Would Teq/Wurm be Better if Instanced?

Would Teq/Wurm be Better if Instanced?

in The Origins of Madness

Posted by: BrunoBRS.5178

BrunoBRS.5178

no. most of the GW2 population isn’t part of a hardcore PvE guild that can pull 100+ people for a single raid. as an open world event, these people are allowed the chance to add to the numbers of these guilds and enjoy the content.

LegendaryMythril/Zihark Darshell

Would Teq/Wurm be Better if Instanced?

in The Origins of Madness

Posted by: Amineo.8951

Amineo.8951

Paladin says it all, there’s no reason why i would fail because some guys were afk, or have bad stuff or still attack the wurms after 3% or simply because it’s RNG especially during the marionette fight, this is absurd, again these things should be Guild Missions if they cannot make instances, because of how many people and organisation you need, yet Desolation only made it because those 150 people were the same for 4 days! How are we supposed to do that with totally random people everytime? Again it’s psychology and not even difficulty there, same as RNG where people are fighting champs alone during the marionette, these things shouldn’t exist in any videogames, luck have to stay aside in fights like these.

Would Teq/Wurm be Better if Instanced?

in The Origins of Madness

Posted by: DeadlySynz.3471

DeadlySynz.3471

I think all world bosses should have 2 versions:

1. An easy version which is basically a loot pinata
2. A harder instanced version requiring much more strategy and teamwork.

The key to this: The loot does not change, meaning you do NOT get better loot for doing the instanced version. It is there for one reason and one reason only, the challenge. Maybe give it some achievements but the loot must stay the same so casuals do not feel like they’re getting screwed due to the lack of time they have to partake in these events.

If over time we find that people barely partake in the instanced version, we’ll know players generally do not want challenging content.