Wonky scaling on the Wurm

Wonky scaling on the Wurm

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Posted by: tmoo.9017

tmoo.9017

Earlier today we were doing the Wurm with the “zerg one wurm at a time” tactic on Seafarer’s Rest and the Cobalt Wurm seemed to drastically scale down in the middle of the fight.

First nuke phase we only managed to take 20% of his health down, but after that i noticed that the wurm eggs were dying way easier now.

After the first egg i simply thought i had gotten a lot of help from the other players, but when i proceeded to kill another egg (this time clearly alone) i noticed the case was actually the eggs having way less health now. I managed to kill the 2nd egg easily, even though i hadn’t been able to kill any eggs alone before the first nuke phase.

This made me guess that the wurm had weakened too, and i was proven right when we easily took his health down from ~80% to 5% in the next nuking phase, even with everyone yelling at each other to slow down and not daring to nuke properly.

I don’t know why this happened but i’m pretty sure this shouldn’t be intented. Any other similar experiences?

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Posted by: Alvain.7364

Alvain.7364

Same here on FSP, as in we occasionally do bad damage on a few attempts, and melts it on others. Do you think it’s related to the eggs?

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Posted by: guardian.6489

guardian.6489

TTS has been running into the exact same thing. We’ve tried getting as many people as we can to target the wurm and not the adds around it but some people are still reporting they only seeing 27s (husk damage) and nothing in the hundreds. I heard from a leader that they messaged an Anet Dev and they watched the livestream and said that something didn’t look right.

They’re also watching Blackgate and our streams (I’m sure it’s fun to watch us suffer enjoy their content) while we attempt this so I’m sure they know about this issue and are working on it.

Retired Leader of TTS

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Posted by: Cletus Van Damme.2795

Cletus Van Damme.2795

Apart from the many other issues with Wurm this is the one that hurts it the most if you actually do get 150 organized people

I assume the boss is supposed to take major damage when it is weakened, what actually happens is it either takes barely any or so much you can accidentally kill it in seconds.

Magumer Ranger

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Posted by: tmoo.9017

tmoo.9017

Let me clarify this a bit.

I did a late-night attempt on the wurms now, with only ~12 people at Cobalt and found the eggs similarly easy to kill for the whole fight as i had found when they strangely weakened on other attempts. I could sometimes kill 2 by myself before they hatched.

This sort of proves that the wurm does indeed scale for the amount of players fighting it (atleast up to a certain number), and this scaling is pretty likely the source of this problem.

My guess is that the scaling is, for some reason, occasionally breaking and dropping the wurm’s max health to the minimum for a while, resulting in these huge overnukes. The health values seem the same and i don’t see the adds playing so big a role to cause such huge jumps in damage. I’ve even had “bad” nukes on the boss with 0 adds near him, and these big nukes seem really random.

It would be interesting to see how hard a group of 20 organized people could nuke a downscaled wurm. It definitely wouldn’t be as much of damage as the whole map can put out on these big nukes, but it might be enough to take the wurm down in 15min, when the people play it right.

Edit: I forgot to mention that i’ve also had high health eggs on a wurm with only me there and the rest of the zerg nuking a different wurm. The scaling definitely seems to be buggin both ways, or it’s designed to scale each wurm depending on the total of people on all wurms. Only when i did the late night attempt with barely any people in there did the mobs have low health continuously.

(edited by tmoo.9017)

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Posted by: Cletus Van Damme.2795

Cletus Van Damme.2795

Any update on this issue? It happened again on Blackgate.

Magumer Ranger

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Posted by: KOPPER.1458

KOPPER.1458

It consistently happens on blackgate, I am sure this probably happens on every server. There is also a consistent bug where the phase 1 wurm heads bug and the maps have to be reset. Very annoying.

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Posted by: Walhalla.5473

Walhalla.5473

Well this one happens on all servers, be it overflows or the homeserver. We have the same problem on Abaddon. Sometimes, we can’t even scratch the Wurm and sometimes we need only 5 seconds to kill a head. I think the scaling mechanic throws a D20 to determine the scaling of the wurm.

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Posted by: Minae Iss.7054

Minae Iss.7054

Either that or it is something we are missing. A mechanic we, without knowing it ourselfs, do sometimes to get a nuke ‘right’ and sometimes don’t and only get 20% hp off the wurms.
Biggest issue is that we dont know if it is intented or not, if it is indeed a hidden mechanic or just a bug.

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Posted by: Walhalla.5473

Walhalla.5473

Biggest issue is that we dont know if it is intented or not, if it is indeed a hidden mechanic or just a bug.

It would be nice to see a statement from Anet if this one is a bug or a hidden mechanic.

