(edited by Cold Hearted Person.6154)
1st and 2nd floor BOSS small guide(solo/2-3p)
Krait BOSS 1st Floor
Right, the 1st boss if scaled to 1-3 players should be at veteran difficulity, infact it should have veteran prefix(this apply to all of the bosses in the tower) at veteran rank its easy to solo it but you still cant just face roll the keybord.
First thing first, depending whether you have confidence in your armor or not ther are two ways to fight the boss, melee or range snipeing.
Lets go first whit range.
1 .As you enter the boss room ther will be 2-3 kraits(one may be a veteran rank) since they are the same krait as the one you meet on the way here you should already know how to deal with them, kill them first, the kraits(2-3) behind the boss will aggro on you when you start attacking the boss so deal whit them first(they may spawn few halucinations).
2 .Boss will have an aoe of toxins around him self that move with him, if you get affected by toxins halucinations will start to spawn, longer lasting toxing means more halucinations, so stay away from the aoe, so far i only noted halucination type as follow;
- spiders: small hp will immobilize you.
- ethins: high hp, slow, can knockdown you.
- wurms: dont do any damage, either will fear you or weaken.
- aether grenadiers: long range aoe, high damage.
3 .After dealing whit adds focus on the boss, keep distance, if you are pressed against the wall just run pass the boss to the other side of the room, remember to reduce exposure to toxins to minimum. Boss will have 3 attacks, melee(you dont have to wory about it when keeping at range), range aoe with slow activation time(red circle will be visible 1-2 sec before you take any damage) and pull, this one is easy to spot due to animation, if you see him makeing “Uaahh, smell my armpits!!!” gesture it means that hie is going to pull you in so dodge it, otherwise you will be pulled in to the toxin aoe and recive some damage. Keep dps’sing him will dodgeing the attacks, during the fight some kraits may respawn(usualy1-2).
Now melee.
1 .same as range, kill the 1st kraits close to you than go for the ones at the back of the boss
,whit melee they should go down faster.
2 .as you need to get close to the boss it means that you will be under constant toxins effect which mean constant DoT(small one, i think even smaller than regen tick) and you will have to face lots of halucinations, halucnation will keep respawning so focus more on dps’ing the boss(just make sure that you keep the numer of halucination to minimum). Well, in melee range you will have to deal whit strong melee attcks but if you can dodge atleast one every two hits it shouldnt be a problem, whit aoe ther wont be much change as for pull, the only thing you have to wory is damage since you will have less time to dodge. For the rest of the fight is like whit range just dps while keeping an eye on respawning kraits and number and type of halucnations.
I dont think that thers is more to say about this fight, really, just try to learn the timeing of dodges and you should be good.
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(edited by Cold Hearted Person.6154)
Also kraits may start doing strong melee attacks whit very long chanelling, so if you see one doing nothing but staying in that chanelling pose(you will recognize that pose fast, they will emit light around their hands) just move away, range of that attack is higher than standard melee but its stll short.
Spider Queen 2nd Floor
Now a bit optional fight, spider queen on the way to 2nd floor boss, this one is annyoing to fight solo, still doable but annoying,its best to duo it.
Spider is simple, im not sure if it can be scaled down to veteran rank but even as champ its still possible to kill it.
1 . stay away from walls, sipder eggs will spawn other spiders that will instantly immobilize you for a long time.
2 .spider queen have 3 attacks, strong melee attack(best to dodge throu the spider thowards its back), aoe whit poison(it have minimum range so staying stacked on the spider will render it usless) and the annoying attack that turns you in to cocon, its range attack that is easy to dodge from range since it travels slowly, when you get turned in to cocon you cant move, attack or even heal so you are open to attacks, to free yourself mash #1 skill untill cocon health drop to 0, if you duo the spider your companion can also help dps’ing the cocon.
Other than that i didnt notice anything more about the spider queen, chose whether you want to stack on it or dodge at distance.
I just run pass it, not worth the time.
Wurm BOSS 2nd Floor
And lastly Wurm, well i find wurms to be extremly easy as wurms deal lost of damage but their attacks are easy to dodge and their hp is almost none existent, wurm boss also should be a veteran for 1-3 players.
1 .kille 2 wurms at the enterance to the boss room, pass them ther will be 1 krait that summon around 3 ethin halucinations, kill krait 1st than halucinations futher pass the krait are another 2 wurms under the wall.
2 .as whit 1st boss lest go whit range first, on the left and right of the boss are wurms but if you use range they wont aggro, just attack the boss, ther shouldnt be any other adds in your way, boss is immobile so its easy to keep distance. Boss have 5 attacks(im not sure if 2 of them are boss attack or some ofther mobs that are in the back of the room) they are, normal small aoe spam(remember TA ) it deal small damage but in numbers it can easly drop your hp to 0(move out of the way but dont run around the room cus the aoe will spreed everywher limiting our mobility), biger aoe whit higher damage but slow activation time(not sure if its boss attack), aoe shock wave realy short range mainly gainst melee, sonic wave like dredge sonic attack(its homing attack so dodge it), and blue/purple swirls that smap around the room pulling anyone in range and slwoing them(it makes you a siting duck so keep away from it), all attacks are easy to dodge or to move out of the way.
I dont think that anyone should have problems whit this one, infact i wouldnt be suprised if thief or warrior 3 hited it.
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(edited by Cold Hearted Person.6154)
I think that its all to note here, tho if anyone wants to corect me or add something just post it, especialy if its about 3th floor boss.
And remember that i wrote this from my point of view as Engineer, but nothing from Enginner mechanics specialy helped me in thes fights.
p.s. I soloed thes boss’es when ther was barely any players in the Tower so the they were almost unscaled up, my sugestion is to wait for all the achivment hunters to do their achivment stuff and leave the tower so that the mobs and boss’es will be less upscaled before you try to do solo runs.
(edited by Cold Hearted Person.6154)
Small bump, since ther all peaople that cant click past 3th page.