Second Phase Wurm - Only 2 minutes of DPS?
It’s called trail and error. Just because you can’t do it, doesn’t mean it can’t be done. Don’t expect Anet to tell you how to win. That would defeat the whole purpose of this challenging content.
ps – there are elements that potentially reduce your damage.
Posted to the wrong thread.
(edited by Tommyknocker.6089)
I’ve never failed it because of the time limit and I am in PVT gear.
I have however watched it fail many times due to some players not knowing the mechanism of the fight or when to dodge. IMO The time limit is arbitrary in this case.
I’m confused…how could you have never failed it due to time-limit when no one has succeeded in it yet? That would imply that it has ALWAYS been failed due to the time-limit. Or are you talking about the Caledon wurm and not the three headed one?
We’re sooo close… so yes it is possible.. BUT very hard to do yes, dps check at that point mainly..
I’ve never failed it because of the time limit and I am in PVT gear.
I have however watched it fail many times due to some players not knowing the mechanism of the fight or when to dodge. IMO The time limit is arbitrary in this case.
I’m confused…how could you have never failed it due to time-limit when no one has succeeded in it yet? That would imply that it has ALWAYS been failed due to the time-limit. Or are you talking about the Caledon wurm and not the three headed one?
Sorry for the miss post, I was referring to the marionette and posted to the wrong topic.
I keep thinking there must be some hidden mechanic that helps hurt the heads. Because a giant zerg couldn’t kill the one head I saw (Cobalt) fast enough, and even the coordinated fights where several heads are getting damaged seem stuck at 25-30% health by the 2 minute deadline.
Hanged if I’ve the slightest idea what that hidden trick might be, though.
Either it’s bugged or there are fight mechanics. I saw a head melt by almost by accident. People have been saying nutrients increase your damage and also that there are double damage spots. Also I’m not sure if anyone is 100% sure what that trail does?
I keep thinking there must be some hidden mechanic that helps hurt the heads. Because a giant zerg couldn’t kill the one head I saw (Cobalt) fast enough, and even the coordinated fights where several heads are getting damaged seem stuck at 25-30% health by the 2 minute deadline.
Hanged if I’ve the slightest idea what that hidden trick might be, though.
I to have noticed this. The wurm goes invulnerable at about 10%. Perhaps players have to be under the effect of the mushrooms surrounding it in order to kill it. Just guessing here. It’s either bugged or there definitely is a mechanic we are unaware of.
You actually have less then 2 minutes because the wurms are invurnable for 10 sec +- after the timer starts
We’re sooo close… so yes it is possible.. BUT very hard to do yes, dps check at that point mainly..
Considering how much health was left, I’ll bet if everyone had Ascended weaponary, you would have passed. Gear treadmill FTL.
Any ideas or mechanics? Have someone done any test?
Maybe there’s something we still don’t know.
I feel that you may need the summon items for the extra DPS. Which also feels slightly tied to how they were nerfed in preparation for this patch. So you can’t spam them over and over and you are left with only one chance at using them since they have a 30min cooldown and the wurm events are 15min+
I bet if the summon items weren’t nerfed, the DPS part wouldn’t be as bad and a few groups would have done it by now.
Stack vulnerability (grenade engineers), and DoT debuffs as well (poison, bleed, burn).
This will be fun in march when we lose 10% overall DPS as well.
Oh I bet they didn’t balance it with that in mind did they…
Actually you might not lose overall DPS. They said that the ferocity change would help alleviate problems with critical damage downscaling (where you have like 7% in AC).
Yeah the duration during which the invulnerability is active should not be counted towards the time. I think with that extra 10 seconds it would be more feasible if you give it everything. It’s not the first phase that’s a problem with good coordination and the second phase in theory would be doable but I think the dps required is slightly too high for the time frame for an open world boss.
If it was a raid instance and you could invite specific people then fair enough but it doesn’t appear to factor in that there will be PuGs or new people to the fight who may not know what they’re doing or aren’t playing as well as they could. We have seen people just laying defeated on the ground for a long period of time and various other issues so I feel this should have been better accounted for. Outside of that I think it’s a great fight. I love hard content like this.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
I have my own theory.
I think the second phase is a kind of rule, a check.
The first phase now is always done with a “entire zerg” that moves from one wurm to another to reduce the HP up to 5%.. Perhaps this is the wrong method. I think when ArenaNet has designed this boss didn’t want it to get that way. So if the three wurms are dealt separately without interference then the second phase will be easier. Maybe the HP of the wurm’s heads depends on how many people partecipated at the “first phase” event. Think about it.
(edited by Thund.2795)
You can burn down a head in 20 seconds with enough dps.
You can burn down a head in 20 seconds with enough dps.
Sure, yet still none has succeeded.. -.-
You can burn down a head in 20 seconds with enough dps.
Sure, yet still none has succeeded.. -.-
The thing is you have to have enough people there and you have to time it right. Not so easy.
One thing that complicates my understanding of this, is that apparently TTS got to the second phase and only had 15 people at Crimson out-dps much larger zergs at Amber/Cobalt because of crazy scaling. Perhaps the key is to have people actually leave, which doesn’t seem like the intention of the fight at all.
Scaling in general really adds a random element to the fight and also sets up some “super-burns” during phase one that make it much easier when luck rolls your way and you get it.