Free server transfer request

Free server transfer request

in The Origins of Madness

Posted by: Neoheart.2750

Neoheart.2750

Since the wurm was downed on desolation the mass of server hopers, glory hunters and success fans have transfered over/guesting. I have yet to be able to do get into either of the events sine (wurm, marrionette) on my home server and forever trapped in overflows.

Its ridiculous, the main reason i have an issue with this is that i actually paid 1000 gems 6 months ago to transfer onto deso in order to join a guild from the recruitment forum. A guild that is impossible to play this content with due to the influx of guesters etc. The system is what it is and guesters currently have the same “queue priority” as home server players. Whether people agree with this or not is not the point, anet and many players have stated on here several times that this content was geared towards organized group content which on an overflow is very hard to impossible at times.

Now i dont really care what server i play on, what i do care about is paying for it again. I am in agreement that players should be able to transfer and play where they want, even guest with friends which is why i am requesting free transfers. Possibly allowing one free transfer might help to balance population which could see improvements in these events but also WvW match ups.

I am not alone in thinking this, alot of people on desolation are sick of guests filling up lions arch with rage and hate that we can’t insta face roll the wurm for them on request for their achievements etc.

P.S possibly think about renaming Lions Arch on desolation to Londons Arch because thats how bad its getting Cmon, let us flock to spain

Free server transfer request

in The Origins of Madness

Posted by: Skady.5916

Skady.5916

Guests do not have any priority. In fact guest physically cannot join main server from the overflow – you are getting an error message

Your point is weak sorry

A man of knowledge lives by acting, not by thinking about acting.
-Carlos Castaneda
Skady Valda

Free server transfer request

in The Origins of Madness

Posted by: Neoheart.2750

Neoheart.2750

If my point is weak please explain to me what exactly an overflow is and why it is required.

Also when they guest they ARE on that server and proceed to camp the event zone’s spending the 1h30 min between events raging and being abusive because they are not being carried.

Free server transfer request

in The Origins of Madness

Posted by: Andrax.4576

Andrax.4576

I still think that the residents of the server should have some priority over guests, as in, allow actual players of that server take spots from guests, sure its not good for the guests, but its pretty ridiculous for the people who actually call that server their home as well.
Its like if you went outside to do stuff, then came back to home only to get yourself kicked out to the neighbors house just because your house was full of guests (this probably happens somewhere, but whatever, i still find it silly).

My mind can’t think of any better solution for this, but if there are other ways to do it, i’ll support them, as long as guests wont be the reason actual players of that server getting kicked to overflow

Rose Osiana [Elementalist]
Gandara EU
[DYE]

Free server transfer request

in The Origins of Madness

Posted by: Skady.5916

Skady.5916

If my point is weak please explain to me what exactly an overflow is and why it is required.

Also when they guest they ARE on that server and proceed to camp the event zone’s spending the 1h30 min between events raging and being abusive because they are not being carried.

Overflow is a mirror map that is generated only when main map is full. It is required to prevent performance issues.

Your issues with certain players are hardly related to overflows. If any player was abusive to your you are free to report him

And once again – guests have no priority, guests cannot get into main map if it is queued. Also guests cannot be kicked from the map if they are already in – maybe this is what you want

A man of knowledge lives by acting, not by thinking about acting.
-Carlos Castaneda
Skady Valda

Free server transfer request

in The Origins of Madness

Posted by: Arcturus.8109

Arcturus.8109

And once again – guests have no priority, guests cannot get into main map if it is queued.

This guy is right. All hail network error!
As for guesting – I guest desolation every day. Not for wurm (I participated in 2 or 3 wurm tries there – before and after that kill and came to conclusion that it was mostly pure luck with buggy scaling/random 2nd phase movement and wurm trying now are contrproductive), but for telquati. Why? Because on my server no one cares about TQ. 85% servers doesn’t care about it. And what are those who care doing? Correct, they are guiesting on deso too! Majority of players in TQ fights are guests, TQ is killed on deso so frequently not because deso is stronk, but rather because its a gathering point for people who want to do things.
How will A-net deal with such matter is for them to decide. Maybe they’ll finally sacrifice epicness for good scaling.

