw, i don’t see anything in the “vaunted” target description that informs me of this. And they seem to mill about the field in mass numbers…

Exactly. Funny thing is, the condition-cap is still there. So, the more condition users you have to kill the husks, the less damage you will do on the wurms.

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Posted by: digiowl.9620

digiowl.9620

No wonder that i counted at least a dozen of them roaming the field at every head event. And that was on top of the larva and wurms, turning the battlefield into a glorious green and orange jumble…

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Posted by: Cletus Van Damme.2795

Cletus Van Damme.2795

already dead on mag, I’m not sure the event actually scales

Magumer Ranger

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Posted by: Daemon.7682

Daemon.7682

Depends on the server everyone is different. Also https://forum-en.gw2archive.eu/forum/livingworld/madness/Great-Jungle-Wurm-Head-Phase/first#post3539286

People still do it.

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Posted by: skullmount.1758

skullmount.1758

I wonder who ANet are designing this type of content for, it certainly does not feel like something smaller servers can do, only the likes of super guilds like TTS or massive high pop servers have a decent chance at doing it.

On my server Tequatl was deserted come end of the update week when it came out and it looks wyrm is going the same way. Day 2 and we have barely 20 people show up on the activation. I bet like I posted about Tequatl that it will be completely dead by weeks end.

Thats the problem. They only care about Blackgate (NA side anyways, don’t know about EU). They even post a thing on twitter mentioning Blackgate. I’m sure there are other streamers from other servers, how come they didn’t a tweet? They keep designing these infuriating world bosses for only the two 2-3 servers. Sure we can guest, but then all that does is kick the players from that server into an overflow (if we’re early enough). These world bosses need to scale down to a more manageable number.

Check out Blackgate vs. Jungle Wurm – starting in 5 minutes! Who wins? http://www.twitch.tv/amarylly ^JD

Tweet

Darkhaven server
Please give us a keyring…

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Posted by: simplesimon.2084

simplesimon.2084

We had two people trying to take down the worm. As you can see we didn’t make much progress.

Attachments:

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Posted by: chronometria.3708

chronometria.3708

Marionette gives rewards even if one chain is broken, which was quite achievable. Hence, even on an almost total fail, people still got something and kept at it. Even tequatl is like this, with partial success being rewarded.

Wurm gives nothing, despite being harder, longer and more dangerous. In theory it too gives a partial reward, but the way it is tuned means you either get an outright win or a total fail.

I`d strongly advise anyone to keep away from the wurm fight until some tuning is done to it.

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Posted by: Sarie.1630

Sarie.1630

I think Gandara still has an ok turnout for it but I am now in this position:

I’ve done all the “easy” Wurm achievements, now all my focus will be on the Marionette which I believe to be Temporary content. The Wurm can be done any time; if others think the same as me they’ll probably go back to it later.

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Posted by: panzer.6034

panzer.6034

RE: Hardcore vs. Casuals
People who think Wurm or Teq is elite content or for hardcores are kidding themselves. It’s for anyone who can show up and mime the winning strategy once it’s figured out. I know a ton of casuals who’ve done Teq because it requires zero personal skill, knowledge or hardcore-ness. It has nothing to do with being hardcore and everything to do with simply following a the crowd and/or herding a map full of casuals.

RE: Rewards
This is where Wurm and Teq fail, hard. Most of the community is going to quit showing up if you have to spend an hour waiting, doing pre-events and then a fight, only for the chance of getting less loot than 10 minutes on the champ train. And if your server can’t beat it? Forget about it. One hour for zero rewards. It’s hilariously bad design when supposed “elite” content requires far more time and patience for less reward than existing content. Once the newness dies down, “hardcore” players will much rather spend their time doing something that requires more personal challenge (frac 50) or gives better rewards (anything but wurm or teq) than spend an hour on this.