Golem health bug or intended glass cannon?
I’m pretty sure it’s similiar to WvW, as they are trying to tie in WvW elements in PvE to make transition easier.
Anyway, the golem health and stats are based on your own. Looking at your pic, you have aegis and I’ll assume you are a guardian. Guardians base health is on the lowest tier and I’ll assume you are using gear that doesn’t provide any vitality.
Now if you were a warrior or so with soldier gear that adds vitality, high base health + bonus vit stats would increase your health now scaled the stats while in golem you would have more health due to your personal stats.
I think I did end up using a vitality food when in the lane 1 golem, the scaling seems odd if that alone made so much of a difference.
Perhaps it’s just a ’zerker nerf.
My character had 4435 or so health in Lornar’s Pass. When I was sitting in a Golem it had 1465 or so health. This was in Lane 5.
So it does indeed seem that the golems have a lot less health. Probably to make up for them hitting so hard with the missiles and flames.
Also, they behave slightly differently in terms of health. If you are at low health, exit the golem, heal yourself and get back in; the golem will also reflect this new health. So unlike WvW golems that have their own health which cannot be repaired, the golems during this event actually ‘can be healed’.
So that might be another reason for their lower health, so that more people could use it throughout the event instead of that mesmer in Lane 5 who is constantly hogging a golem (me)
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I have 5k health in golem