The Correct layout for Marrionette!
I completely disagree with Warden 3.
You should fill that lane with guardians. They can face tank the guy for the entire fight if they don’t suck. Leap of faith blind, retreat aegis, leap of faith blind, virtue of courage aegis, leap of faith blind, switch to sword/focus flashing blade blind, shield of wrath block, switch back to GS leap of faith blind, and your retreat should be back up by now. Throw in Shelter and Renewed focus for even more tanking ability.
You can tank the entire fight. I do every time. My platform is always first to kill it. This type of thing allows the warriors to melee it from behind and keeps the squishy rangers and such from having to spend most of their time running like freaking chickens with their heads cut off.
I completely disagree with Warden 3.
You should fill that lane with guardians. They can face tank the guy for the entire fight if they don’t suck. Leap of faith blind, retreat aegis, leap of faith blind, virtue of courage aegis, leap of faith blind, switch to sword/focus flashing blade blind, shield of wrath block, switch back to GS leap of faith blind, and your retreat should be back up by now. Throw in Shelter and Renewed focus for even more tanking ability.
You can tank the entire fight. I do every time. My platform is always first to kill it. This type of thing allows the warriors to melee it from behind and keeps the squishy rangers and such from having to spend most of their time running like freaking chickens with their heads cut off.
There are many ways to fight this fight, sure if you have NOTHING BUT Guardians go for it. But you can’t control who plays what class, every encounter with ZERGS is a random amount of every class.
One could be all Guardians and Warriors, another could be nothing but Thieves and Rangers and a Few warriors.
Either way
Blinding & Immobilizing and staying RANGE DPS on the 3RD Warden is the easiest and safest way. Unlike servers who prefer to be up in their faces with MELEE causing everyone to down. Spreading out and RANGING is the most effective method it has nothing to do with “FIRST!”
(edited by Nekomi.9562)
On desolation we did lane 5 pretty easy with 15 people. Hard hitting ok but still only 15.
There is one thing I still do not get, perhaps I have not read it right. We did lane five and got called that a previous lane did not succeed and we were ready to use the portal to the platform. Now the next thing I did not understand, I got portalled to a different platform than my teammate. Is this how it works when a previous lane fails, you randomly get portalled to a platform? If so that explains why we had so few people on each platform.
This should be titled “one of many correct layouts for marionette”. Considering HoD does it a completely different way and either succeeds or gets 4/5 consistently now.
I main an ele but playeth all the things
[FLOT]
My statement about “first” wasn’t bragging. It is a function of being able to dps much faster because the ranged people aren’t missing with random shots as the boss is running around chasing someone and all the melee are able to damage the kitten. Especially thieves getting a chance to backstab the beast and such.
I just take umbrage with the statement that ranged is the best way to deal with this guy. It most certainly is not. It’s just a way that people have latched on to.
@aspirine – The platforms fill up “Poker Deal Style” each person gets plopped on a platform in the order that they zone in. So if your group is the only one at the portal and you all zone in at once, you will each be on a separate platform.
In my opinion; lanes 1,3 and 5 have the easiest Wardens, so you should aim to have 25 people and 5 people at each pad for Warden II and IV.
It’s ALWAYS these two wardens I see getting passed down.
II – the targeted person doesn’t understand that he must kite the warden back on its own bombs to stun it
IV – shriek and darkness AoE gets people down and if you’re too few, you’re soon fighting with 2-3 downed teammates
I,III and V are tank’n’spank with variations (well, II and IV as well but they have elements that people seem to fail regularly to observe!)
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
And most importantly, when you don’t have a full overflow, people not getting that lanes 4 and 5 only need 15ish people to defend their lane and then getting support/reinforcements from lanes 1 and 2.
That’s why you get the 25-25-25-15-15 distribution and a more difficult event to coordinate because you get a rotation scheme to manage as well to constantly “right-shift” your people.
25-25-25-15-15
15-25-25-25-15
15-15-25-25-25
25-15-15-25-25
25-25-15-15-25
If you’ve still not done it by then, you’ve failed the event xD
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
On desolation we did lane 5 pretty easy with 15 people. Hard hitting ok but still only 15.
There is one thing I still do not get, perhaps I have not read it right. We did lane five and got called that a previous lane did not succeed and we were ready to use the portal to the platform. Now the next thing I did not understand, I got portalled to a different platform than my teammate. Is this how it works when a previous lane fails, you randomly get portalled to a platform? If so that explains why we had so few people on each platform.
When you go into the portal it splits everyone up randomly. Think of the 5 platforms as card players at a Poker Table. The players get split between the platforms like cards being dealt to card players. 1 here, 1 here, 1 here and so on. The chances of making it to the same platform as your party members is slim, especially if you only have 15 people entering.