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Posted by: Minae Iss.7054

Minae Iss.7054

Indeed. At least than we KNOW that we are missing something, just doing it wrong or facing a bug. And, since deso got world first anyway, a dev doing the event who has some tips… same as with tequalt ?

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Posted by: Walhalla.5473

Walhalla.5473

Today we had a try to watch the rate of the HP dropping and well there is something weird. In one burnphase, we dropped the HP of the Cobalt Wurm pretty fast at the beginning, then for well 2 seconds, the drop was really slow only to become really fast after these 2 seconds. Remember this difference appeared in one burnphase.

Out bet is on a bug, but we need a confirmation from Anet.

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Posted by: Crystal Reid

Crystal Reid

Game Designer

We’ve seen multiple reports of this scaling issue on the Wurm’s, and we’re actively investigating the cause. Please continue to post any details or repro steps you can think of. Links to videos with timestamps are also appreciated.

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Posted by: Minae Iss.7054

Minae Iss.7054

Ah we had a perfect example today , but I dont think anone was capturing it. Full zerg at amber, going to the base of the worm and trowing it all at him. Got to 80%. Again. Harpoons and whatnot. Again doing the exact same thing, to 60%. Again harpoonfase. Back to the wurm and boom, in 10 seconds it was to 1%. There was no change in tactics, no change in zergsize, no change in overall elementalist weapon drops.

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Posted by: Skady.5916

Skady.5916

Ah we had a perfect example today , but I dont think anone was capturing it. Full zerg at amber, going to the base of the worm and trowing it all at him. Got to 80%. Again. Harpoons and whatnot. Again doing the exact same thing, to 60%. Again harpoonfase. Back to the wurm and boom, in 10 seconds it was to 1%. There was no change in tactics, no change in zergsize, no change in overall elementalist weapon drops.

This happens in TTS raids all the time. Sometimes we barely drop 10%HP, sometimes its 50%+ – same zerg, same might stacks, same ele weapons. We also have a person in TS who sometimes tells us what exact HP wurm has (dont ask me how) – and he reports that HP jumps from 3kk to 15kk for no apparent reason

A man of knowledge lives by acting, not by thinking about acting.
-Carlos Castaneda
Skady Valda

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Posted by: Inq.4256

Inq.4256

http://youtu.be/dNSc7C6J_mI?t=43s

Server time stamp is on compass map. Event timer is in tracker. video is linked to the time for the “nuking phase”

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Posted by: Ok I Did It.2854

Ok I Did It.2854

http://youtu.be/dNSc7C6J_mI?t=43s

Server time stamp is on compass map. Event timer is in tracker. video is linked to the time for the “nuking phase”

Just WOW, its so far out on the scaling its not even funny on that encounter,

I don’t know why they just didn’t do it in phases like Teq, this would have made trying to get 150 random people to do an event a little easier, each time the wurm can take damage the max damage should be 25% it would have allowed for far better team work etc, rather than a random glitched event, it seems like the chances of beaten this event are based on the random bugs you may or may not get, which is a shame because its actually a fairly fun event.

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Posted by: Inq.4256

Inq.4256

http://youtu.be/7eCU_RkYZ0o?t=1m10s

one more crimson wurm example, unfortunately the boss wasn’t the target but we can see the health pool on the event tracker drop like a sack of dirt on the second nuke phase

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Posted by: I Am Dansker.7105

I Am Dansker.7105

Another one from crimson here (even though it happens on all of them) with our entire blob
http://www.youtube.com/watch?v=fiYkikVGTGo

I am aware that husks come in, in the end of the video, but the damage stays the same throughout the entire encounter…
Second attempt and it melted just like the rest of the wurms

Far Shiverpeaks

(edited by I Am Dansker.7105)

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Posted by: Essence Snow.3194

Essence Snow.3194

We’ve seen multiple reports of this scaling issue on the Wurm’s, and we’re actively investigating the cause. Please continue to post any details or repro steps you can think of. Links to videos with timestamps are also appreciated.

I know this thread is about the scaling of the worm encounter, but scaling in general could use being looked at. Many encounters do not scale well or at all. Idk if it is a universal system that gets bugged or if it is encounter dependent issue. Either way the game could be bettered by taking a look at scaling in general.

Serenity now~Insanity later

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Posted by: Minae Iss.7054

Minae Iss.7054

The scaling system never bugged the way it does here, or we never noticed it anyways. The wurm seems to go up and down in health/armor troughout a fight from moment to moment. Personally I think scaling in the events from the last few patches was good overall. Well exept for wurm ofcourse.

