I’ve read the complaints of a lot of people, both here and elsewhere, regarding the nature of this last Living Story update. For the most part, these forums being what they are, the complaints typically center around the nature of the content, i.e., the Great Jungle Wurm world boss being hardcore raid content, and the Marionette being casual content.
My question to the playerbase is: Why can’t we have both? The thing players need to understand is that, from the outset, ArenaNet had decided that there was going to be a way for casual players to experience content, and a way for hardcore players to experience content. Heck, just look at the original concepts for Explorable dungeons: Specific builds, gear setups, food, and maybe even classes were going to be REQUIRED to do explorable mode dungeons, not to mention having a chat program like TS. This idea was, eventually, scrapped in favor of making most explorable mode dungeons PUG-able.
This idea that EVERYBODY needs to be capable of doing all of the available content in the game has been executed, I believe, incorrectly. While everyone should have ACCESS to the game they paid for (no IRL cost-gating for content), and all content should be completable (no 5 second rage timers or something silly :P), there can, and should, exist difficult content that only the well-practiced and prepared teams can overcome. This gives people something to work towards, and truly rewards them for their effort.
“But wait!” you say, “I can’t do that content because X/Y/Z!” Well, guess what. I’m a casual player, too. I will probably never get above fractal 12, I will DEFINITELY never get full ascended gear, and I probably won’t ever beat Tequatl or the Great Jungle Wurm. But ya know what? That’s okay! Do you remember the first time you beat a video game, only to discover that you’d missed a whole bunch of side quests or bonus content? Did it cheapen the experience for you? Of course not! It only made you more excited to give it a go, and if you couldn’t, you left knowing that you’d still completed the game and had a blast. It might have even inspired you to play through again.
Now, that’s a lot to ask for from a MMOG, but I think that the idea of hardcore content should, and in some cases is, make a resurgence in GW2, not to the detriment of casual players, who should expect content for their skill level, but to empower those players who desire a greater challenge. Yes, sometimes a greater challenge requires gearing and playing a specific way, and that’s not always going to be for everyone. We, as casual players, need to accept that philosophy, and understand that there is content meant for us to “Play how we want”, and that there is content made for hardcore players to “Play how they want”, and that’s okay. Just don’t walk into a steakhouse and ask for chicken. :P