I dislike the Attitudes of Bosses

I dislike the Attitudes of Bosses

in The Origins of Madness

Posted by: Deified.7520

Deified.7520

First let me say a few things.

The mechanics of the boss fights are amazing. Love them.

The looks of the new stuff is great, love them.

The NPCs and dialogue stuff is amazing, love it.

The lair and stuff for the lore junkies is amazing, love.

However, you made a huge mistake. The same mistake you made with Tequatl and I really really hope you guys don’t do it again. I love hard bosses, I love the mechanics (whole tower defense feel is awesome), they’re great fun. What I don’t like is having to wait 2 hours for them to spawn. What I don’t like is how hard it is to get a large coordinated group together to do a boss that requires a large coordinated group. Since there is no way for me to get my guild together and work together to tackle this world boss, it becomes very frustrating.

Anet, I want you to imagine MOBAs for a quick second. Imagine the community for them, LoL, Dota, etc. What kind of reputation do these have? They have the reputation of being poor/mean communities. This is because for players to win, they must rely on the skill of other players. This mean when players pug you often get verbal assaults and anger because it just takes one player to be “bad” and it is holding back the rest of the players. Now imagine this, and multiply it by 50 and thats what you have with these boss fights. First time since I’ve started player I’ve heard people in my guild who rarely get mad start getting really mad at other players.

I know I know, it will get better over time. However, I still dislike it. When you introduce these large scale coordination bosses I want to be able to do them in a timely manner, not wait 2 hours or hope that when I have time to play that he’ll up. I want to be able to organize my guild who can have a max of 500 players to do these and not have to hop around overflows repeatedly.

The giant robot fight is particularly troublesome because when someone dies inside the area after going through the gate, it is A LOT more punishing for the team. 2-3 people dieing can ruin it for the entire 50 man group and because of this I’m seeing a lot more players getting frustrated, angry, and dishing out verbal insults. Please do not do this again. If you guys are going to do this, allow players to pick their instances or instance it all together for commander groups.

I dislike the Attitudes of Bosses

in The Origins of Madness

Posted by: timidobserver.7925

timidobserver.7925

I know that the idea was to get away from the convention which is organized raiding. However, using overflows as a replacement for organized raiding is a poor idea.

I dislike the Attitudes of Bosses

in The Origins of Madness

Posted by: Lucretia.8507

Lucretia.8507

Personally I think the 2 hour timer is great since the other new boss has a staggered 2 hour timer too so I don’t have to choose which one I want to do, and I don’t feel rushed to get to the next one on time. I also have a hard time believing people are already super mad at fails, the meanest comment I’ve even seen in map chat has been a guy telling people they need to switch out of their zerk gear if they can’t dodge.

Turnip ~ altaholic
[PVP] Fort Aspenwood

I dislike the Attitudes of Bosses

in The Origins of Madness

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Didn’t they say that the Marionette boss would be more casual? Right now we need to organize people through our website and TS to kill that thing at least once for our server.

We’ve had dozens of people in there, doing their best, and still wiping after breaking about 2 or 3 chains. This was not tested properly for lower populated servers. Why don’t any of these bloody events scale? First Tequatl, now this.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

I dislike the Attitudes of Bosses

in The Origins of Madness

Posted by: Deified.7520

Deified.7520

Didn’t they say that the Marionette boss would be more casual? Right now we need to organize people through our website and TS to kill that thing at least once for our server.

We’ve had dozens of people in there, doing their best, and still wiping after breaking about 2 or 3 chains. This was not tested properly for lower populated servers. Why don’t any of these bloody events scale? First Tequatl, now this.

I mean I’m ok with it being this hard. I dont mind. I just want to help other players when I’m done. I’ve done it close to 10 times now. My platform has only failed once, and that was because 3 of our 6 members decided the AoE markers weren’t anything useful and stood in AoEs repetadly. Another decided to face tank the boss. I ressed atleast 5 times during the fight before they finally went down. Me and 3 other people had to 3 man the monstrosity boss (forgot name, really big with spider legs and stuff) from 50%. We killed it and almost got gen but we ran out of time.

SO since it is so reliant on other players, I’m seeing more and more anger in map chat. Calling people noobs. need to learn to play, gtfo if they dont know the fight, etc. Even if it is a vocal minority, it builds up a reputation over time. It is the same way in Dota. Only 1-3 players in dota fights are usually verbally abusive in chat, yet those mobas have a reputation in the public for having horrible communities.

Also look at blackgate. People are flooding into that server in an attempt to be on a “good” team. You have to get there like an hour before the boss spawns just to not get into an overflow. That is a huge red flag anet needs to take note of.

I dislike the Attitudes of Bosses

in The Origins of Madness

Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I am not personally too worried about the spawn time, but for me that means I have to only attempt on the weekend, since I don’t have time during the week to sit around and wait. Look out Marionette! I’m coming for you!… on Sunday :p

Isle of Janthir – Knights of the Rose (KoR)