GWO reviews the Wurm bosses

GWO reviews the Wurm bosses

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Posted by: Reverence.6915

Reverence.6915

The timer makes the Wurm ridiculously difficult. It’s definitely possible though. Several attempts have been pretty close.

Marionette on the other hand… is just a massive zergfest. 20~ish people in each lane, have them not all be complete incompetent failures, and you’re sure to complete it.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: VOLKON.1290

VOLKON.1290

My first impression from that screenshot is that you’re running the wrong resolution, crowding everything in. The stuff on the right of the UI… mine only takes up a fraction of what yours is and I can see a whole lot more horizontally and vertically.

If we could adjust the UI (like in GW1) this would not be a problem. But the real problem here is all the overlapping models and particle effects.

I’m talking about the screen resolution you have your game set at. It looks wrong, too small making everything seem bigger and more crowded. I have no issues at all finding the boss and targeting him, but I’m also on a monitor with a 1920 × 1200 or something like that. Yours just looks like it’s set wrong.

#TeamJadeQuarry

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I’m talking about the screen resolution you have your game set at. It looks wrong, too small making everything seem bigger and more crowded. I have no issues at all finding the boss and targeting him, but I’m also on a monitor with a 1920 × 1200 or something like that. Yours just looks like it’s set wrong.

It’s a laptop, so it has different screen resolution.

Although to be fair, when I play this on my desktop pc (with a brand new Sapphire card), it’s the same mess. It doesn’t really make a difference. I prefer to play on the laptop though, because although it has less performance, at least it doesn’t crash to desktop during these massive zerg fests.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Ruckus.9064

Ruckus.9064

Not sure if this has been mentioned but is it possible that after each group does the escort that 3 groups can become one big zerg and do each wurm together.

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Posted by: lordkrall.7241

lordkrall.7241

Not sure if this has been mentioned but is it possible that after each group does the escort that 3 groups can become one big zerg and do each wurm together.

I believe you need to kill all three heads more or less at the same time.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

To those that are saying: buy a new PC:

Minimum specs for GW2 are:
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™64 X2 or better
NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better
(256MB of video RAM and shader model 3.0 or better)

It should be playable (ok, not at the highest settings) with those specs. Right now, it apparently isn’t.

Ok, beside that:

I did the wurm again today. I now went another path, where you must collect some coloured dye or something and deposit it at some collector. First, it was much more fun to do than trying to bring barrels to a wurm which wouldn’t count anyway. But then I pulled back for a bit. And saw about 15! Champions in a small area, where there was also a deadly wurm with lots of AoE and veterans which were harder to kill than any champion anywhere else in the world and some decease which will stun you and most certainly kill you unless you’re waaaaaaaaay out of reach of those 15 champions.

Sorry, but I don’t even find that remotely fun. I’ll most likely do all 3 paths once (for the LS meta) and then never look back.

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Posted by: Missywink.7162

Missywink.7162

Ok, just tried the Wurm event for the first time just now. As expected it went miserably. Heres how it went.

  • Waypointed into Bloodtide 30 mins before fight due to start only to be placed into an overflow.
  • Event starts and we escort NPC. Not many people about us to help with escort quest.
  • Successfully escort NPC to area (Crimson Wurm).
  • Fight starts. Sudden realisation that there are only 11 of us.
  • Champion Spider queen event starts right next to the Crimson Wurm event.
  • We start to loose people to adds from Wurm event and the fact the the Champion Spider queens adds have joined forces together to kill us.
  • Completely loose track of what is going on due to amount of AoE.
  • Unable to even see the spore clouds now. Far far far too many adds to deal with.
  • General resignation that we are not going to even scratch the bloody Wurm (although we did get it to about 95%).
  • Consensus of people in the area, a waste of time.

I have yet to try an event where I have not been in an overflow. Am now waiting for Marionette fight to start, yes, in an overflow. In my lane (Top lane) I can see 7 people. I get the feeling that this will also be a spectacular failure.

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Posted by: Kanthar Turambar.9164

Kanthar Turambar.9164

To those that are saying: buy a new PC:

Minimum specs for GW2 are:
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™64 X2 or better
NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better
(256MB of video RAM and shader model 3.0 or better)

It should be playable (ok, not at the highest settings) with those specs. Right now, it apparently isn’t.

