Repairing and supporting with event items

Repairing and supporting with event items

in The Origins of Madness

Posted by: TheaEvanda.5038

TheaEvanda.5038

During the last two Marionette events on Aurora Glade (Overflow) I have been spending my time on repairing barricades, arrow carts and so on. Since I realized some time ago, that the repair hammers only spawn a limited amount of times, I kept the hammer in hand always. Nobody else bothered keeping the defensive stuff up, anyways, and I had plenty to do.
Needlessly, since I was hammering away, I could not fight. The right hand skills all were for support – healing and buffing others, and I used them occasionally.
Then we had a turn at the Marionette, I participated and we got both Regulator and Mechanism.

But … at the end of both events, the system did not credit me with participation (Group Events:0 in the Dailies), and I also did not get the “been there, dun that” chest. In short, the system ruled that I was a non-participant or worse, leeching.

Could the next events be shaped in a way that allows a support role player (holding a repair hammer and using it, for instance)

a) to use skills that damage the enemy?
b) get credit for event-related services rendered (hammering away)?
c) get credit for keeping others alive or reviving them?

I do not mind the loot I did not get. But I do mind spending half an hour on supporting my team by means supplied by the event and not even being noticed.

Repairing and supporting with event items

in The Origins of Madness

Posted by: Sinbold.8723

Sinbold.8723

After reading this I HAD to log in to comment. TheaEvanda, because what you were doing did not give any credit for the event, it became the rule that NO ONE did it at all, leaving the event to fail more often than it should. Siege engines and barricades got ruined by mortars and no one bothered to repair them, leading to less damage being dealt to enemies at the spawn points and no barriers slowing champs from going into the end portals. I sincerely believe this was not thought through well enough in the design phase of the event. Achievements should have been included to give players more incentive to repair siege & barricades and kill Aetherblade mortars.

So, if ant devs read this, can fixing siege and barricade-like activity be rewarded in future events like this?

(edited by Sinbold.8723)

Repairing and supporting with event items

in The Origins of Madness

Posted by: mtpelion.4562

mtpelion.4562

Yeah, I started out trying to play support before I realized that if I selflessly helped the team I would get absolutely no rewards.

Now I make sure I use the ballista for a while before I switch to the hammer.

Server: Devona’s Rest

Repairing and supporting with event items

in The Origins of Madness

Posted by: Donari.5237

Donari.5237

I also will nab a hammer to help out but only after I’ve done some dps via siege or my own skills. I felt good last night about saving 2 ballistas and a barricade a few times over, it felt like I was really helping my lane stop leaks. Happily I read a post about the lack of credit before my first hammer stint.

Repairing and supporting with event items

in The Origins of Madness

Posted by: Electro.4173

Electro.4173

Sadly this always seems to be a problem with GW2 as a whole. The only thing that gets you credit is killing. Maybe they don’t want people to JUST support (just like how they don’t want the trinity because they don’t want people to JUST heal) but if they don’t want people to feel the need to stick purely to support they shouldn’t limit the hammers.

Repairing and supporting with event items

in The Origins of Madness

Posted by: Healix.5819

Healix.5819

From my experience, the mobs die where they spawn (snare + immobilize), so what’s the point in keeping the stuff repaired? On my last marionette in overflow for example, which was a perfect run, my lane didn’t even use a golem or barricades and no one stayed in the back. 1 person was on a siege weapon though, the other was never repaired.

Repairing and supporting with event items

in The Origins of Madness

Posted by: Sariel V.7024

Sariel V.7024

From my experience, the mobs die where they spawn (snare + immobilize), so what’s the point in keeping the stuff repaired? On my last marionette in overflow for example, which was a perfect run, my lane didn’t even use a golem or barricades and no one stayed in the back. 1 person was on a siege weapon though, the other was never repaired.

I’d say that experience is atypical. I’ve seen plenty of leaks, and those barricades really help with catching up.

Personally, I think the ballistae are useless, but the other siege engines are very handy. The arrow carts are too fragile, though, and it always seems like the golems are grabbed by people that don’t know how to handle them.

Repairing and supporting with event items

in The Origins of Madness

Posted by: Sinbold.8723

Sinbold.8723

Healix, it sounds like you don’t go anywhere in the lane other than the spawn point. Try reading map chat during a fail, or getting in a lane of noobs. Did it ever occur to you that stuff is getting killed quickly specifically BECAUSE of the siege engines and golems? You’ve obviously never played in a lane where those were killed off quickly from noob mistakes, or the barriers disappear from Aetherblade mortars spawning near the top of the lane and champs trot up the land unhindered because no barriers, no golems, and no siege. We should all be as lucky as you.