In The Future (TM Summary)
It was challenging, fun, and definetly worth playing. The acievements, though, were perfect for a permanent world boss. The exact amount of challenge needed to keep people trying and trying all over the months.
The problem of marionette going away is the wrong part. Marionette should be permanent and then the achievements could be eventually done. Besides that i did all achievements in the first week, aiming for them was easy. Aiming at the very end of the event is problematic.
Final personal stats: 27 marionettes killed. 48 marionette server wipes.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides
The twisted Marionette was fun! For a week or two. Then players on my server started showing up later, and later, and later, and an increasing number of new players each time, and we couldn’t beat it for the life of us. I gathered all the regulars to the event; we were there almost every night. Yet people kept failing on Warden 3 again and again and again without improvement.
I’ll miss the event but at the same time I’m relieved to see it go. Even with wurm, when we don’t decap a head the reasons why are typically obvious and we make definitive and noticeable improvements the next time. But with Mari…there’s just too small of a margin of error on the platforms. Too many times I saw chains fail at 4/5 with people banging their heads against the wall because there was nothing we could do about that final wiped platform.
The idea was great and the boss was fun. It’s just…we needed ways to help other platforms. I understand that there were technical issues preventing that this time. Fix those issues. No one likes feeling helpless, especially when they know kitten well how much they could help.