Idea: Server Stats tab | Server wide buffs
Interesting idea, but I am afraid this will promote even more server stacking.
The buff idea sounds interesting. If it was anything combat related (+power, +vitality, etc…) I could see it becoming a prerequisite for other events. For example: Kill Tequatl to get buff X, then go buffed to the Worm boss which spawns 1 hour later.
Interesting idea, but I am afraid this will promote even more server stacking.
Yeah I can definitely your point – especially if you can discover which server has a better success rate. Ok maybe the server stat thing is too much info.
The buff idea sounds interesting. If it was anything combat related (+power, +vitality, etc…) I could see it becoming a prerequisite for other events. For example: Kill Tequatl to get buff X, then go buffed to the Worm boss which spawns 1 hour later.
Exactly! You can use the buffs from downing one boss to help the server down another.
Also what if there is an incentive to down more than 1 boss in a day? Boss rush mode – if successful your server gets something amazing. What that is – I have no idea. Lol
I think it’s type of information that Anet could release every 6 months or so as one of those interesting facts. It was awesome when they did that last time. I don’t think it should be in an game thing.
A buff on some secondary stats (like MF, experience and gold from mobs…) tied to big bosses (Teq, Wurm and Marionette for now, maybe one on having all the temples+arah open, provide they solve bugs first!) could be nice. No way on primary stats.
Also, make it serverbound, that way guesting will be discouraged.
Buffs should last 24 hr, ofc.
edit: another way is that they could boost the Power of the Mists by 10’000 points (with DR)
Whiteside Ridge
(edited by Dawntree.7246)
Don’t we already have those from WvW? so not a problem at all.