Guide to Great Jungle Wurm & achievements

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: dulfy.1493

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Great Jungle Wurm Guide

When and Where

Great Jungle Worm is located in Bloodtide Coast and occurs every two hours on the hour. Players wishing to participate in this fight will need to head to Firthside Vigil Waypoint. The actual event doesn’t start until around 5-10 minutes past the hour and there is a lengthy escort that takes another 10 minutes so the actual boss fight doesn’t occur until 20 minutes past the hour.

Three Wurms and Three Teams

The Great Jungle Wurm is made up of three wurm that require players into split into 3 teams. Each team should have a commander that can direct players. Each team should have ~40-50 players ideally as the map can only hold 150 players max.

  • Amber – Considered to be the most difficult due to the coordination required
  • Crimson – Less coordination than the other two
  • Cobalt – Small jumping puzzle involved

Once all three wurms are killed within 1 minute of each other, they respawn as decapitated heads. To successfully complete the event, you must kill all three decapitated heads within 2 minutes of each other.

Strategy

Different maps/guilds have different strategy on doing the three wurm boss heads.

  • Some will split the entire map into 3 groups, each doing their own thing.
  • Some will split the group during escort and then merge as one big zerg to take down one wurm at a time to around 5-10%. Once all the wurms are at 5-10%, the zerg split into 3 again to finish off the wurms.
  • A third variant employed by some guilds is to have the Amber and Crimson groups merge into a single zerg after the escort while Cobalt group deal with their own. The merged zerg takes down Amber first to 5-10% and then move to Crimson. Once all three Wurms are at 5-10%, then coordinate the burn to decapitate the heads.

Timer

  • You have exactly 14 minutes to decapitate (kill) all 3 wurms but if you kill decapitate of the wurms early, the timer immediately goes down to 1 minute. This means you need to coordinate and stop DPS once the wurm get to a low % and only decapitate the wurms once every one of them is low enough. If you cannot decapitate all 3 wurms, make an attempt to decapitate at least one wurm as that will least give you some rewards for your effort.
  • This goes both ways, if you have <1 minute remaining on the timer and havn’t decapitated of the wurms, decapitating one will bump the timer back to 1 minute.
  • Once all three wurms are decapitated, you have a new 2 minutes timer to kill all three wurm heads.

Nutrients

  • There are some debates on what exact these Nutrients do. Some people think it boost your damage against the Wurm bosses but this was proved to be false. It does block one of the wurm boss’s attacks which can be handy in some circumstances (i.e. in the Crimson Wurm boss fight where getting hit can drop your phytotoxin).
  • Regardless, you should only interact with the nutrient once as doing it more than once will give you the parasites debuffs which stuns you randomly (exception is during the escort where the nutrient buff can stack up to 4 stacks).

Targeting

Targeting the wurms is fairly difficult. You should try to target it early into the fight and do a call target (ctrl + t) so you don’t waste time during DPS burn phase to try and target it (press t will immediately re-target it again). During the burn phase, it helps to stack right on the wurm and melee. This will not only make targeting easier but also helps to cleave nearby adds.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: dulfy.1493

dulfy.1493

Amber Great Jungle Wurm

This is considered to the most difficult head due to the amount of coordination involved. Make sure you have PVT gear if you are going inside the wurm head’s stomach. Stability and heals are also needed here.

Player Numbers

The absolutely minimum amount of players you want to have on this head is 20 players. Ideally you will want 30-50 players here with around 25 players getting digested while the rest managing all the spawned husks and wurms. If you have full 50 players on this wurm, you can split the group into two and rotate.

Plague Carrier Abominations

You will need to kill Plague Carrier Abomination that are marked with a yellow icon. Get close when they are about to die and stack on its corpse immediately when it dies. It will leave behind an AoE puddle which will give you buff called Wurm Attractant. Once you have the buff, head immediately towards the location where the Amber Wurm Head was and you will see a red arrow here.
Ignore the first Plague Carrier Abomination that walks in. It is invulnerable and will get swallowed by the Wurm head instead.

Stacking on the Red Arrow

Everyone with the Wurm Attractant buff stack on the red arrow and apply stability/heals. You will need to wait for the Amber Wurm to reappear to digest you all inside its stomach. Watch out for partially digested husks that are roaming around as they will knock you around and prevent you from getting digested.

You need a minimum of 20 players getting digested and pulled in. The more players you have, the more room you have to wiggle.

