(edited by Blaeys.3102)
It is time to improve upon/add to guild missions. Many guilds have beaten every mission available and are starting to struggle to maintain interest.
Improvements I would love to see -
- remove the RNG completely and let us select which missions we want to do (with the exception of guild treks – those should remain the same, for obvious reasons).
- new rewards – these should include both permanent (weapon/armor skins) and consumable (boosters, banners, etc) items to encourage continued participation in missions.
- new bounties and challenges. They could even align with the living story and keep some small piece of every past story relevant, like so:
New Bounties:
- Canach
- Subdirector Null
- Horrik (or Mai Trin)
- Vevina from TA Up Up
- The six bosses from The Crown Pavilion
- Select bosses from Queen’s Jubilee
- Toxic Hybrid
New Challenges:
- Defending LA against an Aetherblade assault
- Sabotaging a Consortium shipment of Karka leaving Southsun
- Closing X number of scarlet portals (in place of the zone invasions no one does anymore)
- Destroying a mega toxic stalk
- Protect/save baby devourers wandering away from the North Nolan Hatchery
- Defend Cragstead from an Icebrood attack
Just a few thoughts. The potential is practically limitless.
Guild missions are my favorite part of the game, currently, but they will get stale if we dont see constant improvements and additions. Additionally, they seem like the ideal place to keep old LS steps “alive” moving forward.
(edited by Blaeys.3102)
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