TTS Almost defeated the Great Jungle Wurm
Beleve in Humanity and their way to learn, wait a week and most knows what to do an more and more servers will take it down, the tactics is from kindergarden. 2 weeks from now u gona say.. Wurm… yeah its easy ill show ya! Beacause then u have stopped bickkering who killed it first. Ive allready forgotten who killed TEQ First… i dont care accualy. Same for u guys, nect living storie or WvW session, ull think.. Wurm? Nah… not going there, noone doing it anymore.
Gl who kills it first… ill eat pancakes and laugh for ure delerious fets
Can someone please direct me to a section of these forums that isn’t for boo-hooing and complaining?
Can someone please direct me to a section of these forums that isn’t for boo-hooing and complaining?
Does such a paradise exist?
edit : Also, I bet Blackgate kills the Wurm first.
What do you even expect? Should Anet implement content for you to solo?
http://www.twitch.tv/merforga1/b/497725115
^
That is officially how you kill and hour and a half without having anyone go AFK → troll your other commanders
Gaiscioch Family [GSCH]
Can someone please direct me to a section of these forums that isn’t for boo-hooing and complaining?
Does such a paradise exist?
edit : Also, I bet Blackgate kills the Wurm first.
I doubt it. It’s increasingly difficult to field a map full of people that are there to do whatever is necessary to kill it. Instead it’s a lot of people that want to ride the coattails of others for “free” loot. There is a reason it took BG longer to kill marionette.
P.S.S. You’re not friendly, Yall are pretty much jerks from my experience. Honest opinion.
Quite funny you say that since you are pretty much the only person being a jerk in this thread
If the forced creation of special guilds like TSS is what anet intended, then the game is doomed as that is pretty much the worst example of programming I have ever seen in any game.
The forced creation of guilds in WoW for basically all of their content was surely the reason that WoW was a massive failure. Oh wait. WoW wasn’t a failure.
I guess you’re new to this.
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working.
Can someone please direct me to a section of these forums that isn’t for boo-hooing and complaining?
Does such a paradise exist?
edit : Also, I bet Blackgate kills the Wurm first.
I doubt it. It’s increasingly difficult to field a map full of people that are there to do whatever is necessary to kill it. Instead it’s a lot of people that want to ride the coattails of others for “free” loot. There is a reason it took BG longer to kill marionette.
nope it’s totally different situation …. we didn’t even do it with same group.
we don’t have that PvE guild like TTS.
The one that has been leading us for days now is KnT wvw guild. They just want to kill wurm and found it challenging …. and made the TS just for wurm
beside that our ppl have been nice and get on the TS
we really came close and awsome Job everyone 25% HP left all heads
I can’t believe people are complaining about the Wurm. We’ve been asking for hard content that requires co-ordination since the beta. Now that we have people are complaining.
This is not only the best content Arenanet has released, it’s some of the best content of any MMO.
tl;dr Try and build communities and work together rather than complaining about it all the time.
You deserve a +1 my friend!
I really don’t know what to add to your comment…
This is just a well written comment on communities and challening content in an open world area everyone should have read!
I want to see more of that kind of challening content in the future… As long as it’s not blocking other (important) content if you can’t succeed (and I mean content, not loot – what some people think to be the same)! And with my wife and daugther and all the work, I’m not online 24/7, not at all and I also like to have easy days with casual content sometimes, but we already have a almost whole world with that kind of stuff in GW2, so… Even if I won’t be part of a succeed with the challenging content/encounters (ever), I still would like to be part of the tries if I have the time, because in those moments I couldn’t care less about the loot, than having enjoyed a try as/with a community!
(edited by Replect.3407)
Here’s a more clear pic of the TTS try an hour ago. We had so much DPS on him, and only got to 25% ~ 33%
I’ll be glad when the pro guilds figure this out so I can just tag and leech along when they do. I have no intrest in putting time and effort into a boss that’s ultimately just another auto-attackfest with 1 or 2 boring mechanics.