Minimum specs do not mean the machine will run the game in all game situations. I have a laptop that handles the minimum specs. I know to keep it away from events with large participation. If you want to gripe about specs getting in the way, at least quote the “recommended” specs, as those are the specs that more accurately reflect what “should” work during most if not all in-game environments.

One of my buddies has a compy with the “minimum” specs to run Starcraft 2. But put him in a 4v4 match and he lags out part of the way through most matches.

PS – Yes, I am sure there are some who have the “recommended” specs covered who are still having issues. I just wanted to note there is a difference between “minimum” (aka being able to run the most basic stuff, at lowest settings) and “recommended” (aka being able to run most if not all things, again at fairly low settings)

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Posted by: Wulfram.9654

Wulfram.9654

I believe you need to kill all three heads more or less at the same time.

Really? My server is never ever going to get even vaguely close

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Posted by: Frotee.2634

Frotee.2634

Ok, just tried the Wurm event for the first time just now. As expected it went miserably. Heres how it went.

  • Waypointed into Bloodtide 30 mins before fight due to start only to be placed into an overflow.
  • Event starts and we escort NPC. Not many people about us to help with escort quest.
  • Successfully escort NPC to area (Crimson Wurm).
  • Fight starts. Sudden realisation that there are only 11 of us.
  • Champion Spider queen event starts right next to the Crimson Wurm event.
  • We start to loose people to adds from Wurm event and the fact the the Champion Spider queens adds have joined forces together to kill us.
  • Completely loose track of what is going on due to amount of AoE.
  • Unable to even see the spore clouds now. Far far far too many adds to deal with.
  • General resignation that we are not going to even scratch the bloody Wurm (although we did get it to about 95%).
  • Consensus of people in the area, a waste of time.

I have yet to try an event where I have not been in an overflow. Am now waiting for Marionette fight to start, yes, in an overflow. In my lane (Top lane) I can see 7 people. I get the feeling that this will also be a spectacular failure.

For the Marionette fight, you need 20+ Players in each lane. It usually works using map chat, but had difficulties getting enough people in some lanes even though we were on main server and there were overflows already…I always wonder what thos other people are up to and why they are not using mapchat.
Beat her anyway, and it felt glorious Marionette is definitely doable when you explain the core mechanics before the event starts.

Wurms though? 2 tries, both fairly well organized with a seemingly good number of people. No TS though, and the number of ads (and the durability of the wurm eggs and veterans) is just…mind-blowing. Will probably not do that one again any time soon.

Polka will never die

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Posted by: miriforst.1290

miriforst.1290

Im still baffled at their idea that every boss in the game will be beaten in 15 minutes.

Wonder why zerker gets so popular when its less of an option and more like a requirement.

Is that really the only way you can make a fight challenging?

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Posted by: Reverence.6915

Reverence.6915

To those that are saying: buy a new PC:

Minimum specs for GW2 are:
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™64 X2 or better
NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better
(256MB of video RAM and shader model 3.0 or better)

It should be playable (ok, not at the highest settings) with those specs. Right now, it apparently isn’t.

In small print underneath that, it says:
Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.

Always read the small print

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Simmu.9405

Simmu.9405

a Solid State Drive(SSD is a swear word?)

its because you typed ss after a

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Posted by: Gloomspanner.5920

Gloomspanner.5920

I also think a lot of issues (in the entire game, but very much so with this fight) would be somewhat resolved by being able to zoom out the camera much farther than we are currently allowed to.

Tarnished Coast: Nevis Klab, thief. Triqqz, elementalist.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

Im still baffled at their idea that every boss in the game will be beaten in 15 minutes.

Wonder why zerker gets so popular when its less of an option and more like a requirement.

Is that really the only way you can make a fight challenging?

The timer really is the greatest issue here and it’s exactly what is enforcing the entire NOTHING BUT ZERKER GARRIORS ALLOWED mentality. Make more interesting fail scenarios. Active fail scenarios. Just get rid of the timer.

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Posted by: Astralporing.1957

Astralporing.1957

Between you and me… I find content more fun when there’s a real risk of failing… it makes success for satisfying.

