Positive Feedback for a change...

Positive Feedback for a change...

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

As people usually just come to a forum to kitten about something, here is some positive feedback.

Marionette

I do not find it very interesting. It is a good thing to do something against the mindless zerging. The event quite often fails, because people do not listen. And this is what the open world in an MMO is about. You need to teach people, you need to convince them to do something together. It is a group effort.

But even if one or two chain fail because of some bad players, you still can complete the event. If you keep failing then there is something seriously wrong with the average player quality on your server as tons of people failed. Time to get together and teach people. Keep consistent. Bring them on Teamspeak. Get organized. Just camp the map, make a stand!

Overflows? Yes, there are problems with distributing people when new overflows are created and people leave. Anet, needs to address this.

It is supposed to be a community building event. If you get angry and annoyed then you are responsible why it fails, because you do not try to bring people on your server together. It is up to you. Just don’t leave the map and bring friends. It is up to you to make sure it will be successful. Just showing up 5 mins before the event and then complain is pathetic.

Loot System: Intersting way of a token system. But there is already a problem…

People are NOT entering the arenas anymore. They run to the next lane to continue their token farming because they do not want to waste time on the platform.

The rewards for a success are a bit too low. Instead of a few more key parts, you should get complete key (or way more parts). This would encourage comleting it a bit more. The reward for success must always be better the for failing.

On the other hand, you get rewards even when failing. This is nice for casual gamers and keep people playing it.

Personally I think there should never be any loot for failing and everything in an event should just be adds and the reward just come from completing it. The better you do (e.g. no failing chains), the better the loot should be.

Will I do the Marionette again? Probably not. I am missing dodging achieves for chain 4 and 5 only but it is getting tiresome waiting for players to actually learn this event and listen to the constant kittening. And I do not feel it rewarding at all.

Positive Feedback for a change...

in The Origins of Madness

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Wurm

I loved every second of it. I camped on the Deso map for three days.

We tried over and over again, taught all new people. Did dry runs, helped with builds. And as we could not leave the main map, because we never get it again, we started to spawn crafting stations, merchants and everything else. It really felt like we were there for a purpose. Like a real siege because there is a danger to Tyria. This is not because of the writing but because what players made out of it.

Some people spend enourmous sums on buff food, put down heroes banners from their guilds for every try. And we never gave up. We keept working together. We had fun. Tons of laughs on teamspeak while waiting and organizing. Yes, stressful, but in a good way.

There were a lot of guests there. Even they were on Teamspeak. They tried to integrate and not leech some loot or achievs. I made some new friends. It was a great gaming experience.

Yes, this is total hardcore content.

But such stuff has to be in the game. There is not much of it that you can call endgame content. I absolute love this big open world encounters. I hope that Anet will bring more of it. Maybe once or twice a year would be great.

You cannot imaging the relief when after three days of nearly no sleep and a few power naps we finally killed the wurm.

Yes, the loot is crap, but after three days of hardcore gaming the feeling of accomplishment was awesome. It was worth every second. I am gaming since the days Pong came out, but beating the worm was the most satisfying thing I had for ages in a game.

The wurm still has issues in mechanics and bugs. The timers of 60 and 120 seconds are cheap mechanics. But these are mechanics everyone can understand. What to do on each wurm is quite simple.

Regardless how good you become in phase 1, phase 2 will always be a close call. Anet doesn’t want the wurm to be farmed like Tequatl, which is done every day on different servers by different people with no effort.

Will I do the wurm again? Oh yes, teaching new people and do it over and over again until enough people know it by heart so it can be facerolled.

Anet, regardless what you throw at us players, we will beat it.

Instances

Sure people scream for instances so they can do it with their large guilds at their leisure. But that would just be bad for GW2 as people not in such guilds will never properly learn how to play such encounters. Instanced Raids would be toxic for GW2. GW2 is an Open World MMO and should stay this way. You want raid instanced? Then pls move, GW2 will not provide this to you.

I hate instances will all of my heart. But a good addition would be 10 or 20 player dungeons – even though I would never play them, I think it would be a good addition to the game.

TL;DR
Love you Anet. After all the bad releases starting with Halloween I actually enjoy playing GW2 again. Love large scale open world events. This is what makes GW2 unique.