Harpoon

Once you are inside the wurm’s stomach, you need to move around (press down your ctrl key) until you find a Harpoon from a skeleton on the ground (should be on the floor right behind you). Grab the Harpoon and target the the wurm’s Pyloric Valve so you can use the Harpoon to burst it down.
You take damage for each second you remain inside the wurm’s stomach

Getting spat out

Once you burst down the Pyloric Valve, you will get spat out. Your Harpoon now has only one charge and should be only used on the Amber Wurm. Stand still and wait for the large knockback from the Amber Wurm. Then target it (if you have him on call target, just press t) and throw your Harpoon at it. The wurm has 20 stacks of a buff called Slick skin that make it immune to damage and each harpoon thrown at him will make remove one stack of this buff.

Burn Phase

Once the Amber Wurm’s immunity buff is removed, you will need stack in melee range and max DPS on the Amber Great Jungle Wurm– this means Time Warps, fire fields, Fiery Greatswords, etc.

Rinse & Repeat

You won’t be able to immediately re-enter the wurm’s stomach again as you get a debuff (Upset Stomach) on you that prevent you from getting in again for a short time interval. This means that the next Plague Carrier Abomination after the burn phase is likely not much use to you. However, if you have ~50 players at Amber Wurm, you might be able to do a rotation where half the players get the buff while the other half remains outside to kill the adds.

Adds

While the priority here is damaging the Amber Wurm, you also need to take care of all the wurms and husks that spawn as they can add up quickly and totally wreck your group. When you get the Upset Stomach debuff, focus your time on cleaning up as much adds as possible.

If you spot any wurm eggs, kill them ASAP before they can hatch into wurms. Husks are extremely resistant to regular attacks and only conditions seem to do decent damage to them so stack Bleed, Poison, Torment, Confusion etc.

Hold DPS

Remember that once one of the wurm bosses is killed, the timer immediately goes down to 1 minute. One minute isn’t a lot of time when all of them have special mechanics that makes them immune to damage. Therefore, you should stop DPS once your wurm get low enough (~5-10%) and wait for all wurm bosses to get there before entering the final burn phase.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: dulfy.1493

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Crimson Great Jungle Wurm

Crimson is considered by some to be the easiest coordination wise compared to the other two heads. However, proper managing of adds is key here as failing to do can cause the husks and wurms to overwhelm the group.

Player Numbers

While there isn’t an absolute minimum number of players you need at this Crimson Wurm, you will want ideally want 30-50 players with about half of them getting the phytotoxin clouds while the others clearing out the spawned husks and wurms.

Phytotoxin Stations

There are 3 Phytotoxin charing stations near the Crimson Wurm that needs to be filled by Phytotoxin clouds that spawn during the fight. Once a phytotoxin charging station is fully charged, its icon change to a full icon.

These Phytotoxin clouds spawn randomly in the area around the wurm and are of 3 types: Blue, Red and Yellow. Run through these clouds to get a buff and then head to the color-matched Phytotoxin station to charge it up. Once all 3 Phytotoxin stations are charged up to full, Crimson Wurm becomes vulnerable to damage.

  • You can carry all 3 color buffs so just run into whatever phytotoxin cloud you see just incase a charging station is nearby.
  • Each color buff lasts for about a minute so you have plenty of time to get to the charging stations
  • If you get hit while carrying the buff, you will lose it so you can interact with a nutrient if you see one to get their buff that can absorb one attack from the wurms.

Burn Phase

Once the Crimson Wurm’s immunity buff is removed, you will need stack in melee range and max DPS on the Crimson Great Jungle Wurm– this means Time Warps, fire fields, Fiery Greatswords, etc.

Adds

A lot of champion husks and wurms seem to spawn in this area of the fight so you will need a portion of the players killing the husks and the wurrms adds.. If you have ~50 players for the Crimson Wurm, about half of it should be dedicated to clearing the adds. Groups that fail on this wurm tend to get an overwhelming number of adds later on in the fight, which makes gathering phytotoxins almost an impossible task.

If you spot any wurm eggs, kill them ASAP before they can hatch into wurms. Husks are extremely resistant to regular attacks and only conditions seem to do decent damage to them so stack Bleed, Poison, Torment, Confusion etc.

Hold DPS

Remember that once one of the wurm bosses is killed, the timer immediately goes down to 1 minute. One minute isn’t a lot of time when all of them have special mechanics that makes them immune to damage. Therefore, you should stop DPS once your wurm get low enough (~5-10%) and wait for all wurm bosses to get there before entering the final burn phase.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: dulfy.1493

dulfy.1493

Cobalt Great Jungle Wurm

Cobalt Wurm head requires a bit of coordination and jumping skills.

Player Numbers

You need an absolute minimum of 20 players on Cobalt Wurm. ideally 30-50 players should on it with around 30 getting Power Kegs while the rest clear out spawned husks and wurms.