Depends. I had no real fun being chased around by a train of champions, and having an almost certainty of failing definitely did not improve the situation. Rather the opposite.
The fact is, in every attempt i was in, there were few people that had fun, and a ton of people that didn’t. I’m pretty sure that eventually only the people that had fun will remain.

…Teq on my server is practically a dead event. Even some people that still attempt Teq voiced their dislike of this fight, so i guess it will be even more dead.
The people that had fun will find themselves unable to do it on my server at all. They will either have to forget doing the event, or guest to some top server (where they will not be wanted). So, in the end, everyone will be displeased. Except perhaps for an extremely tiny minority that will claim it’s the best thing this game could ever get, and will push even more for the game being made unplayable to everyone that is not them.

Good job. Good job indeed.

Actions, not words.
Remember, remember, 15th of November

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Well, it seems that the Marionette event could be fun so I’ll give that a try on the weekend. I think ANet will find that the wurm events will quickly have no one show up. I, for one, would not attempt it again unless the timer is doubled or removed altogehter, there are less adds spawned, wurms can be killed NOT within one minute of each other, and targeting is fixed. Oh, and I guess I have to wait for Dulfy to explain everything since ANet never does.

On the timer… seriously!!! Jormag has twice the timer as the wurm and it not nearly as complicated, nor does it require the kind of organization and numbers of this event. I cannot even fathom what was in anyone’s head when they came up with the time limit on this. DO YOU EVEN PLAY YOUR OWN CONTENT ANET? Do you? Really, do you???

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Im still baffled at their idea that every boss in the game will be beaten in 15 minutes.

Wonder why zerker gets so popular when its less of an option and more like a requirement.

Is that really the only way you can make a fight challenging?

You realize that not all enemies take full physical damage, right?

In GW2, Trading Post plays you!

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Posted by: yanipheonu.5798

yanipheonu.5798

I actually get extremely concerned when I see these bosses, not because of poor balancing or something, but because, I have no idea how this boss got past the concept stage.

“So we have a boss where 20 people need to do the exact same thing at the same time”
“What if they’re randoms who have never cooperated before, some of which are lagging, cant see past spell effects and dust clouds, and just dont know what to do due to them being new or just not familiar with the event?”
“Nah, that won’t happen. Just do it. And test it on our top-of-the-line machines only without regard for low-end computers that are sure to participate in MMORPGS.”

It’s CONCEPTUALLY bad. And that’s actually real soured me on the whole game unfortunately. There are people releasing content without thinking about whether it’s a good idea or not.

And after the cool ideas of renown hearts, dynamic events and the consolidated combat system, it feels like a completely different team is doing really bad ideas.

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Posted by: Arnon.1563

Arnon.1563

I’ll agree the adds are ridiculous. Other than that this is funny. People wanting the game to walk them though it. I’ve played games where all the boss mobs were hard and we had to figure it out on the fly. There was no youtube walk troughs. Add to that if you lost your corpse you lost your gear. And people complain “we didn’t know what to do and it was hard”. Is that what gamers have come to these days?

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Posted by: lordkrall.7241

lordkrall.7241

I actually get extremely concerned when I see these bosses, not because of poor balancing or something, but because, I have no idea how this boss got past the concept stage.

“So we have a boss where 20 people need to do the exact same thing at the same time”
“What if they’re randoms who have never cooperated before, some of which are lagging, cant see past spell effects and dust clouds, and just dont know what to do due to them being new or just not familiar with the event?”
“Nah, that won’t happen. Just do it. And test it on our top-of-the-line machines only without regard for low-end computers that are sure to participate in MMORPGS.”

It’s CONCEPTUALLY bad. And that’s actually real soured me on the whole game unfortunately. There are people releasing content without thinking about whether it’s a good idea or not.

And after the cool ideas of renown hearts, dynamic events and the consolidated combat system, it feels like a completely different team is doing really bad ideas.

So what you want is basically single champs that can be zerged down without thinking?

There is currently a grand total of TWO of these kinds of fights (Tequatl and Wurm), how many of the hit it until it dies type of fights do we have?
50?
100?
200?

