http://www.youtube.com/user/itsjustfiction
Disable Guild Missions during Updates
http://www.youtube.com/user/itsjustfiction
I agree, we had Karka rush sunday. Eventually we were able to get everyone in but it took us almost the whole 30 minutes.
Also, 2 rushes conflict with each other. If you activate a rush on an overflow, and activate it 15 minutes later in the ‘’real world’‘, the one in the ’’real world’’ will fail in 15 minutes. Instead of the original 30, after those15 minutes it won’t show the event anymore. However, if you try to do another one, let’s say 5 minutes after you started the last one, it will end in 10 minutes. Probably because the other one said it was finished but didn’t register, even though the event was gone. So that’s another problem, I tried to explain it as simple as possible :-p
Kalevala [KALE]
Got lucky last night and pulled both Ander and Crab Scuttle with Southsun active. Had guildies loading in to different overflows and spent a good part of the bounty time just getting everyone to the right overflow. Conversely, as soon as we asked in map if anyone had seen Ander we had responses pinpointing his location and he was already outside the Karka. We activated the bounty and the zerg took him down in record time.
I hate Crab Scuttle. All of the other rushes are incredibly fun and that one is simply an exercise in frustration. I would like to have the ability to cancel a rush so that I could start another — I would never put my guild through that again. To make it even better another guild had the rush already going when we arrived, so we had to switch overflows a second time so that we could start our own rush.
Sorrows Furnace
Well my guild tried to do crab scuttle the other week on an overflow shard. We did manage to get all 15 rushes in VERY fast I might add. However, we were not awarded the merits. I guess it was because we did it on an overflow shard instead of our home server.
There’s also another problem I’d like to address in a separate thread of sharing guild missions with other guilds. It seems to be becoming a bigger problem.
Potentially isn’t this always going to be a problem with the quaggan paddle and devious Tessa, as an example, with the ice drake turning up? This could also affect other areas.
Ela
EU : FSP
I agree, we had Karka rush sunday. Eventually we were able to get everyone in but it took us almost the whole 30 minutes.
Why was it so hard to get people to join your party, right click on profile and “Join in southsun cove”, then leave party? Might need to work on guild organisation first.