The PvP forum likes to do these after a big patch and it really helps. So lets do one for living story! BE CONSTRUCTIVE! Really try to think of everything you enjoyed, even if you are a casual player talking about the wurm. All perspectives matter, so casuals, talk about the wurm! Those who couldn’t care less about the story, tell us about it anyways! I suggest doing FOUR of these:
- The Wurms
- The Marionette
- The Story Stuff
- Overall
Wurm
Good
- It’s nice to have a hardcore boss that isn’t beaten on the first day.
- The mechanics are pretty interesting.
- The solution to the boss isn’t as simple as stacking and burning.
- Condi builds are not only helpful, but necessary!
- Multiple stages!
- Permanent content.
Bad
- Targeting! This makes amber extraordinarily difficult.
- Rewards. The rewards are pitiful. Unless you are truly a player that only plays for rewards, you will probably skip this or beat it and never return. They also encourage burning ONE wurm rather than finishing the whole thing.
- Conveyance. It’s not clear WHY we are doing the damage we do most of the time. One burn, we take out 25%. Next burn, 5%. What!?
- Bugs. Literally every stage of this hit a bug. The escort, the wurms and the heads all had at least one bug and now there’s talk about possible scaling bugs. I think this boss would have been downed a lot faster if both targeting and these issues were resolved. Maybe the living story team should be given a bit more time to polish stuff before releasing it?
Missing
- A new fail mechanic. Timers are getting a bit old. Marionette nailed it.
Marionette
Good
- New fail mechanic. It really brings agency to keeping the event from failing.
- Epic as hell.
- Puts a lot of agency in the hands of the players. Me throwing immobs everywhere helps keep the champions in line. Me basically soloing the bosses feels great.
- Encourages community. I always cheer on the other spokes!
- Splits up the zerg. Then it splits up those zergs again.
- Great rewards. It rewards you for getting farther in the fight VERY noticeably AND very well. Very likely that you will get at least an okay reward, even if you don’t do incredibly well.
Bad
- Inability to help others in other fights. If you win, congrats, but if they die, you lose.
- Repetitive mobs. For the most part, the twisted that charge in remain the same. Two champions and a horde of things that die almost instantly. While the mobs around that change, I wish there were more twisted types.
- Achievements. They are really confusing and seem to be impossible to get. I swear I’ve dodged that thing for the entire round AND beaten the entire marionette and still didn’t get the achievement.
Missing
- DON’T LEAVE ME
Story
Good
- More background on characters.
- New character is kinda cool.
- Scarlet’s layer is great! I loved the projector and what it hints at. The pictures on the walls… UGH its great environment story telling.
Bad
- The LA instance is kind of boring. I wish there was a better way to deliver dialogue. Cutscenes are tough to make, but this method is pretty boring.
- Facial expressions during dialogue. They’re all bored. Never happy or sad or anything. Really pulls me out of it.
Missing
- Nothing.
Overall
Good
- Love bosses.
- Permanent content.
- Great community building. A great reason to pop out the commander tag.
Bad
- I think a lot of players will be kind of one and done with this content. The thing about boss style content is that it only holds your attention until you beat it or decide it’s impossible. Wurm really only holds attention for hardcore players.
Missing
- Casual content. Many casual players feel really left out of this update. All they really got was the power core farming stuff. Marionette I think is a bit too hard to be call casual content. Especially when so much rides on you during the boss fights.
- Good rewards. I got a lot of greens tho.
- Overflow revamp. Afkers are spawns of satan when trying to organize a zerg. KEEK DEM.
Main: Raine Avina (Engineer)
Message me any time in game.
Message me any time in game.