Is it really such an big issue that not every single thing in the game will catered to the extremely casual player? The vast majority of the game will still be fully doable by those players, while on the other hand the players that want real challenges have more or less 2 things to choose from.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Astralporing.1957

Astralporing.1957

I’ve played games where all the boss mobs were hard and we had to figure it out on the fly. There was no youtube walk troughs. Add to that if you lost your corpse you lost your gear.

I have played those games as well. Now, i don’t play those games anymore, and play this one. What should it tell you?

Actions, not words.
Remember, remember, 15th of November

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I actually get extremely concerned when I see these bosses, not because of poor balancing or something, but because, I have no idea how this boss got past the concept stage.

“So we have a boss where 20 people need to do the exact same thing at the same time”
“What if they’re randoms who have never cooperated before, some of which are lagging, cant see past spell effects and dust clouds, and just dont know what to do due to them being new or just not familiar with the event?”
“Nah, that won’t happen. Just do it. And test it on our top-of-the-line machines only without regard for low-end computers that are sure to participate in MMORPGS.”

It’s CONCEPTUALLY bad. And that’s actually real soured me on the whole game unfortunately. There are people releasing content without thinking about whether it’s a good idea or not.

And after the cool ideas of renown hearts, dynamic events and the consolidated combat system, it feels like a completely different team is doing really bad ideas.

Sorry, I don’t want Easy Mode enabled for this epic challenge. The fact that we already figured out strategies to a majority of the mechanics are a testament to the player base’s skill.

In GW2, Trading Post plays you!

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Is it really such an big issue that not every single thing in the game will catered to the extremely casual player? The vast majority of the game will still be fully doable by those players, while on the other hand the players that want real challenges have more or less 2 things to choose from.

I’m not one of those extremely casual players who wants it easy. I’m one of those commanders among several on my server, who enjoys a fair challenge, and is trying to get this done. We’re pretty hardcore about it to. We organize these attempt via our dedicated Aurora Glade website, get everyone on Team Speak, and then realize that even with all the organization in the world it is a futile effort. It is not worth all this effort, and I’d dare say Tequatl was already bordering on what the average server can pull off.

There’s a fair challenge, and then there’s a ludicrous challenge.

Even if we do manage to get everyone to drop their 20 kegs at the same time, and get 20 people with Wurm lure to stand on the red arrow while all that effect-spam is going on, and get all three wurms to be defeated within one minute of each other, AND within the time limit…. WHY? What would be the point? For bragging rights? For the same glorious rewards that Tequatl gave us? (a few green items to salvage)

I don’t find myself even mildly tempted to do this. And I really wish there was some incentive. But it has to be fun, and not the equivalent of multiple visits to the dentist. That’s what this feels like. It doesn’t even have that epic feeling of beating down a dragon. Just three reskinned common wurm bosses, with unfair restrictions and way too many champions, trashmobs, red circles, and effects being spammed about.

This boss battle reminded me that going to the dentist is not the worst thing I could be doing with my time this week.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)

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Posted by: Arnon.1563

Arnon.1563

I have played those games as well. Now, i don’t play those games anymore, and play this one. What should it tell you?

That games have been dumbed down to accommodate the insta fix players that want to have no consequences for their actions. So, there is nothing hard anymore and masses can complete everything as it’s their “right” to do ?
That or no one has the time like me.

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Posted by: yanipheonu.5798

yanipheonu.5798

I actually get extremely concerned when I see these bosses, not because of poor balancing or something, but because, I have no idea how this boss got past the concept stage.

“So we have a boss where 20 people need to do the exact same thing at the same time”
“What if they’re randoms who have never cooperated before, some of which are lagging, cant see past spell effects and dust clouds, and just dont know what to do due to them being new or just not familiar with the event?”
“Nah, that won’t happen. Just do it. And test it on our top-of-the-line machines only without regard for low-end computers that are sure to participate in MMORPGS.”

It’s CONCEPTUALLY bad. And that’s actually real soured me on the whole game unfortunately. There are people releasing content without thinking about whether it’s a good idea or not.

And after the cool ideas of renown hearts, dynamic events and the consolidated combat system, it feels like a completely different team is doing really bad ideas.

So what you want is basically single champs that can be zerged down without thinking?