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Posted by: Skady.5916

Skady.5916

Looks like wurm HP jumps between 30% and 300% of “normal” values

A man of knowledge lives by acting, not by thinking about acting.
-Carlos Castaneda
Skady Valda

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Posted by: Thedenofsin.7340

Thedenofsin.7340

We’ve seen multiple reports of this scaling issue on the Wurm’s, and we’re actively investigating the cause. Please continue to post any details or repro steps you can think of. Links to videos with timestamps are also appreciated.

Yeah, I logged in this morning and there were 4 people doing the wurm event. Couldn’t even finish the escort quests. Needs better downscaling!

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Posted by: thehipone.6812

thehipone.6812

Tarnished Coast – sorry, can’t remember event time.

After finishing Cobalt escort, the commander asked people to stay back, well away from the cobalt wurm spawn point and we only ran in after the wurm popped out of the ground. The burn went RIDICULOUSLY fast and it ended up dying —> failure. All my other attempts, people usually rush in and stand around the spot where the wurm pops up and the HP has seemed to be much higher to the point where the burns barely scratch the thing.

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Posted by: joeyw.9531

joeyw.9531

This is also quite disturbing beacause we don’t really if our strategy is bad or just affected by this bug.
But by personal experience, I already saw a nightly try kill cobalt although a 50-people group on Teamspeak failed to do the same.

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Posted by: Fafnir.5124

Fafnir.5124

The ability to kill wurm is random due to his scaling. Everyone at this time are using the same strategies. And % you can dps per burn phase all depends on the bosses scaling. So currently success is a random occurrence and this equals a very poor design. Anet mentioned fixing it with the next LS patch but what about all the hours we spend trying to figure out a glitched boss when we are fighting for first win. What does it say about the difficulty Desolation had to face to get poor rewards.

If Wurm is like Teq why does it scale at all?

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Posted by: Pexx.6327

Pexx.6327

After finishing Cobalt escort, the commander asked people to stay back, well away from the cobalt wurm spawn point and we only ran in after the wurm popped out of the ground. The burn went RIDICULOUSLY fast and it ended up dying —> failure. All my other attempts, people usually rush in and stand around the spot where the wurm pops up and the HP has seemed to be much higher to the point where the burns barely scratch the thing.

The thing about this is, it is not 100% that it will happen in these circumstances all the time. We’ve seen the scaling go up and down several times no matter what position people took on the map. We’ve had singular groups of 60 in the immediate area around the wurms and the scaling seems to be able to go up or down on whim.

Right now we go in and try to gauge what might happen (we think there may be a correlation to the level of the mobs in the event to determine if the scaling changes) and often test damage in the burn durations to see if it will be an overburn or a bulky scale.

The ability to kill wurm is random due to his scaling. Everyone at this time are using the same strategies. And % you can dps per burn phase all depends on the bosses scaling. So currently success is a random occurrence and this equals a very poor design. Anet mentioned fixing it with the next LS patch but what about all the hours we spend trying to figure out a glitched boss when we are fighting for first win. What does it say about the difficulty Desolation had to face to get poor rewards.

We never go in expecting the downscaled version to be in our favor. We’ve determined what type of damage A.net had in mind on the wurms during the vulnerable durations and do know that it is completely do-able with their vision (and have made it to phase 2 constantly) of how the event is supposed to proceed.

Is it nice when downscales? Yes, but it’s equal blessing and a curse and something we just have to work around for now.

As for the rewards? A lot of us are split on that. I think the loot tables are nice, but a large majority agree that the rewards are poor for the time and organization required for the event.

Red Rum Mai // Ozma Amzo

(edited by Pexx.6327)

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Posted by: joeyw.9531

joeyw.9531

One time will come when the wurm will be defeated every time so the rewards are good. It just follows the pattern of Tequatl… but with some bugs more like this one.
I hope a fix for today

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Posted by: Fafnir.5124

Fafnir.5124

After finishing Cobalt escort, the commander asked people to stay back, well away from the cobalt wurm spawn point and we only ran in after the wurm popped out of the ground. The burn went RIDICULOUSLY fast and it ended up dying —> failure. All my other attempts, people usually rush in and stand around the spot where the wurm pops up and the HP has seemed to be much higher to the point where the burns barely scratch the thing.

The thing about this is, it is not 100% that it will happen in these circumstances all the time. We’ve seen the scaling go up and down several times no matter what position people took on the map. We’ve had singular groups of 60 in the immediate area around the wurms and the scaling seems to be able to go up or down on whim.

Right now we go in and try to gauge what might happen (we think there may be a correlation to the level of the mobs in the event to determine if the scaling changes) and often test damage in the burn durations to see if it will be an overburn or a bulky scale.

