Improvements Triple Trouble event chain

Improvements Triple Trouble event chain

in The Origins of Madness

Posted by: Derek.9021

Derek.9021

In the patch notes just now.

What are they? Been doing this everyday for a while with TTS and it’s kind of important.

Improvements Triple Trouble event chain

in The Origins of Madness

Posted by: Kalak.3472

Kalak.3472

Seconded. Can we please avoid vague notes?

Improvements Triple Trouble event chain

in The Origins of Madness

Posted by: Noobix.3958

Noobix.3958

I know man i feel ya.

Why so bloody cryptic and mysterious Anet? I really dont want to suffer 2-3 more attempts at a boss that takes 2 hours between spawns to figure out what you changed. Was it scaling? Wurm Head AI? What?!

EDIT: Its not ‘fun’ to have this level of vague nonsense in an Event chain that takes this level of coordination from every player. Just be open and upfront. This is more frustrating than anything else.

(edited by Noobix.3958)

Improvements Triple Trouble event chain

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Posted by: guardian.6489

guardian.6489

I would appreciate a response… currently the notes are vague…. and scary….

Retired Leader of TTS

Improvements Triple Trouble event chain

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Posted by: Pexx.6327

Pexx.6327

I’m pretty sure I know what the improvements were.

They are probably bug fixes that we have discovered in the past few days.

Red Rum Mai // Ozma Amzo

Improvements Triple Trouble event chain

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Posted by: Derek.9021

Derek.9021

apparently they introduced a bug to amber~

gg Anet

Improvements Triple Trouble event chain

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Posted by: Hammerguard.9834

Hammerguard.9834

That new bug where the plague carriers don’t drop the buff? That one was introduced on Tuesday, it happened yesterday.

… I still want tengu.

Improvements Triple Trouble event chain

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Posted by: Pexx.6327

Pexx.6327

That new bug where the plague carriers don’t drop the buff? That one was introduced on Tuesday, it happened yesterday.

Old bug, we’ve known about it for a week now.

Red Rum Mai // Ozma Amzo

Improvements Triple Trouble event chain

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Posted by: ZilentNight.5089

ZilentNight.5089

I was hoping they would fix the random Scaling issues and not to mention the final phase erratic head movement…

Teq which was much easier than this fight was nerfed both in overall hp and damage after 2 weeks, I was hoping this boss would receive a similar nerf as less people would be doing it now.

Also Why is this boss competing with Teq? Why not have the Marionette share its time slot with Teq since that requires much less coordination and people?

Please separate the spawn timers for Teq and the wurm and increase the rewards for the wurm significantly.

Improvements Triple Trouble event chain

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Posted by: Nokaru.7831

Nokaru.7831

Teq which was much easier than this fight was nerfed both in overall hp and damage after 2 weeks, I was hoping this boss would receive a similar nerf as less people would be doing it now.

I don’t remember nerfs happening. Here are both update notes: September 17th and October 1st) The main changes done were to the loot.

Improvements Triple Trouble event chain

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Posted by: ZilentNight.5089

ZilentNight.5089

Teq which was much easier than this fight was nerfed both in overall hp and damage after 2 weeks, I was hoping this boss would receive a similar nerf as less people would be doing it now.

I don’t remember nerfs happening. Here are both update notes: September 17th and October 1st) The main changes done were to the loot.

The nerfs were not announced but all the regular Teq players noticed that the hp pool was reduced.

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Posted by: SRG.3607

SRG.3607

I don’t remember nerfs happening. Here are both update notes: September 17th and October 1st) The main changes done were to the loot.

The nerfs were not announced but all the regular Teq players noticed that the hp pool was reduced.

Urban legend.
Tequatl hasn’t been nerfed.
Some players thought it had been, but that just because the tactic to beat him started at that time to be well known and efficient, that’s all.

Improvements Triple Trouble event chain

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Posted by: Nokaru.7831

Nokaru.7831

The nerfs were not announced but all the regular Teq players noticed that the hp pool was reduced.

The fight was exactly the same as it was the first day it was released. The only thing that changed was the player’s perception of it being “impossible.” Awareness of the usefulness of Frost Bow, Fiery Greatsword, and Fire Elemental Powder became more common knowledge.