There is currently a grand total of TWO of these kinds of fights (Tequatl and Wurm), how many of the hit it until it dies type of fights do we have?
50?
100?
200?

Is it really such an big issue that not every single thing in the game will catered to the extremely casual player? The vast majority of the game will still be fully doable by those players, while on the other hand the players that want real challenges have more or less 2 things to choose from.

I’d agree if this wasn’t an event accessible by every player who happens to be around.

Like, if this was an instanced event, like a WoW Raid Boss back when they were far harder, where a party needs to be highly coordinated to win, whatever. It’s like hearing about people taking down really hard bosses in other MMOs, it’s a cool thing not everyone can participate in, but is a cool challenge for a certain niche.

I totally get that.

It’s just, these are RANDOM STRANGERS. Frankly, having a DPS-fest is one of the only ways you could have that work without expecting far too much coordination from 50 people who have never met or talked to each other.

Especially in an MMO, where, let’s be perfectly honest here, usually comes down to DPSing fast enough before dying. It’s a little weird to complain about that, it’s 90% of the game frankly. Why do you think gear and stats matter so much? This is an RPG, not a platformer or an action game.

Complex strategies involving large parties and large cooperation should be saved for instances where they can play unhindered by randoms. Not for massive parties of randoms who happen to show up.

Frankly, a dps-heavy boss where it’s just a matter of having a massive amount of people with the right gear is cool in its own right, and fits Living World much better.

(edited by yanipheonu.5798)

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Posted by: RoRo.8270

RoRo.8270

Seeing as how this game is named Guild Wars, i think the content is designed around guilds getting people together and doing the hard content, rather than being designed around Teamspeak. How your guild communicates with each other is not Anets problem.

People really still don’t know why the game is called guild wars more than a year in?

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Posted by: Immensus.9732

Immensus.9732

People ask for hard content, when they get it they complaining that is too hard! The worm is just fine and awesome if it is not your thing don’t do it

Mesmers Shall Rule Tyria!

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Posted by: Kapina.9012

Kapina.9012

The wurm boss is alright (still a lot worse than Marionette imo). However I’m running pretty decent computer and I can’t do CRAP during any of the boss event because of the lag…my fps stays at steady 60 but abilities start working after 1-2 minutes at best, basically making me useless there and I just end up dying over and over and over. No fun for me, no fun for others since I’m no help to anyone. I even put my graphic settings to low and still same thing.

If someone knows how to stop that, please let me know….This boss is not doable with that much skilllag.

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Posted by: Entioch.6594

Entioch.6594

reply to each bullet point:

1. I have fairly low specs and found this playable, but i lowered my graphics, perhaps this is an issue for people with absolutely awful PC’s.
2. I didn’t notice a single one hit kill mechanic outside of failing marionette. Perhaps people who run builds glassy enough to get one shot should learn to dodge or run tankier sets.
3. This is fair and accurate criticism.
4. Debatable, as this is an open-world “raid”.
5. Trash mobs are the fault of the players, you can prevent the mob spamming by killing the eggs.
6. Didn’t notice platforming, but I haven’t experienced every aspect of the fight, if there is, I agree.
7. This is a side boss, unaffiliated with the LS, and does not require that they make it casual friendly.

Hidden Sin[ONI]
ERP guild looking for members.

(edited by Entioch.6594)

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Posted by: style.6173

style.6173

This is just a horrible piece of work by ANET. Living story events are meant to be played. They should be required a hardcore guild coordinating to beat it.

Let me make it really easy for you ANET: Build accessible content as part of the living story. Do separate side bosses for the hardcore guilds. Making the entire living story hardcore is just plain dumb.

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Posted by: Entioch.6594

Entioch.6594

This is just a horrible piece of work by ANET. Living story events are meant to be played. They should be required a hardcore guild coordinating to beat it.

Let me make it really easy for you ANET: Build accessible content as part of the living story. Do separate side bosses for the hardcore guilds. Making the entire living story hardcore is just plain dumb.

The worm is not a part of the living story, and affords you no LS achievements.

Hidden Sin[ONI]
ERP guild looking for members.