The marionette is so well designed it cannot even see the wurm in the rearview mirror…
Just wanted to add that I love this fight. I just spent more than 24 hours straight on this fight and I adore it. Looking forward to that kill soon.
So its nearly 72 hrs since wurm release…
Has any server/guild defeated it yet?
Or has Anet finally designed something so fiendishly difficult that not even the hardcore of the hardcore can do it?
Just to chime in here:
TTS are by no means elitist. As one of the Desolation guys trying to rally Desolation (and friends) around downing this wurm, the TTS head commanders invited ME to their Teamspeak 3 server to share ideas and strategies. Think about that for a second. We are one of their direct competitors and they invited us to speak with them. I can assure you the competition is now as fierce as ever and all the players in this are desperately trying for world first. As the days go by, it becomes even more tense!
But through it all, this is probably one of the best things Anet has done to bring server communities together. Doing these events, joining the Teamspeaks, you dont feel like just 1 player among the masses. You MATTER, and what you have to contribute as a player is important. The sense of community this event has created has even transcended the oceans I feel.
Thank you TTS for being so friendly and constructive with us. And thanks for being fellow competitors in this endeavor of ours.
Whether Desolation gets World First or not, I feel we have already been victorious in that our server has been brought much closer together as a community. That for me, has been better loot than the most ultimate/rarest weapon skin.
- Mkkoll
I don’t mind the repeated trials and failures but can we get some regular loots on event mobs? 3 days later, I have only made 73copper for failing the event.
; _ ;
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.
(edited by Zanshin.5379)
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.
That’s not what elitism is, elitism is when you aren’t allowed into a group because you are deemed not good enough. TTS allows anyone into the guild.
There should absolutely be content that only 10 percent of the players can do.
Maybe this thread should have its title updated… TTS didn’t kill it… yet.
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.
You obviously don’t really understand meaning of that word, do you? People are surprising me every day
Yeah, it’s the most misleading title ever since Dewey defeats Truman.
Love this Wurm battle.
I attempted the wurm 3 times yesterday with TTS and man was it a blast. Just hearing the coordination on TS and how everyone can work together is great. An MMO is about community and this boss battle only breathes community. Let’s work together on this everyone. There should be Server’s rallying the troops to try and take these on.
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
lol @ this thread title.
A mod should seriously consider editing the title/locking this thread to spare TTS the ongoing shame and humiliation of the OP.
As the leader of TTS I wanted to point out that TTS has NEVER wanted to be “elite”, “pro” “hardcore” or anything else.
We are accepting of EVERYONE. Hell right now at this VERY MINUTE (and for 2 days past) we have random pugs in our Teamspeak doing the Wurm with us. We specifically spent extra money on a larger Teamspeak just to accommodate the people who are not in TTS.
We also have been openly offering any help we can to anyone who wants it, including our stragety for Teq and for the Wurm. Hell we post all our videos on line directly after we make them and have multiple Twitch streams of each attempt. we even invited Desolation and Blackgate into our teamspeak to learn from us.
At the end of the day sure it would be cool to get the world first kill but our bigger goal is to help as many people do these kills as possible.
If Deso or BG get the kill then I will be happy as they are still a part of the GW2 community like we all are.
I think a lot of the misunderstanding here is from not knowing what we do. People see us sometimes as a massive guild that thinks we are the best at everything. We are not. In fact we still learn things from others about the Teq fight that we have been doing for MONTHS.
We actively try to have people learn how to do things like organize and do strategy and take these back to their servers and guilds. We have helped BP to do their own Teq runs. We have helped with GoM and some others as well and we plan to do many more of these for anyone who wants our help.
In short our goal is to help the whole GW2 community to figure out these insanely large things and to propagate this information and this ability to do them to as many people as possible.
A couple other random things that were mentioned.
- ANet made Wurm for TTS.
