Difficulty of Marionette/ Jungle Worms

Difficulty of Marionette/ Jungle Worms

in The Origins of Madness

Posted by: laokoko.7403

laokoko.7403

If you really want to kill those boss so badly. You can try join organized server or guild(TTS).

I never succeeded in the Twisted Marionette event. But when I am dedicated enough to find the success server, I just go there 1 hour before it start and finish it without a problem.

Difficulty of Marionette/ Jungle Worms

in The Origins of Madness

Posted by: BrotherBelial.3094

BrotherBelial.3094

If you really want to kill those boss so badly. You can try join organized server or guild(TTS).

I never succeeded in the Twisted Marionette event. But when I am dedicated enough to find the success server, I just go there 1 hour before it start and finish it without a problem.

Already tyres this. You still have to hope he other lanes know what they are doing. And seeing as I can only guest on 2 server a day. Kinda hard to fine a “winning” server.

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Difficulty of Marionette/ Jungle Worms

in The Origins of Madness

Posted by: Marco.8209

Marco.8209

For Marionette, it’s not so hard, just get 5 commanders and ~20 people in each lane, COMMUNICATE with each other and get on Teamspeak if you can. (if your server has a Teamspeak)
Read the guidelines here: http://dulfy.net/2014/01/22/gw2-twisted-marionette-boss-guide/

Gl & Hf!

Irelia The Frozen || Warrior
Far Shiverpeaks [AOD] ~ [DKB]
http://www.twitch.tv/marcovd226

(edited by Marco.8209)

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Posted by: tmakinen.1048

tmakinen.1048

It would be really interesting to see official statistics for the Mario event, and a comment from the devs as to whether the numbers reflect their original vision. Since I already managed to secure my personal sprocket dispenser, I don’t have any particular interest in repeating the content, but in my opinion 90% failure rate for time-limited content is way too high.

The thing is, success rate doesn’t seem to go up with experience, which suggests that the event is poorly balanced, hitting a hard limit somewhere along the way. Whether it is the average player skill level, average player DPS rate or something else, ANet would do well to study why people fail the event despite generally knowing what they should be doing.

The latest (and possibly last) Mario event that I did today went like the following. It was the main zone, and we had more than enough players on every lane, with commanders in every lane. Strategy was discussed while waiting for the event to start, and people seemed to be well versed with the required mechanics.

I started on lane 1, and we cleared the first warden without difficulties. I and a couple of other seasoned players then jumped to lane 4 to reinforce it.

Lane 2 failed to kill warden 2 in time.

Lane 3 failed to kill warden 2 in time.

Going in the second time, we cleared the second warden without difficulties. I and a couple of other players then jumped to lane 2.

Lane 5 failed to kill warden 3 in time.

Lane 1 failed to kill warden 3 in time.

I should point out that our tower defense was impeccable, as can be seen from the fact that the event didn’t terminate even after 4 platform failures. So, in I go the third time. My platform team kills their warden without difficulty. Three other platforms soon follow suit. The last platform is struggling, with two defeated players. They rally heroically and kill the warden. When they are halfway through destroying the power node … timer goes to zero.

Platform event fails.

Mario event fails.

Pay for WP. Pay for broken armor. Thank you for having fun, ANet style.

I’m not angry, it’s more like I find it an amusing thought that someone actually sees this as great content.

tmakinen of [SoF]

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

I’m not angry, it’s more like I find it an amusing thought that someone actually sees this as great content.

Ikr.
Different people having different opinions? Hilarious!

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Im a civil engineer and I Work 60-70 hours a week in the field. I love this game and really enjoy the time I get to play it. Ive got 4 level 80s, two with map completion, all in at least exotics or better. I unload real money on the gem store regularly.


Im getting discouraged by content like tequila and the worm/marionette because I have not completed any of these, not even once.


Please make content for people like me. We are the ones who actually bring money into your pocket with our real jobs and gem store purchases.

Hey! I am an engineer too, though I don’t work 70 hours a week (really? that’s 10 hours a day, from monday to monday!)

So far, nothing in this game has encouraged me more to play than the mari event. It’s challenging, it’s rewarding, encourages group play and individual improvement. It’s probably the best open world event in the whole game!

The thing that really, really bothers me about your post, though, is the last part I quoted. This game has been designed with you in mind. 99% of the content can be zerged with the auto attack. More content like that keeps coming out with each update. Why do you have to complain about the other 1% that is really challenging and that really feels like an achievement when you complete it? I simply cannot understand.