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Posted by: Misty Red Rose.9320

Misty Red Rose.9320

Guild Wars has a huge casual player base, and it’s been advertised as such. In fact, when we receive emails from Anet about the great new content, there’s nothing in that email that says, “Only for hard-core players” or “only for those can do advanced tactics with strongly a coordinated group on a voice server”, or do not bother to show up, unless you know exactly what you’re doing, because you’ll be taking up a space for a more experienced player and the whole event will likely fail because of you". Yet, this is seems to be the expectations that some here.

One of the appeals of GW 1 & 2 that many of us have enjoyed is the effort by Anet to make this MMO a friendly based community. In most respects Anet has been successful. However, if you read some of the posts on this new update, you can see players raging at ‘pugs’ (since when are you a pug at a open world event?), ‘stupid people who don’t know what they’re doing’ and other insults and slander towards players who just saw there was some new content and thought they would join in on the fun. Spending a lot of time studying what to do before hand should not be a requirement.

Lots of us are trying to express that this is not good or fun game play. Maybe the mechanics are not good and need to be redesigned for the next update?

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Posted by: Entioch.6594

Entioch.6594

Guild Wars has a huge casual player base, and it’s been advertised as such. In fact, when we receive emails from Anet about the great new content, there’s nothing in that email that says, “Only for hard-core players” or “only for those can do advanced tactics with strongly a coordinated group on a voice server”, or do not bother to show up, unless you know exactly what you’re doing, because you’ll be taking up a space for a more experienced player and the whole event will likely fail because of you". Yet, this is seems to be the expectations that some here.

One of the appeals of GW 1 & 2 that many of us have enjoyed is the effort by Anet to make this MMO a friendly based community. In most respects Anet has been successful. However, if you read some of the posts on this new update, you can see players raging at ‘pugs’ (since when are you a pug at a open world event?), ‘stupid people who don’t know what they’re doing’ and other insults and slander towards players who just saw there was some new content and thought they would join in on the fun. Spending a lot of time studying what to do before hand should not be a requirement.

Lots of us are trying to express that this is not good or fun game play. Maybe the mechanics are not good and need to be redesigned for the next update?

The marionette is a matter of time before players are capable of winning that the majority of the time. Content where you win every time is bad content, the worm can be completely skipped, you miss nothing, zero, zilch, dont do eeeet. Do I think that they did everything right with the fight? no, should they exclude challenging content? no.

GW1 had elite, diffcult content that casuals couldn’t do as well, so this brand has never had exculsively casual content. GW1 was friendly because it wasn’t open-world, I saw plenty of rage in pvp and certain pve in GW1.

Hidden Sin[ONI]
ERP guild looking for members.

GWO reviews the Wurm bosses

in The Origins of Madness

Posted by: Celestina.2894

Celestina.2894

This is just a horrible piece of work by ANET. Living story events are meant to be played. They should be required a hardcore guild coordinating to beat it.

Let me make it really easy for you ANET: Build accessible content as part of the living story. Do separate side bosses for the hardcore guilds. Making the entire living story hardcore is just plain dumb.

They did, the marionette is much easier and to me at least, also more entertaining.

GWO reviews the Wurm bosses

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Posted by: Aggrostemma.1703

Aggrostemma.1703

Girls and guys, stop whinning!

Everybody will do this within 2-3 weeks… If you do not like to die and die again, than wait. ( I like this, I like the challenge I will be there as soon as I can)

But get some vitality and/or toughness gear for the God’s sake… (ranger here…)
I cannot believe this….
The half of the 20-40 team dies only to looking at the red patches…

#I no words have"

GWO reviews the Wurm bosses

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

But get some vitality and/or toughness gear for the God’s sake… (ranger here…)
I cannot believe this….
The half of the 20-40 team dies only to looking at the red patches…

I run mostly toughness and power. But I die due to rubbish targeting, poor performance and THIS:

Attachments:

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

GWO reviews the Wurm bosses

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Posted by: raubvogel.5071

raubvogel.5071

I knew that the wurm won’t be something for me. So i let it commit suicide.

How to define bad content: Content that is done on a couple of “elite” servers where big guilds or communities organizes it.

