Guild Boss Ladders

Guild Boss Ladders

in Guild Missions

Posted by: Avaria.3857

Avaria.3857

Hey Devs!

As it currently stands, I find that the available guild missions quickly become dull and repetitive. Although they are well designed, we need more/different kinds of encounters. Here is my suggestion.

A new category of unlockable guild mission type would feature a series of progressively more challenging bosses that you must progress through. This would work in tiers as a ladder progression. For example: tier 1 may feature 3 different bosses, all challenging in different respects but all in all fairly easy to start off with. Upon activating the guild mission you are prompted to choose which of the 3 bosses in tier 1 you would like to fight. If your guild successfully defeats that boss then the guild mission succeeds and your progress is saved. After running the guild mission a couple more times and defeating the other two bosses in tier 1, your guild will unlock tier 2, which includes a similar number bosses of increased difficulty and increased reward potential. So on and so forth, for perhaps 4 tiers (progressively more difficult) until you unlock tier 5 and face a single, epic encounter.

These bosses would be an excellent way to challenge the player base in new ways using instanced content as opposed to the frustrating 2 hour spawns/overflowed maps of the current big bosses like Tequatl and Wurm. With a variety of bosses using different mechanics you could encourage a diversity of strategy beyond the typical min/maxed zerg. Many of us would like to see different types of builds encouraged and a guild setting would be the perfect place to do that.

The difficulty of these encounters should build to an extreme degree. A less experienced and coordinated guild should not be able to beat the final boss or perhaps even bosses in the next to last tier without practicing and really taking a look at their gameplay and strategy. In fact, I’d love to see the final boss as an encounter that is truly legendary and could take months for anyone to defeat.

If done correctly this could create a true challenge that gives players something to continually work toward as a guild. It would bring players together, encouraging teamwork and strategic thinking/planning over mindless zerging. Best of all, you wouldn’t have to wait around for hours at a time for the boss to spawn, or waste your time in an overflow.

Please take this into consideration! Thanks for your time.