It is also fun to see how after wurm kill everyone signed on desolace billows with proud, especially those who didn’t even participated in that kill. Sorry guys, zergling from one spawning pool isn’t that different from zergling from another. There are a lot a guests that can carry your champ-farming 1-spamming kitten . Fact that they managed to get on map through “network error” bug already shows their detemination to win.

Free server transfer request

in The Origins of Madness

Posted by: Neoheart.2750

Neoheart.2750

If my point is weak please explain to me what exactly an overflow is and why it is required.

Also when they guest they ARE on that server and proceed to camp the event zone’s spending the 1h30 min between events raging and being abusive because they are not being carried.

Overflow is a mirror map that is generated only when main map is full. It is required to prevent performance issues.

Your issues with certain players are hardly related to overflows. If any player was abusive to your you are free to report him

And once again – guests have no priority, guests cannot get into main map if it is queued. Also guests cannot be kicked from the map if they are already in – maybe this is what you want

Your wrong. It is not “generated” by any means and is in fact persistent. Unless you want to tell me that the various status of dynamic events like timings etc are chosen at random once a server becomes full and one is “generated”? The overflow servers are constantly running and are in fact just other unnamed servers.

They are not transfering into the map (which i have already covered .they are guesting the server and then camping the map. They cannot be moved (like you said) from there once in. So my point is far from weak and in fact proven valid by your comments.

The user above seems to be less argumentative and gets the point. I agree, its a hard thing to “balance” and its only a problem when you are on the receiving end…such as an over populated server like desolation.

Free server transfer request

in The Origins of Madness

Posted by: Astralporing.1957

Astralporing.1957

If my point is weak please explain to me what exactly an overflow is and why it is required.

Also when they guest they ARE on that server and proceed to camp the event zone’s spending the 1h30 min between events raging and being abusive because they are not being carried.

Overflow is a mirror map that is generated only when main map is full. It is required to prevent performance issues.

Your issues with certain players are hardly related to overflows. If any player was abusive to your you are free to report him

And once again – guests have no priority, guests cannot get into main map if it is queued. Also guests cannot be kicked from the map if they are already in – maybe this is what you want

Your wrong. It is not “generated” by any means and is in fact persistent. Unless you want to tell me that the various status of dynamic events like timings etc are chosen at random once a server becomes full and one is “generated”? The overflow servers are constantly running and are in fact just other unnamed servers.

Untrue. Overflow instances are persistent for only so long as there’s someone there. Once the last person leaves, overflow disappears. Permanently – next time there’s a need for overflow, a completely new one will be generated.

Actions, not words.
Remember, remember, 15th of November

Free server transfer request

in The Origins of Madness

Posted by: locoman.1974

locoman.1974

If my point is weak please explain to me what exactly an overflow is and why it is required.

Also when they guest they ARE on that server and proceed to camp the event zone’s spending the 1h30 min between events raging and being abusive because they are not being carried.

Overflow is a mirror map that is generated only when main map is full. It is required to prevent performance issues.

Your issues with certain players are hardly related to overflows. If any player was abusive to your you are free to report him

And once again – guests have no priority, guests cannot get into main map if it is queued. Also guests cannot be kicked from the map if they are already in – maybe this is what you want

Your wrong. It is not “generated” by any means and is in fact persistent. Unless you want to tell me that the various status of dynamic events like timings etc are chosen at random once a server becomes full and one is “generated”? The overflow servers are constantly running and are in fact just other unnamed servers.

They are not transfering into the map (which i have already covered .they are guesting the server and then camping the map. They cannot be moved (like you said) from there once in. So my point is far from weak and in fact proven valid by your comments.

The user above seems to be less argumentative and gets the point. I agree, its a hard thing to “balance” and its only a problem when you are on the receiving end…such as an over populated server like desolation.