(edited by raubvogel.5071)

GWO reviews the Wurm bosses

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Posted by: Misty Red Rose.9320

Misty Red Rose.9320

Guild Wars has a huge casual player base, and it’s been advertised as such. In fact, when we receive emails from Anet about the great new content, there’s nothing in that email that says, “Only for hard-core players” or “only for those can do advanced tactics with strongly a coordinated group on a voice server”, or do not bother to show up, unless you know exactly what you’re doing, because you’ll be taking up a space for a more experienced player and the whole event will likely fail because of you". Yet, this is seems to be the expectations that some here.

One of the appeals of GW 1 & 2 that many of us have enjoyed is the effort by Anet to make this MMO a friendly based community. In most respects Anet has been successful. However, if you read some of the posts on this new update, you can see players raging at ‘pugs’ (since when are you a pug at a open world event?), ‘stupid people who don’t know what they’re doing’ and other insults and slander towards players who just saw there was some new content and thought they would join in on the fun. Spending a lot of time studying what to do before hand should not be a requirement.

Lots of us are trying to express that this is not good or fun game play. Maybe the mechanics are not good and need to be redesigned for the next update?

The marionette is a matter of time before players are capable of winning that the majority of the time. Content where you win every time is bad content, the worm can be completely skipped, you miss nothing, zero, zilch, dont do eeeet. Do I think that they did everything right with the fight? no, should they exclude challenging content? no.

GW1 had elite, diffcult content that casuals couldn’t do as well, so this brand has never had exculsively casual content. GW1 was friendly because it wasn’t open-world, I saw plenty of rage in pvp and certain pve in GW1.

No one is saying they should not do any challenging content, and via another thread I said the marionette was actually good and fun content. In fact I’ve failed at it about 6 times but still had fun.

Most of this thread is in regards to the wurm events, which are more excruciating then fun. A lot of players feel this is the wrong direction for such an event. Yes, 99% of us can skip it and we will, and it will be left there for the 1% of the GW population who actually likes it. Was it designed for 1% of the population? Who knows?

GWO reviews the Wurm bosses

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Posted by: Fafnir.5124

Fafnir.5124

WoW devs NEVER tell ya how to beat their bosses. The best groups do then publish videos and guides. Too much complaining, these fights are amazing.

But WoW has a beta test for those bosses. Those raid groups do the content weeks ahead of the actual release. GW2 has no beta testing. The patch goes live and in two weeks it’s gone again.

Do you have proof that GW2 has absolutely no beta testing? I’ve seen videos of people testing the new WvW map and it’s not even out yet. Also, the wurm is permanent, it’s not leaving in 2 weeks.

Okay let me rephrase…..GW2 has no open beta testing. Blizzard holds open betas for WoW and even utilizes a public test realm for new content. GW2 does nothing of the sort.

Never compare Anet to Blizzards who sued them for no reason at all almost driving the company bank-robed to remove GW2 as competition. We missed out on 5 years worth of updates because of that think about that when you complain about content and compare it to WOW.

GWO reviews the Wurm bosses

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Posted by: Kyron The Wise.6507

Kyron The Wise.6507

I glanced through the thread and saw several things that need to be clarified. These are in no particular order.

One thing is the complaints about getting twenty people to do something at the same time, and how it is impossible. I actually found it to not be too hard at all. For example, on Borlis Pass’s wurm practice runs (where we would direct everyone to one wurm per event, to get familiar with the mechanics), things rolled smoothly getting people to do the objective. The key was spending the 10-15 minutes before event start calmly explaining the tactics to everyone who showed, and ensuring everyone knew the mechanics. We almost managed to take down 2 wurms in one event this way (We, weird as it sounds, melted the cobalt wurm WAY too fast, nuking 25-40% of its health bar in a single stun section, panicked, and ran over to red) and will probably be able to take all three soon.

A small point of clarifcation on the blue wurm btw, you don’t actually have to place all the bombs at a single moment. The barrels actually despawn somewhat slowly (ten seconds maybe? I’ll make sure to check if I get the chance), so if you had 14-17 people running barrels, it would probably work.

