Improvements Triple Trouble event chain
Seconded. Can we please avoid vague notes?
I know man i feel ya.
Why so bloody cryptic and mysterious Anet? I really dont want to suffer 2-3 more attempts at a boss that takes 2 hours between spawns to figure out what you changed. Was it scaling? Wurm Head AI? What?!
EDIT: Its not ‘fun’ to have this level of vague nonsense in an Event chain that takes this level of coordination from every player. Just be open and upfront. This is more frustrating than anything else.
(edited by Noobix.3958)
I would appreciate a response… currently the notes are vague…. and scary….
I’m pretty sure I know what the improvements were.
They are probably bug fixes that we have discovered in the past few days.
apparently they introduced a bug to amber~
gg Anet
That new bug where the plague carriers don’t drop the buff? That one was introduced on Tuesday, it happened yesterday.
That new bug where the plague carriers don’t drop the buff? That one was introduced on Tuesday, it happened yesterday.
Old bug, we’ve known about it for a week now.
I was hoping they would fix the random Scaling issues and not to mention the final phase erratic head movement…
Teq which was much easier than this fight was nerfed both in overall hp and damage after 2 weeks, I was hoping this boss would receive a similar nerf as less people would be doing it now.
Also Why is this boss competing with Teq? Why not have the Marionette share its time slot with Teq since that requires much less coordination and people?
Please separate the spawn timers for Teq and the wurm and increase the rewards for the wurm significantly.
Teq which was much easier than this fight was nerfed both in overall hp and damage after 2 weeks, I was hoping this boss would receive a similar nerf as less people would be doing it now.
I don’t remember nerfs happening. Here are both update notes: September 17th and October 1st) The main changes done were to the loot.
Teq which was much easier than this fight was nerfed both in overall hp and damage after 2 weeks, I was hoping this boss would receive a similar nerf as less people would be doing it now.
I don’t remember nerfs happening. Here are both update notes: September 17th and October 1st) The main changes done were to the loot.
The nerfs were not announced but all the regular Teq players noticed that the hp pool was reduced.
I don’t remember nerfs happening. Here are both update notes: September 17th and October 1st) The main changes done were to the loot.
The nerfs were not announced but all the regular Teq players noticed that the hp pool was reduced.
Urban legend.
Tequatl hasn’t been nerfed.
Some players thought it had been, but that just because the tactic to beat him started at that time to be well known and efficient, that’s all.
The nerfs were not announced but all the regular Teq players noticed that the hp pool was reduced.
The fight was exactly the same as it was the first day it was released. The only thing that changed was the player’s perception of it being “impossible.” Awareness of the usefulness of Frost Bow, Fiery Greatsword, and Fire Elemental Powder became more common knowledge.