Marionette: Glorious, Wurm: Tried Real Hard.

Marionette: Glorious, Wurm: Tried Real Hard.

in The Origins of Madness

Posted by: Atreides.3709

Atreides.3709

My take on the last release in a nutshell:

  • The Marionette design was very well done. It split the player base up to where the graphics lag was mitigated nicely on my machine. Also, I like the idea of fighting multiple stations of champions. It was a huge anxiety attack (read: FUN) when I realized my group of five people were responsible for the event succeeding. We mattered more than a typical zergfest.

-sidenote- The whirling invulnerability is on the champion is cheap. It’s not challenging, but feels cheap.

  • The Wurm was the distillation of all that is bad with GW2 world bosses. The zerg does precisely that: runs together, spams everything, and reduces framerates to zilch. The game then lags harshly. The reduction in framerates, coupled with the need to run the barrels to the wurm, was highly frustrating, and not fun. I left in the middle of the fight since I knew it was pointless. When the game was zerg-lagging so badly in the midst of having to run the barrels over a mini water jumping puzzle (the part when the barrels show up on the ship), I immediately ceased caring. That mechanic wasn’t designed too well, in my opinion.

Marionette: Glorious, Wurm: Tried Real Hard.

in The Origins of Madness

Posted by: specialx.1793

specialx.1793

My thoughts exactly. The Marionette fight was fantastic. The story instance was nice, scarlets secret cave thing was very interesting, but the wurm was meh. Too frustrating, especially on a lower population server.

Jaina Spellweaver (Mesmer) [Anvil Rock]
Frustrating Images – Confusion Bomber Build

Marionette: Glorious, Wurm: Tried Real Hard.

in The Origins of Madness

Posted by: eleshazar.6902

eleshazar.6902

Couldn’t agree more! I loved the marionette fight and really wish they would leave it around as permanent content.

We weren’t forced into a massive zerg fest.

We felt like we really contributed to the success of the event.

We got to use siege.

Difficult, but not so difficult that people get frustrated and quit after beating it once.

I hate the wurm fight though, and I don’t want to do it anymore. After doing it twice I’m done. I run on a good machine and even I felt affected. Also stacking in a zerg and just spamming buttons doesn’t feel epic. It is boring and I wish the game would take more of the split group approach that happened with the marionette fight. 20-25 people in a group (lane) is the max amount of people I want around me in a fight.
(Reason I prefer to roam with guildies in wvw as opposed to zerging in EB).

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