I am flattered you think that we are so special that they would do this but we are not. they made this content because a lot of people have asked for it. They also probably were looking at the players in the Chinese beta when they made these. From what a dev said a few months ago they have many massive multi guild guilds and probably would be needing content like this to keep them busy.
- “Your ‘knowledge’ isn’t that special.”
That is 100% correct. EVERYTHING we do can be done by you, your guild, your server and anyone else who plays. in fact we will even give it to you to use (or throw in a trash bin) if you wish.
- “TTS’ existence is a detriment to the game.”
I have heard thsi a lot and never had a good explanation of how this is true. I am still waiting for one.
- TTS makes a server not have people at Teq.
Let us use logic here to answer this. We have usually about 2 overflows worth of people running with us. that is ROUGHLY 130-150 people per overflow (we will use 150). So 300 people at a given raid. Then we have to subtract the people who are randoms (roughly 50-100 people) so 250 TTS members (note this is at a very popular raid) then we have 24 servers these members are spread across. Lets take Tarnished Coast as an example here. 11.25% of our members are from TC which is the highest amount. So 11.25% of 250 is 28.125 people on TC in the overflow. This is all assuming amazingly perfect situations slanted towards making this number as high as possible.
Do you know the lowest amount of people that can kill Teq? 86 people, highly coordinated at that. So do you think the 28 people that are at Teq from TC would make a bit of difference? What about the 1 person from Devonas Rest. Honestly it is not like without us there magically would be people just kicking teq’s behind all over your server. This is like saying that a huge 500 person WvWvW guild is stealing people from your Teq kills. It simply inst true. If we didnt exist it wouldn’t make your server any better.
-TTS (or Teq fights in general) steals people from servers or makes them change servers.
How the heck would anyone think leaving a server for either a homeless community like TTS or a fight they can easily guest to would be a good idea? Honestly I doubt Teq is worth the gems for a transfer to ANYONE. And TTS doesn’t even have a place to transfer to anyways.
I don’t mind the repeated trials and failures but can we get some regular loots on event mobs? 3 days later, I have only made 73copper for failing the event.
; _ ;
There is one champion on each escort that drops a bag. For instance on Amber the champ husk at the end of the tunnel does. I know because I reflexively hit my aoe loot key every time something near me dies. They don’t want people derailed from the event to farm champions, thus no loot pinatas.
I was in a Teq killing guild for a bit (might have been TTS) and they seemed plenty nice and helpful. I only left because I wasn’t going to regularly go after Teq and I needed the guild slot. I may drop a defunct guild in order to rejoin come Feb 1. Certainly I have no issue with an inclusive group of people organizing to coordinate hard content (though yes, the title likely should be edited in this thread to half-defeated or some such ).
We’re always open to working with anyone not in TTS, provided that they are willing to work with us. However if your guild of 10 is sitting around the campfire afking and not listening to commanders then we’re just going to have to move and get more willing people because we don’t want to waste the other 140 people’s time due to a small handful. It’s not fair.
Hmm, I know this post is buried on page 2 but I sort of feel the need to reply to this since this is obviously a jab at [Choo] who were with TTS the other night trying to do wurm.
The misunderstanding for all of this was settled that night with another leader, so I don’t understand the reason for bringing this up on the forums. We weren’t trolling, we were in TS, most of us are IN a TTS guild and we’ve been with you guys since this patch landed to get the wurm down. We were all just afk waiting for the wurm to spawn. Perhaps we should have returned to the game sooner to help you guys prepare, but we certainly weren’t taking up queue space on purpose.
I understand why the misunderstanding happened. If the roles were reversed and there were a group of 10 people in our TS just sitting around in Hills while it was being attacked, we’d probably think they were trolls too. But this misunderstanding was cleared up minutes after it happened. There is no reason to bring it back up, imo.
