I don't know why you want boss be instanced

I don't know why you want boss be instanced

in The Origins of Madness

Posted by: Reslinal.2359

Reslinal.2359

I keep hearing people claim that they want the bosses to be instanced so that they can try the bosses with their guilds. However, the current system already allow you guys to do this through the overflow system, guilds like TTS and blackgate guilds have been doing this the whole night.

What the current system does better than an instanced system is that now if you are in a small/medium guilds or solo, you can still try the content with your server (if you get into the main and your server is organized) without being forced to join a large/raid guild.

So I really don’t see the merit of an instanced system. If you’re are a large guild/alliances, you can try the bosses almost alone in an overflow just like in an instance. If you are a small/medium guilds or solo, under the current system you still get the chance to try the content or even finished it if you are/guested to an organized server, which you cannot do in an instanced system. Given this I would say the current system is superior to the instanced system that some people are asking for.

Blackgate Engineer

I don't know why you want boss be instanced

in The Origins of Madness

Posted by: timidobserver.7925

timidobserver.7925

The difference is that you can choose precisely who gets in and make sure no one gets left out if it is instances. With the overflow system, you end up with a bunch of randoms with your guildies/friends being locked out.

I don't know why you want boss be instanced

in The Origins of Madness

Posted by: Reslinal.2359

Reslinal.2359

Guilds like TTS are able to bring in enough players into a map for wurm before the overflow got hard capped (over 80 guild members). The amount of random players vs your guild members are relatively small. And this is on the patch day. After the initial surge, most time with TTS the overflows were never hard capped for Teq kills.

Blackgate Engineer

I don't know why you want boss be instanced

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Posted by: timidobserver.7925

timidobserver.7925

Guilds like TTS are able to bring in enough players into a map for wurm before the overflow got hard capped (over 80 guild members). The amount of random players vs your guild members are relatively small. And this is on the patch day. After the initial surge, most time with TTS the overflows were never hard capped for Teq kills.

Regardless, this content is nearly impossible to finish with any significant amount of randoms. It would be awesome if guilds could easily do it in an instanced environment. Using an overflow for it is clunky and annoying.

I know that hardcapping was plentiful back when I was doing Teq. I spent plenty of time spam joining to get in with my guild, which was Overflow One before they shutdown.

I don't know why you want boss be instanced

in The Origins of Madness

Posted by: Reslinal.2359

Reslinal.2359

Actually in my experience with TTS, very rarely if ever we get enough randoms in the overflow that actually affect the ultimate result. We fail because we are still learning the fights not because the few randoms we have. Once you have a core into the overflow, the few randoms do not matter.

Yes the overflow system is more clunky compared to an instanced system for large guilds, however it has the advantage of allowing solo/small/medium guilds to try the content without being forced to join large guilds. I think this flexibility and inclusiveness outweigh the mere inconvenience for large guilds to get into an overflow.

Blackgate Engineer

I don't know why you want boss be instanced

in The Origins of Madness

Posted by: Blade Syphon.4325

Blade Syphon.4325

What I don’t get is why you feel that Anet can’t just implement an instance system for these fights, instead of forcing players to abuse the Over Flow system to do it.

People would still get to go, Guilds would still take them, PuGs would still form, and guilds like TTS would still get people in there to get the achievement.

The only difference is now players have an option to weed out players that just want to be carried, which gasp is probably why so many people are opposed to a proper raid instance system. They’d much rather ride on the backs of other peoples enjoyment so they can “experience” the content.

Which they still would be able to do, with like minded individuals, and allow players that want to actually kill the boss instead of wasting all day trying to do it because of terrible random players in their groups, 2 hour locks outs, and over flow issues.

I don't know why you want boss be instanced

in The Origins of Madness

Posted by: Charak.9761

Charak.9761

Rather instance, because zerg content is to hard to control and isn’t fun.

I don't know why you want boss be instanced

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Posted by: Cliff.8679

Cliff.8679

It would be nice if we had more control. Perhaps even adding functionality into the game that lets a guild/commander/whatever force a private overflow?

I don't know why you want boss be instanced

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Posted by: Balekai.6083

Balekai.6083

Before the Tequatl update open world events were fine because they could be defeated by randoms not knowing what they’re doing. This is not the case with Tequatl, Wurm and Marrionette. The fact is these are true raid bosses which are more difficult/complicated than a lot of raid bosses in other games (which usually just take a long time and only fail when tanks do). This is in addition to a map system that was designed around non raid “play/do/bring what you want” style that would assure victory if you had enough people at the proper level of the zone.

If Anet wants to implement raid bosses (which they have), they should put them into a raid system so players can control the enviroment and battle to the best of their abilities. Make it instanced and take away hard cap time limits or available at any time.

If they don’t want to do this and want more than 100 people now and then doing the events per week, then they’re going to have to at least reduce the DPS requirements and make it so if you successfully do the objectives, your going to have a good chance of winning. The insane amount of DPS needed on Tequatl, Wurm and Marrionette stages in addition to 15min more or less time limits is what makes them Raid Boss/Instance worthy.

With the absence of consumables its going to be really hard to get proper burn DPS without making everyone play the same builds/classes (Warriors/Eles for example) to do as much spike DPS as possible. Which takes organization before an event, which means little to no randoms and a main/overflow of people all on teamspeak.

I don't know why you want boss be instanced

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Posted by: Xista.7391

Xista.7391

Spent 12 hours today trying to kill it. I had to relog for the most recent to update the client. Entire map did so, because the map was bugged. I got back in… overflow. I spent 40 minutes spamming “join friend on Lornar’s Pass”. . . I finally get in and I missed the server first kill. I’ve never felt so bad the entire time playing this game. This is just Tequatl all over again.

In-game opinions of Skyhammer: http://i.imgur.com/FKymDjC.jpg

I don't know why you want boss be instanced

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Posted by: Bubbles.1047

Bubbles.1047

OP, overflows are instances of the map. Servers are instances of the game. The community isn’t even asking for something new to be added, we’re just asking for it to be done right. Give us the control over which instance we join, instead of being sent to a random one. And if you want to include small guilds, balance content around a smaller number of players, not 100+. It’s not like all this hasn’t been done before, I don’t get why Anet insists on reinventing the wheel.

I don't know why you want boss be instanced

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Posted by: Zanthrax.6538

Zanthrax.6538

Guilds like TTS can’t do kitten because as always when a new patch hits its extremely hard to get people into overflows, sorry this current system is so bloody annoying. PvE would benefit from competition among guilds for who can kill certain bosses first / who can kill fastest….with this system we need to wait….2 weeks? Before the masses stop caring so we can effectively fill overflows properly?

Bad system is bad….You don’t need to join a raid guild to join instances, theres multiple guilds for a reason.