Proposed solution and Addendum in second post.
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Its no secret that condition builds have been less than desirable for the entirety of GW2 in PvE. This is true for a few reasons.
One major point being the limited functionality in group events and the inability to contribute damage after a certain point. ie 25 stacks of bleeds and whatnot.
The marionette event is fantastic in alleviating this issue by spreading people out and mitigating ‘zerg’ behavior altogether. If this is the direction the developers are heading with group events then this is fantastic! So we won’t worry about this issue for this thread.
The other major hindrance is object damage and their insurmountable nature when running a condition build.
When I talk about objects, for anyone confused, I mean any yellow highlighted objects like turrets, walls, doors, generators and other miscellaneous things used for events, dungeon triggers and abilities.
It may seem like a bit of a misnomer when I say it is one of the main things holding back condition builds but let me give you a short hypothetical situation. I think anyone reading it should be able to sympathize in one form or another.
You are fighting the Twisted Marionette and it is your lanes turn to jump on the platforms!
You rush in ready to take on this round’s boss.
You and your comrades obliterate the boss with ease!
You take a moment to catch your breath and look around to see how the other platforms are faring.
You look to the left, everyone appears to be complete. You look to the right and the far platform is also done, but all attention turns to the platform immediately beside you…
All but one player has died and the boss’ health is just a sliver!
The boss drops and there are 18 seconds on the clock!
Everyone cheers as the player rushes to take down the Powergenerator!
…
Then everyone stops cheering as, to their dismay, they discover that said hero was running a condition build and has no way to even dent the generator…
The chain event fails with little more than a 10th of the generators health missing.
Now… I may have lied when I said this was hypothetical… as this is exactly what happened to me yesterday… twice.
The odds of this exact scenario happening twice aren’t that great but the situation does bring to light a situation that I KNOW most players have run into before if not with the Marionette then in a dungeon or elsewhere.
Furthermore, it’s entirely plausible that you are placed with one or more people running condition builds in an event like the marionette where groups are randomly dispersed. It’s not a good place to be for the person running conditions or the people playing with them, thus discouraging their involvement or running their build in the first place.
In any situation where an object has to be destroyed, condition builds are absolutely useless. I’m not sure if object health scales but if it does then players running condition builds can even drag their group down when an object’s destruction is paramount.
I used to run a condi build in PvE for the longest time. I enjoyed the utility skills that ran with it and was a very effective build for soloing for a long time. In doing so I’ve come across similar situations many times as the guy who couldn’t take down an object to save my life [or, more importantly, my teams].
(edited by Mondo.5029)