They’re not persistent, they’re generated as needed.

Basically, every map has a soft and hard cap. We don’t know the exact numbers, but let’s say it’s 100 players soft, 150 playerd kittence a map hits the soft cap (assuming there are no overflows for that map already), a new overflow map is created, and all events on it follow their own timer independent to the main map, with the exceptions of events made to become active on every overflow created within 10 minutes of it starting on main maps (tequatl, scarlet invasions) or set to happen at a specific time independent of map timer (wurm, marionette).

Players from every server that have that map capped are sent to that overflow instead (overflows are multi server), once that hits the soft cap, a new overflow is created and so on. The overflows remain active for as long as there’s at least one player online on it, when they get empty, it’s deleted.

You can still get on main map (or on specific overflows) by partying with someone on it and joining them, until the hard cap is reached, once that happens you get the “sorry, map is full” message.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Free server transfer request

in The Origins of Madness

Posted by: henry.1420

henry.1420

Like above said, find a friend and right click join. Guesters cannot do this, they must zone in and out, so it will be very hard for them to get into main if only one spot is suddenly open.

Free server transfer request

in The Origins of Madness

Posted by: Wulfram.9654

Wulfram.9654

I think desolation would be less crowded if there was a decent way of finding a reasonably full map other than trying to get in there.

I use “guesting” on desolation just to get into the overflows, sometimes. I can’t imagine that is intended behaviour

Free server transfer request

in The Origins of Madness

Posted by: Dawntree.7246

Dawntree.7246

its only a problem when you are on the receiving end…such as an over populated server like desolation.

There is another situation, like when a low population server (say Whiteside Ridge) is used as a “secure to join overflow” when home server is full.

It happened twice with the Marionette, js. It ruined our arrenged attempt both times, as some of ours couldn’t join while some were quietly talking in language other than in English in map chat (you know, one of three languages that have dedicated server, but I won’t be more specific as it is not the case).
The first time they just said that they came for Tequatl and then stopped by at Marionette.

I know that would be a pain to write code for situation like this and so it’s not going to happen, but I agree that guests should be kicked from map to make room for home players.

Emanuel Dawntree – Nord Guardian of [TasH] – 9×80
Whiteside Ridge

(edited by Dawntree.7246)

Free server transfer request

in The Origins of Madness

Posted by: Lord Kuru.3685

Lord Kuru.3685

You’re fixing the wrong problem. The real problem is that these events should be instanced in the first place.

Free server transfer request

in The Origins of Madness

Posted by: Fafnir.5124

Fafnir.5124

Or you could just guest to a low population server where no one is doing the event for a free empty map. this is especially feasible if you got everyone in TS and doing a highly coordinated run.

Free server transfer request

in The Origins of Madness

Posted by: Name.9625

Name.9625

I agree with this, as it gets to be a huge problem if you get into overflow where you have even more the problem of the language barriers within europe.
It gets a lot harsher and more annoying if you have such a mess while you have been on a server that was an english speaking one.

Free server transfer request

in The Origins of Madness

Posted by: Fungalfoot.7213

Fungalfoot.7213

Guests should be booted to make room the moment a player tries to join his full home server instance.

Either that or ANet could just go back to the district system used in Guild Wars and scrap the overflow idea entirely.

Free server transfer request

in The Origins of Madness

Posted by: Moshari.8570

Moshari.8570

I’m sorry, but I do not feel sorry for the people that are on a high population server and then complain when you are in overflow for events like Tequatl and the Wurm.

Your servers are the very targets for these events. There is a reason why only the high-pop servers are the ones that regularly defeat tequatl and the wurm. You have a higher pool of people from which to pull the ones that are dedicated enough to sit and work your way through it…and because of this, you get to enjoy these events long after the rest of our servers have quit doing them entirely.

Like someone above said, he is forced to guest to your server to do Tequatl…I’m forced to do the same if I want to do tequatl, my home server RARELY attempts it…and almost never succeeds.