Something else I’ve seen complaints about is that of the mob swarms (I’m looking at you Amber Wurm!). The only response I have to this is that every group needs to have roamers, people who kite/kill the mobs. The prime focus of these roamers needs to be those Worm Eggs. Of all the mobs, it seems to be the larva that are getting the most people killed. If roamers would get the eggs, things would likely be much simpler.

The no loot complaint has been brought up and replied to by so many people. Yes, the mobs (and champs) drop nothing at all, probably so people don’t farm them and ignore the event. Honestly though, if the reason you are coming to the event for loot, which is understandably, a huge draw for some people, until we get the fight down, you may be better off on the champ train, as much as I disapprove of the concept. If your joy comes from conquering complex mechanics, this boss is probably for you.

Another thing is that this boss is something for just the elitist crowds, high pop servers, the 1%, etc. In my opinion, this is not true. Is this boss hard? Yes, yes it is. Is this boss yet another boss that simply gets auto attack 1 zerged to death like 87.5% of the bosses in the game right now? No. To be fair, bosses, again, in my opinion, should be…different than common mobs, in that they are fought in a different way. Back on topic, I believe that anyone can come fight this boss, and probably succeed. The important thing to do is to either A.) Know what the boss is going to do before hand, or B.) Just show up at the boss, and someone will probably go over the tactics before event start. Yes, I understand that some people are going to come into the event not knowing what is happening. In that case, just keep an eye on the chat, and you will probably get the gist of what is going on.

The time limit. Honestly, I believe it is a bit hard, but entirely doable (Wouldnt complain if we had 5 more minutes, but we don’t HAVE to have that). I completely disagree with the removal of a time limit. With no time limit, the boss becomes effectively trivial, and would in fact encourage more zerging, which I see as a negative

I know there is definitely more I can say on the matter, but this post is getting somewhat long, so I’ll cut it off here.

(Because I’m lazy and haven’t made a signature addressing it yet…This is Librari, for those of you who were there yesterday in our practice runs)

(edited by Kyron The Wise.6507)

GWO reviews the Wurm bosses

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Posted by: digiowl.9620

digiowl.9620

Problem with kiting the mobs is that they don’t stick to me. I wonder how many times i have seen a larva or husk come at me, i keep firing at them, then suddenly they spin right around and go after someone else off in the distance doing something completely unrelated.

If ANet want’s me to kite, they can darn well give me a taunt mechanic to apply for that purpose. Right now what seems to work for one mob do not work for another, in the same kitten event!

GWO reviews the Wurm bosses

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Posted by: Fafnir.5124

Fafnir.5124

Problem with kiting the mobs is that they don’t stick to me. I wonder how many times i have seen a larva or husk come at me, i keep firing at them, then suddenly they spin right around and go after someone else off in the distance doing something completely unrelated.

If ANet want’s me to kite, they can darn well give me a taunt mechanic to apply for that purpose. Right now what seems to work for one mob do not work for another, in the same kitten event!

IF you want to kite them drop a heal skill in their vicinity

GWO reviews the Wurm bosses

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Posted by: Khisanth.2948

Khisanth.2948

Not the biggest fan of the wurm fight BUT in defense of the ‘trial and error’ bit they have made improvements here. There are hints during the escort for what you are supposed to do for the relevant wurm. There might be additional hints after the fight but I haven’t followed the crusaders back to the camp afterwards yet.

GWO reviews the Wurm bosses

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Posted by: Ben K.6238

Ben K.6238

Seeing as how this game is named Guild Wars, i think the content is designed around guilds getting people together and doing the hard content, rather than being designed around Teamspeak. How your guild communicates with each other is not Anets problem.

People really still don’t know why the game is called guild wars more than a year in?

Almost nine years in, in fact – the original game didn’t show you the Guild Wars either, except for an April Fools’ quest one year.

Actually, that particular quest played a lot like a Fractal…

Anyway, these wurm bosses – the real problem with them is the timer is just too short. I’m not exactly sure how difficult this encounter was intended to be, but 30 minutes would be far more reasonable for a co-ordinated server. The issue right now is that even the best co-ordinated servers available are only just able to finish the first stage – I can’t imagine this event being completable on many, if any, once interest falls away.

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Posted by: Sicarius.4639

Sicarius.4639

It’s more likely to go into farm status like Teq has than never be finished again.