Firthside Vigil Hub

Firthside Vigil Hub

in The Origins of Madness

Posted by: alexjolly.1463

alexjolly.1463

I think they should revamp Firthside Vigil Waypoint and turn it into a Vigil ‘hub’ or settlement/fort.

At the moment all that is at Firthside Vigil Waypoint is two tents, a fire place, five Vigil soldiers and a handful of skritt.

It should be turned into a settlement with crafting vendors, merchants, banks etc. After all this is the central point where players gather to take on the Wurms.

Lorewise it fits also because you have 100s of people gathering at this point constantly and they’re all huddling apparently around 3 tents and a tiny camp fire instead of a settlement.
It could be a Vigil fort with Skritt structures created from the refugees of the wurm.

There could even be dynamic events going on involving the fort/hub that give players something to do between wurm attacks so they’re not just afking and also how successful you were against the Wurms effects the state of the camp/fort/hub.

Food for thought.

Bnok – [EXG] Desolation
“A leader leads by example, not by force.” – Sun Tzu

Firthside Vigil Hub

in The Origins of Madness

Posted by: Snowball.3497

Snowball.3497

At the moment all that is at Firthside Vigil Waypoint is two tents, a fire place, five Vigil soldiers and a handful of skritt.

Correction, there also is over a hundred of adventurers and heroes gathering around to hear more of the rumour of the giant wurm.

But yeah, two tents is a bit silly. Not even dredges could fit 150 people in two tents

Particlar – Desolation – [Hs]
World First Wurm KillRaid Sells on Twitch
Origin of Diboof

(edited by Snowball.3497)