SoR
I can’t believe people are complaining about the Wurm. We’ve been asking for hard content that requires co-ordination since the beta. Now that we have people are complaining.
This is not only the best content Arenanet has released, it’s some of the best content of any MMO.
Best content in any MMO? Highly opinion based.
Only reason anyone is complaining, TBH, is because Arenanet decided to release this as an open-world raid. Releasing it in a raid instance would have solved so many issues that plagues open-world raids. I want hard content, but not hard content that random passerbys can screw up (by not pulling their weight or otherwise).
Technical Strength – Engineer
Dungeon Master – FotM 46
Far Shiverpeaks took the decapitated heads down to 30% each! This boss is awesome!
I can’t believe people are complaining about the Wurm. We’ve been asking for hard content that requires co-ordination since the beta. Now that we have people are complaining.
This is not only the best content Arenanet has released, it’s some of the best content of any MMO.
Best content in any MMO? Highly opinion based.
Only reason anyone is complaining, TBH, is because Arenanet decided to release this as an open-world raid. Releasing it in a raid instance would have solved so many issues that plagues open-world raids. I want hard content, but not hard content that random passerbys can screw up (by not pulling their weight or otherwise).
Meh, frankly I’m surprised you guys are even remotely concerned with the difficulty here. If Tequatl is any indication, the rewards for completing Wurm will not be commensurate with the effort required to complete it. Indeed, I suspect the Wurm rewards will be nearly on par with Tequatl while the event itself is several difficulty scales above Tequatl.
What this means is we’ll complete Wurm for a little while for the sake of beating the challenge, but then most players will stop running it altogether. All this talk of coordination will give way to the inevitability of the classic risk/reward analysis: Will the Wurm event be worth doing repeatedly for most players? I suspect not.
I think that’s the real problem here.
This is one of two permanent world bosses that require the dedication, organization, and coordination of a hardcore guild in order to beat it in the game. This is out of an entire map of farmable champs, events, and dungeons. There is loads of options for grinding and farming. There are other world bosses that do not require this effort.There are dungeons that are difficult, but not that hard. This is one boss that is supposed to be extremely hard.
Just get over it. TSS and the like are obviously what this boss was designed for. Not everyone can just run in and do it. There is a world full of other content like that. An actual entire collection of maps with these types of events and bosses.
Give it more than 2 days. Geesh.
for all we know the reward for killing the wurm is 100g and a legendary and a 1kg mini wurm severed head so can really measure the risk/reward yet.
i hope it drops at LEAST a legendary…
I can’t believe people are complaining about the Wurm. We’ve been asking for hard content that requires co-ordination since the beta. Now that we have people are complaining.
This is not only the best content Arenanet has released, it’s some of the best content of any MMO.
Best content in any MMO? Highly opinion based.
Only reason anyone is complaining, TBH, is because Arenanet decided to release this as an open-world raid. Releasing it in a raid instance would have solved so many issues that plagues open-world raids. I want hard content, but not hard content that random passerbys can screw up (by not pulling their weight or otherwise).
I see that event as barely playable, very repetitive, and time-wasting: sure not ‘’one of the best events evah1!1!1!’’ :P
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
They are not ignoring you. It’s your fault and yours alone for not taking the initiative to attempt or complete this content. If you are not good enough, then you do not deserve the rewards.
Happens with Queens Jubilee, happens with Teq, Mari and wurm.
It’s possible for everyone to complete this content. But in the end, only a minority actually do it because they are coordinated and committed to doing it.
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
Was ANET yelled at for Liadra and that hard content? That was presented to the community as something only 10% of players would accomplish, even though more did end up beating her. That was welcomed with open arms and actually even more people cheered on ANET to make more content like that.
As others have said, there is plenty of open world easy things to do in this game. What’s the resistance for something that is actually hard?
If you don’t like it.. then go do the hundreds of other things that are at your disposal to do.
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
Hmm, the topic title is missing a “has not” after TTS.