If you and your guild want to do the wurm so badly, I personally invite you to come to Borlis Pass and do the wurm. On Monday at 1:00pm US central time there was about 30 people waiting for the wurm…you should be able to guest and come right in with your entire guild….or I am sure there are low-pop servers in europe that probably can say the same thing.

The problem is not overflows, the problem is events that are designed to require a full server map to do…which then forces the overflows. If the event was designed to scale properly for the people on the map and not require 150 people, you would see far less people guesting to the servers that can do the event, because EVERYONE could do the event on their home servers!

Free server transfer request

in The Origins of Madness

Posted by: FrozenStarRo.7240

FrozenStarRo.7240

The problem is not overflows, the problem is events that are designed to require a full server map to do…which then forces the overflows. If the event was designed to scale properly for the people on the map and not require 150 people, you would see far less people guesting to the servers that can do the event, because EVERYONE could do the event on their home servers!

This. So much this. The problem is these large scale events requiring full maps to complete. Anything under and you’re guaranteed to fail. And most of the small servers don’t even have an active playerbase of 150, not even during a primetime evening slot of 8-10 to pull this off. If they scaled properly to smaller groups of 30-50, that would make a world of difference. I can 2-man golem, fire ele, maw, caledon wurm but I can’t even hold 1 lane for Marionette in this scenario. Nor be in 3 different spots at the tri-wurm. Add limited content, achievements and rewards, of course low pop server players will guest to bigger ones for this purpose.

Free server transfer request

in The Origins of Madness

Posted by: Shpongle.6025

Shpongle.6025

Since the wurm was downed on desolation the mass of server hopers, glory hunters and success fans have transfered over/guesting. I have yet to be able to do get into either of the events sine (wurm, marrionette) on my home server and forever trapped in overflows.

Its ridiculous, the main reason i have an issue with this is that i actually paid 1000 gems 6 months ago to transfer onto deso in order to join a guild from the recruitment forum. A guild that is impossible to play this content with due to the influx of guesters etc. The system is what it is and guesters currently have the same “queue priority” as home server players. Whether people agree with this or not is not the point, anet and many players have stated on here several times that this content was geared towards organized group content which on an overflow is very hard to impossible at times.

Now i dont really care what server i play on, what i do care about is paying for it again. I am in agreement that players should be able to transfer and play where they want, even guest with friends which is why i am requesting free transfers. Possibly allowing one free transfer might help to balance population which could see improvements in these events but also WvW match ups.

I am not alone in thinking this, alot of people on desolation are sick of guests filling up lions arch with rage and hate that we can’t insta face roll the wurm for them on request for their achievements etc.

P.S possibly think about renaming Lions Arch on desolation to Londons Arch because thats how bad its getting Cmon, let us flock to spain

LOL London’s arch. I know what you’re talking about

Are you Shpongled?

Free server transfer request

in The Origins of Madness

Posted by: Neoheart.2750

Neoheart.2750

OK so people have various issues and views on the whole population problem. I can’t see how allowing one free server transfer for people would not change this. Granted, it may make it worse but at least people have another choice. If they flock to desolation or off it, either way at least there was an attempt to resolve the issue(s).

Free server transfer request

in The Origins of Madness

Posted by: Danikat.8537

Danikat.8537

If your guild members have been on the main map can’t you ask one of them to add you to their party and get in via the join system?

That’s how most of the big group who have been consistently practising together to actually be able to take down the wurms have gotten in. From what I’ve heard from my guild members most of the guesters who do get in stay for one attempt, get disappointed that the server killing it once doesn’t mean they’re guarenteed to kill it every time and leave again, opening up spots for someone else.

Personally I think if you’re not worried about actually killing it guesting can be more fun. I’m normally on Desolation but I’ve been picking one or two random servers each night to play on (or more likely playing on their overflows) and I’ve really enjoyed seeing the different tactics and what works and what doesn’t. It’s especially interesting when two different servers or overflows use the same tactic and one works and one is a disaster, I like trying to work out what made it work.