Powder Keg Locations

Powder Kegs spawn in one of the three locations near the Cobalt Wurm. 20 of these kegs need to be placed under the wurm under a short time interval before the the wurm becomes vulnerable to damage. The map below marks the 3 locations with red X.

http://i.imgur.com/u64JOTD.jpg

Location 1 ) – Easiest location. No water to jump over or fall into.

Location 2) – This one is hard as you will need to jump over barrels and planks while carrying the Powder Kegs. If you fall into the water, you lose the Powder Keg and will need to wait a few seconds before you can pick up the barrel again.

Location 3) – Not much jumping here but you need to cross a narrow beam. If you fall into the water, the keg disappears as well.

Placing the Powder Kegs

Once you picked up the Powder Keg you need to run to where the Cobalt Wurm is. There will be a red arrow pointing out the exact location you need to place the keg. Once placed, each Powder Keg only last a short time interval before disappearing. If you manage to put down 20 Powder Kegs together before any of them disappears, the Cobalt Wurm will lose his buff and becomes vulnerable to damage for a short time.

  • To place the keg, press #1 to place it on the ground.
  • It helps to coordinate and have everyone wait at a spot with their kegs before rushing in to place the kegs. This will ensure that everyone is putting down their kegs at around the same time rather than having a stream of people which may not place enough kegs within the required time interval.

Burn Phase

Once the Cobalt Wurm’s immunity buff is removed, you will need stack in melee range and max DPS on the Cobalt Great Jungle Wurm– this means Time Warps, fire fields, Fiery Greatswords, etc.

Adds

While the priority here is damaging the wurm boss and getting powder kegs, you also need to take care of all the wurms and husks that spawn as they can add up quickly and totally wreck your group. If you have a 50 player setup, about 30 of the players should be doing Powder Kegs while the rest kill any husks and worms.

If you spot any wurm eggs, kill them ASAP before they can hatch into wurms. Husks are extremely resistant to regular attacks and only conditions seem to do decent damage to them so stack Bleed, Poison, Torment, Confusion etc.

Hold DPS

Remember that once one of the wurm bosses is killed, the timer immediately goes down to 1 minute. One minute isn’t a lot of time when all of them have special mechanics that makes them immune to damage. Therefore, you should stop DPS once your Wurm get low enough (~5-10%) and wait for all Wurm bosses to get there before entering the final burn phase.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: dulfy.1493

dulfy.1493

Decapitated Heads

One you have killed Amber, Crimson, and Cobalt Wurms within 1 minute of each other, their heads come off and they regen back to full health. Now you begin the final phase of the fight where you must kill the three wurm heads within 2 minutes.

There doesn’t seem to be much mechanics just known yet for this part but all three wurm heads can be attacked right away and you can do critical damage to them.

The wurm heads move around a lot and there doesn’t seem to be a predictable pattern so you need to move with it and time your biggest attacks so they don’t miss as the wurm heads move out of range. This is the phase you need to do absolute max DPS so stack might, swiftness, fury, food, elemental weapons, consumable pets, and basically drop everything you can to increase DPS. There is a small window between the decapitating the wurm bosses and having their wurm heads spawn so swap on your berseker sets if you can for max DPS.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: dulfy.1493

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ESCORT SPECIFIC ACHIEVEMENTS

The achievements here are only available for a small timeframe during the escort. If you miss it then you will need to wait for another 2 hrs for another escort.

Map of all 3 escorts and their respective escort specific achievements: http://i.imgur.com/lM5dfh1.jpg

Wurm Bait – Amber Escort – 5 pts

  • http://i.imgur.com/mrm4Y86.jpg
  • Near the end of the Amber Escort (right most escort) is a Plagued Carrier Abomination with a yellow icon on top of his head. Kill him and then run to his corpse quickly so you can get the Wurm Attractant buff from the puddle that spawns from his corpse. This will grant you the Wurm Bait achievement.

Phytotoxin Enthusiast – Crimson Escort – 5 pts

  • http://i.imgur.com/1oWsuDr.jpg
  • Close to the end of the Crimson Escort is a Phytotoxin cloud that you need to run up and grab the buff from it. This cloud only appear for a few seconds so you need to run to it immediately before all the buffs are taken.

Wurm Kleptomaniac – Cobalt Escort – 5 pts

  • http://i.imgur.com/dAxE1IW.jpg
  • During the Cobalt Escort you will need to swim for a bit to get to an island in the middle of the ocean. On top of that island is a Shipwrecked Pirate with several bottles of rum around him. To get this Wurm Kleptomaniac achievement, you will need to interfact with the bottles of rum by pressing F.