The wurm is not great to be honest, a lot of work for zero pay off.
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
They are not ignoring you. It’s your fault and yours alone for not taking the initiative to attempt or complete this content. If you are not good enough, then you do not deserve the rewards.
Happens with Queens Jubilee, happens with Teq, Mari and wurm.
It’s possible for everyone to complete this content. But in the end, only a minority actually do it because they are coordinated and committed to doing it.
To be fair, this game is designed for casuals in nearly every conceivable way. That this content is unfriendly to casuals because, among other things, it requires them to spend hours waiting for a main server or designated overflow is, in my opinion, a flawed design particularly when the end rewards are likely to be less than commensurate.
What I don’t understand are people like you who come here and talk about players being “good” in PvE. PvE in this game is mindlessly easy. Once someone figures out the best mechanic to take out the Wurm, defeating it will become perfunctory provided players are willing to invest the time. If by “Good” you mean a baseline number of players with working synaptic responses all participating in the event, then yes, I suppose “Good” players are indeed a prerequisite.
But to be fair to the person above you that you’re trying to put down, anyone bragging about being “good” in PvE here is essentially applauding himself for having a brain capable of controlling his fingers.
(edited by Kilandros.2098)
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
They are not ignoring you. It’s your fault and yours alone for not taking the initiative to attempt or complete this content. If you are not good enough, then you do not deserve the rewards.
Happens with Queens Jubilee, happens with Teq, Mari and wurm.
It’s possible for everyone to complete this content. But in the end, only a minority actually do it because they are coordinated and committed to doing it.
I always love how some people ignore the content of the post and go directly at the person instead. Who said “I” haven’t taken the initiative? Didn’t I say my server was still trying to accomplish the wurm event? And wasn’t what I was saying merely an opinion based on observations which most objective folks know to be true?
The Queen’s Jubilee didn’t require 80+ or a maxed out zone to do, BTW.
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
Was ANET yelled at for Liadra and that hard content? That was presented to the community as something only 10% of players would accomplish, even though more did end up beating her. That was welcomed with open arms and actually even more people cheered on ANET to make more content like that.
As others have said, there is plenty of open world easy things to do in this game. What’s the resistance for something that is actually hard?
If you don’t like it.. then go do the hundreds of other things that are at your disposal to do.
But Liadri was based on individual performance. Not a good comparison. Much like the Mad King’s puzzle – very individual based. You don’t need a maxed out zone and 1 hour of coordination to do such content.
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
They are not ignoring you. It’s your fault and yours alone for not taking the initiative to attempt or complete this content. If you are not good enough, then you do not deserve the rewards.
Happens with Queens Jubilee, happens with Teq, Mari and wurm.
It’s possible for everyone to complete this content. But in the end, only a minority actually do it because they are coordinated and committed to doing it.
To be fair, this game is designed for casuals in nearly every conceivable way. That this content is unfriendly to casuals because, among other things, it requires them to spend hours waiting for a main server or designated overflow is, in my opinion, a flawed design particularly when the end rewards are likely to be less than commensurate.
What I don’t understand are people like you who come here and talk about players being “good” in PvE. PvE in this game is mindlessly easy. Once someone figures out the best mechanic to take out the Wurm, defeating it will become perfunctory provided players are willing to invest the time. If by “Good” you mean a baseline number of players with working synaptic responses all participating in the event, then yes, I suppose “Good” players are indeed a prerequisite.
But to be fair to the person above you that you’re trying to put down, anyone bragging about being “good” in PvE here is essentially applauding himself for having a brain capable of controlling his fingers.
This game wasn’t designed for casuals. It’s designed for everybody. There is content for casuals and there is content for hardcore players. So you must understand my lack of empathy when these casual players suddenly complain about content made for hardcore players, as though they are being neglected. That is not the case.