Now, if you really want to beat the marionette, you don’t need to ditch your life to beat it, just connect half an hour before time, you don’t need to play during that half hour. So, all you need to beat this event is half an hour doing something else, and another half an hour playing. You also need to avoid dying (pick that stew with orrian truffles for extra dodges), and you need a bit of luck with your teammates, but you don’t have to be an elite player or have an elite guild to achieve success. No 120 people team is elite.

Difficulty of Marionette/ Jungle Worms

in The Origins of Madness

Posted by: BrotherBelial.3094

BrotherBelial.3094

It would be really interesting to see official statistics for the Mario event, and a comment from the devs as to whether the numbers reflect their original vision. Since I already managed to secure my personal sprocket dispenser, I don’t have any particular interest in repeating the content, but in my opinion 90% failure rate for time-limited content is way too high.

The thing is, success rate doesn’t seem to go up with experience, which suggests that the event is poorly balanced, hitting a hard limit somewhere along the way. Whether it is the average player skill level, average player DPS rate or something else, ANet would do well to study why people fail the event despite generally knowing what they should be doing.

The latest (and possibly last) Mario event that I did today went like the following. It was the main zone, and we had more than enough players on every lane, with commanders in every lane. Strategy was discussed while waiting for the event to start, and people seemed to be well versed with the required mechanics.

I started on lane 1, and we cleared the first warden without difficulties. I and a couple of other seasoned players then jumped to lane 4 to reinforce it.

Lane 2 failed to kill warden 2 in time.

Lane 3 failed to kill warden 2 in time.

Going in the second time, we cleared the second warden without difficulties. I and a couple of other players then jumped to lane 2.

Lane 5 failed to kill warden 3 in time.

Lane 1 failed to kill warden 3 in time.

I should point out that our tower defense was impeccable, as can be seen from the fact that the event didn’t terminate even after 4 platform failures. So, in I go the third time. My platform team kills their warden without difficulty. Three other platforms soon follow suit. The last platform is struggling, with two defeated players. They rally heroically and kill the warden. When they are halfway through destroying the power node … timer goes to zero.

Platform event fails.

Mario event fails.

Pay for WP. Pay for broken armor. Thank you for having fun, ANet style.

I’m not angry, it’s more like I find it an amusing thought that someone actually sees this as great content.

I to would love to know how often this event sucseeded vs number of server/overflow attempts. It would seem to me, from my personal experience, that most of the people who play Guild Wars 2 are having big problems with the Mario fight. I’m sure some people/servers are having no problem. But as I’ve said, every attempt I’ve taken part in has failed. I’ve truer 15 times and failed 15 time to verging degrees. Never seen past the second chain.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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in The Origins of Madness

Posted by: bravoart.5308

bravoart.5308

I defeated Mari last night in an Overflow. You guys are going to fail at this a few times, maybe many times, but eventually you’ll get it. You just have to try and try again. People are learning it the same as you.

I’m going to hold you to this when the content is gone and I still don’t have my achievement due to the solo ranger running around in circles.

“Keep trying and you’ll eventually get it.” – Things people say when your success relies completely on outside forces that you can’t control. You know, like precursor drops.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: phys.7689

phys.7689

It would be really interesting to see official statistics for the Mario event, and a comment from the devs as to whether the numbers reflect their original vision. Since I already managed to secure my personal sprocket dispenser, I don’t have any particular interest in repeating the content, but in my opinion 90% failure rate for time-limited content is way too high.

The thing is, success rate doesn’t seem to go up with experience, which suggests that the event is poorly balanced, hitting a hard limit somewhere along the way. Whether it is the average player skill level, average player DPS rate or something else, ANet would do well to study why people fail the event despite generally knowing what they should be doing.

The latest (and possibly last) Mario event that I did today went like the following. It was the main zone, and we had more than enough players on every lane, with commanders in every lane. Strategy was discussed while waiting for the event to start, and people seemed to be well versed with the required mechanics.

I started on lane 1, and we cleared the first warden without difficulties. I and a couple of other seasoned players then jumped to lane 4 to reinforce it.

Lane 2 failed to kill warden 2 in time.

Lane 3 failed to kill warden 2 in time.

Going in the second time, we cleared the second warden without difficulties. I and a couple of other players then jumped to lane 2.

Lane 5 failed to kill warden 3 in time.

Lane 1 failed to kill warden 3 in time.

I should point out that our tower defense was impeccable, as can be seen from the fact that the event didn’t terminate even after 4 platform failures. So, in I go the third time. My platform team kills their warden without difficulty. Three other platforms soon follow suit. The last platform is struggling, with two defeated players. They rally heroically and kill the warden. When they are halfway through destroying the power node … timer goes to zero.

