Tests on Great Jungle Wurm?
The only people who run the zerg to each Wurm 1 at a time are the ones who haven’t killed it yet.
Health of the wurm changes while you are attacking it, its very random and unreliable. Number of players doesn’t seem to matter.
Also wurm head takes more damage against the wall because it’s way easier to DPS it then…
The only people who run the zerg to each Wurm 1 at a time are the ones who haven’t killed it yet.
The one zerg to get each wurm to 5% was way more reliable to get to fase 2 than the split tactic. And since the wurm is only been killed once and even they can’t repeat their succes this is not really relevant.
That beeing sad the 1 zerg tactic was more reliable since the fuzzy hp spikes are seemingbly worse than before. And many people have noticed this as shown in this thread wich even got dev attention.
https://forum-en.gw2archive.eu/forum/livingworld/madness/Wonky-scaling-on-the-Wurm/first#post3555547
As to the OP, many many people agree that there is some hidden mechanic we are missing. Specially for the head fase. I do not think it has to do with fase 1, since FSP always runs the one zerg tactic and got some heads down in fase 2. I do agree that we either need to test more ideas or need some feedback from the devs , since it can’t be designed to be done the way deso did it.
(edited by Minae Iss.7054)
About that dramatic decrease in hp in 2nd phase, if you say it just looking to UI, it is not some kind of trick. UI refreshes itself in every %10 hp.
With a constant number of people the hp fluctuates significantly can be clearly seen during the burn phase.
theory: Maybe the wurms total hp is a multiple of number of husks there are or total mobs in the vicinity.
About that dramatic decrease in hp in 2nd phase, if you say it just looking to UI, it is not some kind of trick. UI refreshes itself in every %10 hp.
Look the crimson health on the UI at 22.40-22.50
Two possible things: 1. it’s a simple bug or 2. they have accidentally activated the hidden mechanic or have reached the required condition (No, you can’t do all that dps in so little time)
There’s a problem with UI. I’ve watched videos from Cobalt and Crishmond kill on Deso. When I was on Cobalt we’ve seen about 15% more on Crishmond and then out of nowhere 0%, but in reality it was dropping steady. Source: http://www.reddit.com/r/Guildwars2/comments/1w4ve9/desolation_gets_first_wurm_kill/
There’s a problem with UI. I’ve watched videos from Cobalt and Crishmond kill on Deso. When I was on Cobalt we’ve seen about 15% more on Crishmond and then out of nowhere 0%, but in reality it was dropping steady. Source: http://www.reddit.com/r/Guildwars2/comments/1w4ve9/desolation_gets_first_wurm_kill/
That is not true. Scaling is bugged and wurm health keeps changing extremely fast. It can go up from X (lowest) to Y (highest) within a second, and change back. It’s just random really. (numbers are hidden for obvious reasons but Anet is aware of them)