LS done right kudos a.net
The idea of a large scale battle being broken down into much smaller parts is the best thing about the Marionette, and is a concept that should be brought into other, future things. It allows for a large scale fight with a feeling of teamwork, while also making every single person feel like they are contributing. That, I believe, is the biggest thing mechanically great about this release.
The other thing I admire is that the story, backstory, and other information was given out immensely better during this release, but without making it feel like we were being deluged with information. The effort to get into Scarlet’s lair and open the boxes is also paced well, since it takes a bit of time and work, and some exploring, without requiring too much for more casual players to complete.
Overall, I think that this release has done wonders for redeeming the Living Story. This is the high level of quality that the game deserves, and the devs are fully capable of. Good show!
Yea I find myself agreeing with both of you. I went from long lost interest in the LS to regaining it, Marionette was also plenty of fun, wurm is tough as nails and i haven’t gone as hardcore on attempts as some have so I can’t really comment on that but it has been fun so far.