WURM FIGHT ACHIEVEMENTS

The achievements here are specific to the individual wurm fights except for Wurm Egg Scambler

Wurm Egg Scambler – 15 pts

  • Kill 30 great jungle wurm eggs before the larvae hatch
  • Fairly easy achievement and you will get it as long you focus on the wurm eggs. Wurm eggs can be found both in escort events and during the actual wurm fight

Wurm Barf – 5 pts – Amber Wurm

  • Get regurgitated by the amber great jungle wurm
  • This achievement should be easy to get as it is part of the Anber Wurm fight. You need to attack the Plague Carrier Abomination with a yellow icon on his head. Killing him will yield a whiteish puddle that you need to run into to get the Wurm Attractant buff. Once this happens, run to where the Amber Wurm was and you will see a red arrow.
  • Stay near the red arrow and apply stability so you don’t get knocked off by husks and miss your chance to get sucked in. Once you are inside the wurm stomach, turn around and on the ground you will see a skeleton called Unfortunate Adventurer. Grab his harpoon and use it on the Pyloric Valve to burst it down. Once the valve is down, everyone will get spit out and get the achievement.

Wurm Phytotoxin Collector – 5 pts – Crimson Wurm

  • Collect each of the 3 colored phytotoxins around the crimson great jungle wurm.
  • All you need to do during the Crimson Wurm fight is run around and hit each of the three colored Phytotoxin clouds: Blue, Red, and Yellow. You don’t even need to deposit them into the phytotoxin collectors for this achievement.

Wurm Demolitionist – 5 pts – Cobalt Wurm

  • Place 30 powder kegs at the base of the cobalt great jungle wurm
  • Unlike the previous two achievements which can be completed in just one fight, this one may require you to do the Cobalt Wurm a couple times. You need to grab the powder kegs from their locations marked on the map and drop it near the Cobalt Wurm in the location indicated by the red arrow. If there are already 20 kegs placed there, yours may not count.

Wurm Hurdler – 10 pts

*Avoid getting hit by any of the great jungle wurm’s spin attacks. This attack has a fairly obvious yellow telegraph and as long you don’t stay near the Wurm when he is immune to damage you should able to avoid it. Otherwise dodge out of it.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: dulfy.1493

dulfy.1493

ACHIEVEMENTS THAT REQUIRE WURM DECAPITATION OR KILL

There is a difference between decapitation and kill for this fight. Once you bring a Wurm down, it is decapitated and turns into a Wurm head. If you then bring that Wurm head down under the time limit, you have killed this Wurm.

Wurm Decapitator – 5 pts

  • Decapitate 3 heads of the great jungle wurm in Bloodtide Coast
  • You need to personally participate in the fight of Cobalt, Amber and Crimson Wurms and get them down such that they wurn into Wurm heads. You do not need to do this all in one event.

Wurmslayer – 10 pts

  • Instead of just decapitating the Wurms, you now need to kill the Wurm heads that spawn. The Wurm heads only become attackable if all 3 Wurms are decapitated within 1 minute of each other (you have around 14 minutes to decapitate all 3 Wurms but if any of them is decapitated first, the timer immediately goes down to 1 minute).
  • Once the Wurm heads become attackable, you have 2 minutes to kill them. You will need to personally participate in the fight that kills Amber, Crimson and Cobalt Wurm heads to get this achievement. Like Wurm Decapitator achievement, you do not need to do this all in one event.

(edited by dulfy.1493)

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: Aye.8392

Aye.8392

In the wurm fight last night I had someone call in map chat not to melee the eggs, to only range them. Is being in the physical proximity of the eggs the problem? Do they need condition damage like the husks? Why should we not melee the eggs?

Great guide — thank you!

www.AlchemyIncorporated.net
Sorrows Furnace

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: dulfy.1493

dulfy.1493

In the wurm fight last night I had someone call in map chat not to melee the eggs, to only range them. Is being in the physical proximity of the eggs the problem? Do they need condition damage like the husks? Why should we not melee the eggs?

Great guide — thank you!

Eggs can spawn a bunch of larva if not killed fast enough and one of the first thing these larvae do is spit poison on anyone in melee range that will 1-2 shot you. Groups of people just go down in melee range so usually range is safer

Guide to Great Jungle Wurm & achievements

in The Origins of Madness

Posted by: Ayrilana.1396

Ayrilana.1396

Melee damage > ranged damage. In my opinion, it’s optimal to melee them. Normally after they hatch you have about a second or two to dodge/avoid the attacks. I’ve been in melee range numerous times when they’ve hatched and been targeted. I can usually avoid their attacks. It just requires paying attention.

Of course a lot of players do not pay attention so you’re probably correct that it’s better to just range them.