Reward partial victories in phase 2

Reward partial victories in phase 2

in The Origins of Madness

Posted by: Shriketalon.1937

Shriketalon.1937

It’s the simplest of fixes.

When a group of players begins fighting around the Marionette and fails to destroy all five reactors, the increase to the Aethercannon Power Level failure meter should be proportional to the number of platforms that failed.

Five platforms win: chain is severed.
Four wins, one loss: 0% bar increase.
Three wins, two losses: 25% of the current increase.
Two wins, three losses: 50% of the current increase.
One win, four losses: 75% of the current increase.
Five platforms lose: current increase.

Voila, the marionette fight is now PUG friendly. Arenanet claims they want individuals to feel heroic, but the greatest threat to that feeling is doing everything right and slaying your boss, only to watch someone else fail due to poor skill or simple bad luck and nullify your contribution. With this change, everyone is making a difference, even if your triumph simply means your phase doesn’t increase the failure bar.

Reward partial victories in phase 2

in The Origins of Madness

Posted by: Saint.5647

Saint.5647

Yes please. Can’t tell you how many times I feel like Obi Wan watching Qui-Gon getting slaughtered behind that barrier, unable to do a thing.

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Reward partial victories in phase 2

in The Origins of Madness

Posted by: possessed.2036

possessed.2036

They could also make the content difficulty server specific.
Big servers want it hard
Small servers need dispensation of some kind, longer timers / less difficulty etc

It would be for everyone then, choose the difficulty you want & servers can complete at home.
If they want to live up to their own “this game is for everybody” hype then this is the way to do it rather than alienating a good portion of the community to cater to some.