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
On desolation we did lane 5 pretty easy with 15 people. Hard hitting ok but still only 15.
There is one thing I still do not get, perhaps I have not read it right. We did lane five and got called that a previous lane did not succeed and we were ready to use the portal to the platform. Now the next thing I did not understand, I got portalled to a different platform than my teammate. Is this how it works when a previous lane fails, you randomly get portalled to a platform? If so that explains why we had so few people on each platform.
When you go into the portal it splits everyone up randomly. Think of the 5 platforms as card players at a Poker Table. The players get split between the platforms like cards being dealt to card players. 1 here, 1 here, 1 here and so on. The chances of making it to the same platform as your party members is slim, especially if you only have 15 people entering.
Really? That sounds insane, what kind of non gamer would think of such a terrible way to split players.
On desolation we did lane 5 pretty easy with 15 people. Hard hitting ok but still only 15.
There is one thing I still do not get, perhaps I have not read it right. We did lane five and got called that a previous lane did not succeed and we were ready to use the portal to the platform. Now the next thing I did not understand, I got portalled to a different platform than my teammate. Is this how it works when a previous lane fails, you randomly get portalled to a platform? If so that explains why we had so few people on each platform.
When you go into the portal it splits everyone up randomly. Think of the 5 platforms as card players at a Poker Table. The players get split between the platforms like cards being dealt to card players. 1 here, 1 here, 1 here and so on. The chances of making it to the same platform as your party members is slim, especially if you only have 15 people entering.
Really? That sounds insane, what kind of non gamer would think of such a terrible way to split players.
…. It sounds pretty logical to me. You would essentially have even amounts of people on all platforms aside from the last one being dealt. The Developers have said though that there are occurrences that can happen that would negate this. If someone DC’s while being sent to a platform or WP’s it causes a problem with the script or program.
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
Except, i have seen more times than a few only 3 or 4 on my platform, lots of players on already finished or dunno what they are doing just standing there.. It does not make any sense, he is my teammate for the dps, why would I want to split this up?
In my opinion; lanes 1,3 and 5 have the easiest Wardens, so you should aim to have 25 people and 5 people at each pad for Warden II and IV.
It’s ALWAYS these two wardens I see getting passed down.
II – the targeted person doesn’t understand that he must kite the warden back on its own bombs to stun it
IV – shriek and darkness AoE gets people down and if you’re too few, you’re soon fighting with 2-3 downed teammatesI,III and V are tank’n’spank with variations (well, II and IV as well but they have elements that people seem to fail regularly to observe!)
After doing marionette dozens of times, I have to say the 2 warden’s that I see most commonly failed are warden 2 and 3. Warden 2 is failed simply because there are people who just don’t understand that they have to lure the warden into his own mines to be able to damage him.
Warden 3 however is a whole different story. The vast majority of players I have seen who melee warden 3 end up dead/downed. (yes I am well aware there are players who are pro enough and tanky enough to melee this boss, but you are missing the point) If are you melee attacking the boss then that means you are not only in range of his melee attacks (which do massive damage), but also are thus siting right on top of the bombs. In short: range attack warden 3 unless you are very confident in your ability to dodge and tank his attacks.
The other problem I see often is players not reviving their downed (not dead) allies in the platform fights. Every class except thief has a skill that revives downed allies. http://wiki.guildwars2.com/wiki/Revival All of these revival skills, with the exception of Illusion of Life (because of the way that one skill works), I strongly recommend you stress in map chat the importance of them and have everyone equip them. As they allow you to revive your downed allies quickly. (side note for elementalists: I’d recommend using the Glyph of Renewal while in Earth attunement, as this one revives up to 3 allies. For rangers the Search and Rescue seems to work on allies on the platform next to yours.)
[AoD]- Commander Vars Wolf
And most importantly, when you don’t have a full overflow, people not getting that lanes 4 and 5 only need 15ish people to defend their lane and then getting support/reinforcements from lanes 1 and 2.
That’s why you get the 25-25-25-15-15 distribution and a more difficult event to coordinate because you get a rotation scheme to manage as well to constantly “right-shift” your people.
25-25-25-15-15
15-25-25-25-15
15-15-25-25-25
25-15-15-25-25
25-25-15-15-25If you’ve still not done it by then, you’ve failed the event xD
That’s too much coordination for the average player to handle. I found a way to do it with 70 players but it will never work because of the coordination needed.
Except, i have seen more times than a few only 3 or 4 on my platform, lots of players on already finished or dunno what they are doing just standing there.. It does not make any sense, he is my teammate for the dps, why would I want to split this up?
Your entire lane must succeed on all five platforms. They are all your “teammates for the DPS”.