By good I mean having the ability to coordinate and execute. Coordination is related to what you said above. Understanding what skills to use, when to use it, and the strategy. Anyone can do that. But what separates knowledgeable elite players from knowledgeable bad players is execution. That can include fast reaction time and spatial awareness.
Yes, PvE is largely easy in this game. But content like Liadri is the epitome of player skill and is an example of coordination and execution. Content like wurm and teq can be argued to be more difficult considering the coordination involves much more than yourself.
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
They are not ignoring you. It’s your fault and yours alone for not taking the initiative to attempt or complete this content. If you are not good enough, then you do not deserve the rewards.
Happens with Queens Jubilee, happens with Teq, Mari and wurm.
It’s possible for everyone to complete this content. But in the end, only a minority actually do it because they are coordinated and committed to doing it.
To be fair, this game is designed for casuals in nearly every conceivable way. That this content is unfriendly to casuals because, among other things, it requires them to spend hours waiting for a main server or designated overflow is, in my opinion, a flawed design particularly when the end rewards are likely to be less than commensurate.
What I don’t understand are people like you who come here and talk about players being “good” in PvE. PvE in this game is mindlessly easy. Once someone figures out the best mechanic to take out the Wurm, defeating it will become perfunctory provided players are willing to invest the time. If by “Good” you mean a baseline number of players with working synaptic responses all participating in the event, then yes, I suppose “Good” players are indeed a prerequisite.
But to be fair to the person above you that you’re trying to put down, anyone bragging about being “good” in PvE here is essentially applauding himself for having a brain capable of controlling his fingers.
This game wasn’t designed for casuals. It’s designed for everybody. There is content for casuals and there is content for hardcore players. So you must understand my lack of empathy when these casual players suddenly complain about content made for hardcore players, as though they are being neglected. That is not the case.
By good I mean having the ability to coordinate and execute. Coordination is related to what you said above. Understanding what skills to use, when to use it, and the strategy. Anyone can do that. But what separates knowledgeable elite players from knowledgeable bad players is execution. That can include fast reaction time and spatial awareness.
Yes, PvE is largely easy in this game. But content like Liadri is the epitome of player skill and is an example of coordination and execution. Content like wurm and teq can be argued to be more difficult considering the coordination involves much more than yourself.
What I’m saying is don’t knock the guy for airing legitimate complaints—particularly if he’s from an underpopulated server. Since we both agree that PvE isn’t really difficult, and that the barrier to these events tends to be a combination of numbers and coordination, you should empathize with players who want to attempt this content but don’t have the hours and hours this type of stuff tends to take.
Instead you unfairly targeted him for what you perceived as a lack of skill when in reality it could very well be a lack of play time. Many of us with jobs can empathize quite well with that.
Anyway, this is going nowhere, and a Mod should have deleted/locked/Re-titled this thread long ago. Cheers all.
(edited by Kilandros.2098)
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
They are not ignoring you. It’s your fault and yours alone for not taking the initiative to attempt or complete this content. If you are not good enough, then you do not deserve the rewards.
Happens with Queens Jubilee, happens with Teq, Mari and wurm.
It’s possible for everyone to complete this content. But in the end, only a minority actually do it because they are coordinated and committed to doing it.
I always love how some people ignore the content of the post and go directly at the person instead. Who said “I” haven’t taken the initiative? Didn’t I say my server was still trying to accomplish the wurm event? And wasn’t what I was saying merely an opinion based on observations which most objective folks know to be true?
The Queen’s Jubilee didn’t require 80+ or a maxed out zone to do, BTW.
Oh I’m not ignoring the content at all. I just think you are writing from an incredibly biased and narrow mindset.
I understand that you are bitter that it took you that long to take down Teq, but that is not the fault of Anet, as I said. Yesterday we took down teq with 6 minutes to spare. We had a full server, not hard capped. We had a bunch of players who understood the fight and simple adjusted strategies due to the fire ele nerf. Overall we just lost 1 minute on the timer.