Platform event fails.

Mario event fails.

Pay for WP. Pay for broken armor. Thank you for having fun, ANet style.

I’m not angry, it’s more like I find it an amusing thought that someone actually sees this as great content.

I to would love to know how often this event sucseeded vs number of server/overflow attempts. It would seem to me, from my personal experience, that most of the people who play Guild Wars 2 are having big problems with the Mario fight. I’m sure some people/servers are having no problem. But as I’ve said, every attempt I’ve taken part in has failed. I’ve truer 15 times and failed 15 time to verging degrees. Never seen past the second chain.

The third chain seems to be a sticking point, I agree that it feels like you can get downed with no warning in that fight. I hear its the bombs, but sometimes i see no bombs, so i;m not sure. Best thing there is i think to range it and stay far away, looking out for the bomb that doesnt give a circle/stay away from the warden as well cause he has some attack that can down you instantly as well, though im not sure what it is.

Difficulty of Marionette/ Jungle Worms

in The Origins of Madness

Posted by: xarallei.4279

xarallei.4279

The wurm seems a bit overtuned. However, I think Marionette is fine. If I’m on the main we kill it most of the time. The overflows have a much harder time though. Too bad it’s not permanent. If it was, given enough time I’m sure OFs could get it (like they do with teq….sure, they aren’t always perfect but they do down it on some OFs at least).

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Posted by: Adamantium.3682

Adamantium.3682

I don’t like the Three Headed Wurm. I like hard content, I enjoy hardcore raiding in other games that have it. Difficulty to me is not the problem. The problem for me is that it is in the open world. Anyone who has raided can tell you that you need to rely on the other people in your raid. When your “raid” involves 100+ pugs that reliance you have to have dissolves quickly.

I don’t think all content should be attainable for all players. Different strokes for different folkes, and all that. I just wish there was some way these types of difficult events (Teq, Wurm) could be tuned instead for ~50 players and in a private instance so guilds could do them together with far better coordination and with players they’re used to working with.

I’m glad there are at least some people out there enjoying the Wurm, but unfortunately at this point I don’t really enjoy it. I think it should be at least tuned down a bit, and in the future I hope they look into putting some of these huge hard fights as something guilds can do together (guild missions!).

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: NoTrigger.8396

NoTrigger.8396

They put out less than a handful of bosses that are challenging and can’t just be done in a night and out come the wallet warriors and people who, with a 60 hour a week schedule, a wife, and a small child, have no business playing a video game anyways.

so youre telling me that I cant play GW2 a couple nights a week for an hour or two after my daughter is asleep?

@pinkbunnies,
If you’ve got a family, work, and infants to care about that take up your time, you should DEFINITELY not be playing video games – your family comes first, dont neglect your kid

That’s a really insulting accusation

I always love the opinions on WvW that non-WvWers have.
Many of the best WvWers I know do not have ascended armor. Gear level has a pretty low impact in WvW. Rather than judging from the outside, go in and find a good WvW guild and find out what WvW is really like instead of just guessing.

Fact of the matter is that this game advertised it self as not having to grind for the best gear and nothing you say will change that. Don’t get me wrong, pvp is my specialty and when I roam I enjoy demolishing in whatever small skirmishes I can find. zerg vs door is not fun, wasn’t in warhammer online and isn’t in gw2 either.

content for people like you is called living story.
there is almost no challenging content in this game.
and 95% of the content in this game is made for people like you.
what is your problem?
at some point in your life you have to accept that you wont have the time for MMOs anymore.

Hear this arena net… its the sound of your community pushing money out of your game… Apparently your community believes that people with jobs and families have no business enjoying your product in their spare time. Good job GW2 community on being a bunch of… well you know what just forget it I don’t need this abuse.

dude wake up.
95% of the content in this game is for casuals.
and as soon as arenanet gives us some “more difficult” content the casuals are crying?

are you serious?

[qT] Quantify

Difficulty of Marionette/ Jungle Worms

in The Origins of Madness

Posted by: laokoko.7403

laokoko.7403

If you really want to kill those boss so badly. You can try join organized server or guild(TTS).

I never succeeded in the Twisted Marionette event. But when I am dedicated enough to find the success server, I just go there 1 hour before it start and finish it without a problem.

Already tyres this. You still have to hope he other lanes know what they are doing. And seeing as I can only guest on 2 server a day. Kinda hard to fine a “winning” server.

I’ll give you a hint. The winning server is almost always the same server. you can check which server is the winning server just go to dragon timer etc. It showed which server success the last event.