The ability to kill wurm is random due to his scaling. Everyone at this time are using the same strategies. And % you can dps per burn phase all depends on the bosses scaling. So currently success is a random occurrence and this equals a very poor design. Anet mentioned fixing it with the next LS patch but what about all the hours we spend trying to figure out a glitched boss when we are fighting for first win. What does it say about the difficulty Desolation had to face to get poor rewards.

We never go in expecting the downscaled version to be in our favor. We’ve determined what type of damage A.net had in mind on the wurms during the vulnerable durations and do know that it is completely do-able with their vision (and have made it to phase 2 constantly) of how the event is supposed to proceed.

Is it nice when downscales? Yes, but it’s equal blessing and a curse and something we just have to work around for now.

As for the rewards? A lot of us are split on that. I think the loot tables are nice, but a large majority agree that the rewards are poor for the time and organization required for the event.

With wurms dps control is key so to have random dps fluctuations make it very hard to bring them down to 5% for final dps phase.

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Posted by: joeyw.9531

joeyw.9531

Vizunah Home map – Try of midnight (Paris time) 3 p.m. (Seattle time)

1/ The event starts 30 minutes late (Crusaders bug)
2/ We were around 50 and decided to focus Cobalt at 5%.
3/ Cobalt was at 5% in three times (first time -60% !!)
4/ Then we went to Amber and it was the same shape.

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Posted by: merforga.4731

merforga.4731

Just to add my thoughts to this from TTS perspective. Since it seems to be a scaling bug, if you don’t scale it at all, we’ve found that we don’t encounter this issue anymore. What i mean by this is that each wurm is presumably normalised for when 50 people are fighting it and then scales accordingly. So if you have 50 at the wurm, it wont scale and therefore won’t be changing drastically.

We switched back to this a few nights ago and we’ve been getting consistent attempts ever since. Hope this helps!

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Posted by: Nerthu.8235

Nerthu.8235

i dont know if its just me or other to. i saw that i make sometimes only withe dmg (arround 100) and later it turns to the normal one.
others saw this too?

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Posted by: joeyw.9531

joeyw.9531

Vizunah Home map – Try of 2 p.m. (Paris time) 5 a.m. (Seattle time)

Amber first : 1 burst for 99%
Crimson second : 2 bursts for 95%
Cobalt third : 1 burst for 5%

Just complicate to understand.

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Posted by: Nar.8327

Nar.8327

I have a question: If the event is designed for a group that’s the same size as the maximum capacity of the map, why does it need to scale at all?

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Posted by: Rezz.8019

Rezz.8019

I have a question: If the event is designed for a group that’s the same size as the maximum capacity of the map, why does it need to scale at all?

Because you have to split in 3 groups. If it didn’t scale you could just zerg each wurm super easily.

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Posted by: KOPPER.1458

KOPPER.1458

Any update on when this is gonna get fixed?

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Posted by: Phoenixlin.8624

Phoenixlin.8624

We’d like to get the invulnerability bug fixed first before changing any timers or balance of this phase, and so that is currently in progress.

We’re still investigating the scaling issues.

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Posted by: PcGamer.1834

PcGamer.1834

We did one zerg-tactic too, you can see the result down there.

After the three escort events we port to the west-wurm and needed 4 dmg-phases with ~130 people to get it down to 3%-5%.
Then we did the wurm in the middle collectet the diffrent colors and hit him down to 10%. All fine!

Now was the third turn. You can the the suprise at the screen shot

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Posted by: CorneliusCoffin.3169

CorneliusCoffin.3169

We did one zerg-tactic too, you can see the result down there.

After the three escort events we port to the west-wurm and needed 4 dmg-phases with ~130 people to get it down to 3%-5%.
Then we did the wurm in the middle collectet the diffrent colors and hit him down to 10%. All fine!

Now was the third turn. You can the the suprise at the screen shot

From the file dirctory that picture was saved in, i take it you’re male and single?

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Posted by: PcGamer.1834

PcGamer.1834

From the file dirctory that picture was saved in, i take it you’re male and single?

lawl what?

€dit: yes im male but not single, my girlfriend will never know this!

(edited by PcGamer.1834)

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Posted by: Nokaru.7831

Nokaru.7831

When we stopped sending more than 50 players per Wurm, the erratic scaling ceased being an issue.

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Posted by: Walhalla.5473

Walhalla.5473

It seems that the Wurm gets more and more bugs. In the last try we had Wurm Larvea and Champion Husks at the Amber Wurm spot even before the event even started. These were high scaled mobs, too high for a relatively small group. So we sended them to the crimson wurm and the gruop did really good dmg, the wurm dropped to 50% but in the next burnphase the scaling went off, we didn’t even made 1% damage on this thing.