Every single server out there has the capability of defeating Teq. It’s just no one wants to take the initiative to organize such an undertaking. The server I’m originally from has enough players to run two world trains at reset and reach hardcap. Yet they don’t bother doing Teq. That’s not Anet’s fault. That’s the player’s fault. They could do the content if they wanted to, but they’re lazy or unwilling. Yaks Bend even took down teq at reset at least once, we I know they have the capability of doing it.
-snip-
Then if this player is a casual and can only play 1-2 hours, should Anet
1.) design all content only for casual players who can only play 1-2 hours?
2.) design content both for casual players and hardcore players?
I’m for the second. But I don’t even think that’s the issue. If a casual player who can only play 1-2 hours complains about content like Teq/Wurm, maybe they need to readjust their expectations. There are very few casual players here who did that. Instead, they expect everything to revolve around them. And they don’t even play long enough to take advantage of said content.
I liken it to casual players complaining about failing to get a legendary in a month. Legendaries were not designed for you, so don’t complain about it.
-snip-
Then if this player is a casual and can only play 1-2 hours, should Anet
1.) design all content only for casual players who can only play 1-2 hours?
2.) design content both for casual players and hardcore players?I’m for the second. But I don’t even think that’s the issue. If a casual player who can only play 1-2 hours complains about content like Teq/Wurm, maybe they need to readjust their expectations. There are very few casual players here who did that. Instead, they expect everything to revolve around them. And they don’t even play long enough to take advantage of said content.
I liken it to casual players complaining about failing to get a legendary in a month. Legendaries were not designed for you, so don’t complain about it.
Bah, you’ve roped me back in after I said I was leaving!
I disagree with the analogy. Legendaries are perhaps the perfect content for casuals because they are able to work on it on their own time and at their own pace.
I think progressive content that works well for both more hardcore players and casuals alike is Fractals. Each Fractal run is something even casuals can do, yet the overall progression is something casuals can work toward—just not at the same rate as hardcore players. Maybe casuals can’t run them as often for the skins they want, but even casuals can participate in Fractals at, again, their own rate and on their own schedule (more or less).
My issue with Teq/Wurm is that people with busy lives are effectively precluded from these events entirely. If you want a shot at beating these you need to get into the right server which can and does take hours. Even once these events cool down and much of the excitement fizzles, the amount of coordination can make it difficult for casuals to get involved.
I consider myself a good player, and I would love to enjoy these events, but RL is busy right now and I don’t have hours to kill waiting for them. I think that sucks.
That’s one of the reasons TTS was such a great idea: they essentially made Teq available to players and servers who otherwise wouldnt be able to complete him with any kind of remote regularity. My concern is that unlike Teq, the difficulty of Wurm will be so outrageously not worth it for the rewards that once the excitement fizzles, no one runs it. We’ll see, but I’m going to hedge my bet and say that the Wurm rewards, like all rewards in GW2, will suck.
The only reason I’d want to do this while it’s “hot” is because the majority of the community here only seems to care about what shiny they will get after a fight not the self accomplishment of defeating some of the hardest content the game can throw at you.
I came back WAY after the Teq update but have defeated him multiple times. Yes, I am on BG so throw mud my way. However, unlike a lot of people it’s been my home server since the beginning and to contradict that, I’ve beaten Teq in overflows as well. Not as successful but it happens. I’ve also guested to servers and seen members of TTS there helping out. Just randomly happened but I did see it and that’s why I am all for what these groups or servers are doing.
People keep saying once it’s beaten people “will realize the rewards don’t justify it” but to me that’s a community issue. I doubt guilds like TTS and servers like BG and JQ etc really care what drops off of these bosses. Our server does it for the prestige, community building, and because we enjoy what our server has become. Sure, we fight and hope for the best loot but if your sole intention of doing these bosses is for loot then they are not for you imo.
Server – Yak’s Bend
(edited by Nodo.6907)