Hidden Clock of Light! (Easter Egg)

Hidden Clock of Light! (Easter Egg)

in The Origins of Madness

Posted by: Slayer Lord.5023

Slayer Lord.5023

Once seen can not be unseen! Look at the bottom the platform in the sky. Stare at it. The green light has two distinct hands made of green light beams. One is long and moves fast and the other is shorter and moves slightly slower.

Look above me in the picture right of my head:

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Jade Quarry Server

[DARK]

Hidden Clock of Light! (Easter Egg)

in The Origins of Madness

Posted by: Blurk.6231

Blurk.6231

Yeah I was watching it and thinkuing about the story instance where they said she is harvesting all elements. And then I thought, she has air, fire, earth, water and she also stresses the point of time! She has alle elements and time!

Look beyond the obvious…

Hidden Clock of Light! (Easter Egg)

in The Origins of Madness

Posted by: chronometria.3708

chronometria.3708

I suspect that the graphic uses a similar animation to the reflective shield of large clockworks. If one examines that, it is full of cogs, clocks and all sorts of other clockwork type stuffs.

Hidden Clock of Light! (Easter Egg)

in The Origins of Madness

Posted by: Azure Prower.8701

Azure Prower.8701

Not really hidden. Quite noticeable.

Hidden Clock of Light! (Easter Egg)

in The Origins of Madness

Posted by: Slayer Lord.5023

Slayer Lord.5023

Not really hidden. Quite noticeable.

Not everyone who just glances will notice. I never really cared to look close until bored.

Jade Quarry Server

[DARK]

Hidden Clock of Light! (Easter Egg)

in The Origins of Madness

Posted by: Terry Bogard.6950

Terry Bogard.6950

Yeah, I’m really hoping time travel becomes possible in the near future. It would solve folks missing old content n’ such. Also, it might have some neat ideas gleaned from the canceled GW1 expansion: Utopia.

I was contemplating a way of fixing the issue of having multiple instanced maps for different time periods (which fractures the the community further by spreading them out even more which leads to empty map syndrome) by having all players of an instance in whatever time (living story period) they are in, but players in a different time will be transparent somehow. I’m not sure how well this would work implemented n’ such. But I believe it would give more reasons to visit the maps and one wouldn’t be as likely to be on an empty map (meaning no other players around). I don’t know, just an idea. Might end up being confusing for some players anyways. I’ve just been trying to think of how new maps can be added without making the old ones desolate museums (as far as others being on the map) or changing the maps to something new (without losing old content that one can’t visit again and seems kind of wasted). Seems time travel might solve the issue perhaps. Hopefully, ArenaNet will have an even better idea up their sleeves. =D

Hidden Clock of Light! (Easter Egg)

in The Origins of Madness

Posted by: Chris.3290

Chris.3290

Yeah, I’m really hoping time travel becomes possible in the near future. It would solve folks missing old content n’ such. Also, it might have some neat ideas gleaned from the canceled GW1 expansion: Utopia.

I had totally forgotten about the chronomancers and stuff (early designs with clockwork armor might I add.)

It would be nice to see the LS merge with the main storyline again, instead of being this constant “oh now what?” aside.