Marionetta is AWESOME.

Marionetta is AWESOME.

in The Origins of Madness

Posted by: Stark.1350

Stark.1350

Oh man. What a fun fight. Defending the lanes, going into the kill the champion. (which, if you read his text, isn’t hard to figure out how to do.)

And the music was EPIC. Please include that music again elsewhere!

Thanks for the fun encounter guys. I can easily see how it’s done by a zerg, but still difficult enough to provide some challenge.

Marionetta is AWESOME.

in The Origins of Madness

Posted by: Randulf.7614

Randulf.7614

I thought it was an excellent fight. Good balance of challenging and fun and not the steep learning curve of Tequatl.

Marionetta is AWESOME.

in The Origins of Madness

Posted by: Caro.2730

Caro.2730

Truly epic. Anet did great job on the fight, music and dialogues. <3

Marionetta is AWESOME.

in The Origins of Madness

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Yep, it truly is epic. The difficulty is too high, but it is enjoyable, and that music is amazing. The mechanics are also solid.

But I keep stressing this, the difficulty is too high for most servers. We were promised a more casual challenge for the Living Story, but casual this is not.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Marionetta is AWESOME.

in The Origins of Madness

Posted by: Blade Syphon.4325

Blade Syphon.4325

Yeah, even I have to agree that the fight it’s self is mechanically sound. It just belongs in a Raid Instance not in the Open World where everyone’s experience can be ruined by a handful of low levels in terrible gear.

Marionetta is AWESOME.

in The Origins of Madness

Posted by: Stark.1350

Stark.1350

I really didn’t find it hard – we got to 2/5 and most people had no clue what to do. Now, that argument I have for Teq and the Wurm, but that’s for another thread.

Marionetta is AWESOME.

in The Origins of Madness

Posted by: Kuzzi.2198

Kuzzi.2198

Yeah, even I have to agree that the fight it’s self is mechanically sound. It just belongs in a Raid Instance not in the Open World where everyone’s experience can be ruined by a handful of low levels in terrible gear.

I completely agree… This fight is a perfect example of why these bosses should be instanced. On our last attempt, each lane had just one circle that failed to kill the 2nd champion. Even though we clearly explained the mechanic in chat, some pugs choose to ignore chat and just do whatever they want.

Marionetta is AWESOME.

in The Origins of Madness

Posted by: Distaste.4801

Distaste.4801

I find it quite boring except the platforms and even those are ill designed. The tower defense part just gets extremely long and boring, especially if you have to wait until it gets back to your lane to break a chain. The platform part needs to allow the other people in your lane to assist after they defeat their champion. Perhaps a little walkway to the platforms on either side of you? Last but not least the 2 hour wait is very excessive.

Marionetta is AWESOME.

in The Origins of Madness

Posted by: lazarus.1639

lazarus.1639

And then, two people who are new to the event get teleported to one platform, all by themselves, and are brutally killed by the champion, failing the event for all the server.
Yay.

Marionetta is AWESOME.

in The Origins of Madness

Posted by: roguenub.1409

roguenub.1409

What makes this AWESOME? I find it long and boring

Marionetta is AWESOME.

in The Origins of Madness

Posted by: Nhalx.9735

Nhalx.9735

Yeah, it is really well designed. I enjoyed thisit alot.
If they add more bosses like the ones we see currently they would need to add more increments to visit those bosses again.

I know it’s not a breaking point, I for one enjoy WvW and PvP alot more then casual PvE but boss fights like marionette would be amazingly fun to do besides that.
I know this one is temporary where as the great wurms is permanent.
But, the marionette has mechanics that could fit well together into a permanent boss.

I’m not saying the design as is currently should go into a permanent package.
But it could definitly be done another time.

I don’t mind tequatl, but seriously once you beat it it’s not as much fun anymore to do again and again.
Same would probably go for the 3 wurms.

The mechanics are a lot of fun, but it requires way too much coordination sometimes.
Which, is fine. Especially for guilds that want to do them and they should stay.

But, we should really see more boss fights like marionette pop up where server groups that are a little bit less organized could still manage to beat it if they pull it together.

WHILST at the same time having a bit more hardcore ones like the 3 wurms for organized large guild groups.