I had my computer roll a bunch of virtual dice and these came out. Based off the current scores for this week about an hour before this post, so they may slide around a bit before reset but it’s late enough in the week that the score ratios likely won’t change much.
Some notes on the image and methodology:
-Doesn’t predict what color anyone will be. So every permutation of colors for 3 servers on the same tier is grouped together (the alternative had me getting 1999983 unique matchups out of 2000000 rolls)
-The rankings/tiers given are the result of the randomized matchups. The graphs show the likelihood of a server being “ranked” at a given rank after randomization.
-Right side shows the 27 most likely matchups. I have every matchup that came out saved in a file, broken down by server, if anyone wants to see the results for their server let me know.
-Two million rolls is about as much as I can do in a single run, and it’s not currently set up to easily aggregate multiple runs. I may, in the future, do this, so the results can become more averaged.
-NA Only for now, I can do EU too if there’s demand.
Some general notes on matchups:
-The average deviation is decreasing. After last week, the average was 183.3531, this week it’s 177.2590 (estimated). This makes the likelihood of servers getting matchups far outside their ranking less.
-The decreased deviation is making the T4-T5 gap more significant. Basically there are two supertiers on NA right now, 1-12 and 13-24. This is most significant for servers close to the gap: Ehmry Bay (est. Rank 12 after this week) has less than a 10% chance of being placed in a matchup with T5 and lower servers, and Borlis Pass (est. Rank 13) has about a 10% chance of matching with T4 and above.
-Running the numbers from the end of last week, the T3 matchup for this week had a 0.4% chance of happening. The exact same matchup could’ve happened as T2 with an 0.8% chance, or even as T4 with an 0.002% chance. But, if the dice are feeling saucy, basically anything can happen.
-Well, not anything. Servers are still limited by their volatility in how far they can “move” via randomization. Sanctum of Rall (est. T1 after this week, ranking 2194.2, deviation 176.4) could not possibly roll lower than 2017.7, while Sea of Sorrows couldn’t roll higher than 1982.6 (est. T7, 1797.5, 185.1) so they could never actually match up.
Edit: Updated with corrected (+40) deviations and both NA and EU graphs!
Edit 2: I think I’ve worked out all the bugs. Fixed charts attached.
(edited by Xerol.1578)