I’ve also managed to get 6/10 wurm battle achievements, and about 1/3 of the way to getting the other achievements, so it’s not like you’re doomed to miss out doing it this way.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Free server transfer request

in The Origins of Madness

Posted by: Hule.8794

Hule.8794

. And most of the small servers don’t even have an active playerbase of 150, not even during a primetime evening slot of 8-10 to pull this off.

HAHAHAHA, even small servers have enought people. They just lack of coordination. Everybody is waiting until someone will step forward and organize it.
But noone will because everybody is waiting.
Catch 22

And trust me, I was transfering a lot during last 8 weeks to check out population so I know that almost every EU server have enought people.
Just lack of organization.

Free server transfer request

in The Origins of Madness

Posted by: Dawntree.7246

Dawntree.7246

Or you could just guest to a low population server where no one is doing the event for a free empty map. this is especially feasible if you got everyone in TS and doing a highly coordinated run.

Please don’t

If you like a low populated server for the easiness to get in a zone without bothering with queue, please transfer to the server.

Emanuel Dawntree – Nord Guardian of [TasH] – 9×80
Whiteside Ridge

Free server transfer request

in The Origins of Madness

Posted by: Tim.6450

Tim.6450

I remember the tequatl fights when it was LS. Desolation was swarmed with guesters, it was so bad that desolation players themselves guested to a low population server.

EverythingOP

Free server transfer request

in The Origins of Madness

Posted by: Neoheart.2750

Neoheart.2750

I remember the tequatl fights when it was LS. Desolation was swarmed with guesters, it was so bad that desolation players themselves guested to a low population server.

This is essentially what I’m saying. Guesting is short-term, if a free transfer was available it could be long term.

Free server transfer request

in The Origins of Madness

Posted by: Tumult.2578

Tumult.2578

Anet cant or wont apply scaling to these events. Until that changes, get used to a ton of guesting.

For perspective; 4 days ago, on Anvil Rock server I fought the jungle wurm and the golem BY MYSELF. That’s right, two world bosses and nobody else was there between 6 and 9pm. Got the golem down to about 25% before loosing. The Wurm was tougher…

Do you really expect anyone to try and play the “current content” under those conditions? Can the game deprive players from playing the “current content”? No.

Free server transfer request

in The Origins of Madness

Posted by: Groonz.7825

Groonz.7825

I think someone needs to be reminded of how many people play. A map can hold 80-120 people or something, a populated server has 1000’s of players.

It’s not just people wanting to guest over to get a wurm kill, it’s everyone on your server (Deso) who is now trying to get in on the map since they announced they had beat it.

Or did you think only 50 people from your highly populated server only wanted to attempt the wurm?

Free server transfer request

in The Origins of Madness

Posted by: Moshari.8570

Moshari.8570

. And most of the small servers don’t even have an active playerbase of 150, not even during a primetime evening slot of 8-10 to pull this off.

HAHAHAHA, even small servers have enought people. They just lack of coordination. Everybody is waiting until someone will step forward and organize it.
But noone will because everybody is waiting.
Catch 22

And trust me, I was transfering a lot during last 8 weeks to check out population so I know that almost every EU server have enought people.
Just lack of organization.

HAHAHAHAHA you don’t understand the player-base! lol! Even big servers have players that are casuals and don’t bother with doing events like these, they just dont care!
And trust me, I was transfering a lot during the last week trying to find servers who were doing marionette at 2:00 in the afternoon and didn’t find a single one until I guested to a high population server!

Big servers have a larger pool of people to pull from, if only about 1 out of 10 people are non-casual players and play more than for a couple hours a day, and your server population has 1000 players, you have 100 active players at any given time of day….if you have 10000 players, you have 1000 active players at any given time….

Now take into account how many GOOD players are out of the active players…..carry the 1…..oh wait, now suddenly low population servers fail the event and it can only be accomplished on high population servers.

Since good, active players want to do the event…they have no choice but to guest to a high population server in order to find enough other good active players to accomplish the event.