Braham & Rox are bad excuse as NPCs

Braham & Rox are bad excuse as NPCs

in The Nightmare Within

Posted by: Qawsada.4251

Qawsada.4251

Right at the start of the Molten Alliance, I met two uninspiring NPC, Braham and Rox. Of course, I try to give them a chance but it did not goes as plan. Right at the end of the Molten Faucity, both characters actively ignore your character’s involvement and with a quote like this:

Rox: Sure. And you, me – right? We made a good team, all of us.

It makes me feel quite annoyed that they think they actually did something during the dungeon (and in my gameplay, died repeatedly) and I know I would not like them since.

Fast forward to the Queen’s Gauntlet. Guess what happen? They ignore the player’s again. No wave, no hello, no greeting. Even Trahearne, arguably one of the worst NPC tying with Scarlet, wave and acknowledge the player’s past deed and greeted the player with a VA. I could not connect with these two characters if they ignore the player like that, or how the players basically did most of the stuff for them during the Queen’s Gauntlet. They did not join in a zerg train and fight the invasion to gather the right competent to open up a teleporter into the Scarlet Funhouse. No, Braham and Rox just stands there and wait for the players to do that for them. After all that and beating Scarlet to a beet? Nothing from these two npcs.

And now we are force to work with Braham and Rox, again, in the Tower. Not surprising, THESE TWO NPCS STILL DOESN’T ACKNOWLEDGE THE PLAYER! For god sake, Marjory and Kasmeer, whom hardly did anything (Including the Dragon Bash investigation) other than removing the veil of the Toxic Tower, actually wave and bow down to the players in the final dungeon instance. If these two bimbo with a personality of wallpaper actually acknowledge the player’s deed, WHY CAN’T A TEENAGE NORN AND A KAWAII CAT CAN’T?

I’ll just end this with a picture. Its basically my character greeting Braham and Rox after spending time with them from start of the Molten Alliance and the Scarlet Fun House. I have no comment other than wanting those NPC to acknowledge the player’s deed or just die.

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(edited by Qawsada.4251)

Braham & Rox are bad excuse as NPCs

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Posted by: locoman.1974

locoman.1974

Are you doing it on the same character? At least I do remember their responses being different back during the queen’s jubilee if I talked to them with a new character than if I did with the one I used during flame and frost (I usually try to do most living story things first with my guardian), I do remember Rox talking to me as someone she already knew during the tequatl one, and while they don’t seem to react differently whether you already knew them or not in this particular living story, they haven’t (at least to me) say anything that makes you think you didn’t knew them already.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Braham & Rox are bad excuse as NPCs

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Posted by: Qawsada.4251

Qawsada.4251

Yes. I made sure I did it with the right character. I came in the Pavilion after the poor excuse of a dungeon and that was how I was greeted.

Oh and I would make it clear that the PC talking to the NPC to get a text box is not an NPC interaction. Having a mail sent by those NPC does not count either. A NPC interaction would be the NPC waving, bowing, saluting, anything that is emoted, to the player. Talking to the player like saying “Hey there!” or just saying “Hi” would be another nice way of having these NPC interact with the player. Its these interaction that make the character felt more alive and willing to interact with the PC. It make the PC felt they are part of the story and connect with the NPC. Marjory and Kasmeer waving at the player in the beginning of the Nightmare Incarnate and beckoning the player after the player inject the antitoxic is a nice example of these NPC interaction.

Braham and Rox did none of that crap. Ever.

(edited by Qawsada.4251)

Braham & Rox are bad excuse as NPCs

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Posted by: Sialor.7396

Sialor.7396

The images you link were taken after you defeated the malfunctioning Watchknight, right? NPCs tend to revert to a somewhat default state after events are done.

If you had spoken with them before talking to Jennah, you’d see this:

Rox – Look who’s here! Now it’s a party.
Braham – Here we are again, huh?
(and I wasn’t in the Molten Facility to begin with)

As far as the Tower is concerned, they are hallucinating, and you might be too.

Braham & Rox are bad excuse as NPCs

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Posted by: Qawsada.4251

Qawsada.4251

The images you link were taken after you defeated the malfunctioning Watchknight, right?

Yes. Read the comment above you.

If you had spoken with them before talking to Jennah, you’d see this:

Rox – Look who’s here! Now it’s a party.
Braham – Here we are again, huh?
(and I wasn’t in the Molten Facility to begin with)

Again, read the comment above your post.

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Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Braham and Rox did acknowledge players who’d met them during Flame and Frost in the Queen’s Jubilee, but only in the opening instance. They gave the lines that Sialor listed there. However, outside that story instance when you talked to them loitering in the Pavilion courtyard, they didn’t recognise players then. That was a bug that Arenanet acknowledged and apologised for.

It’s unfortunate that you don’t remember them acknowledging you in the story instance, and that you didn’t complain about this back when it actually happened to get the dev response saying it was a mistake. But a mistake it was.

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Posted by: VitalSuit.1980

VitalSuit.1980

The Rox and Braham conversation you have screenshots of was a bug that Anet refused to fix. If you had did the Molten Alliance crap they were supposed to acknowledge your character but Anet never fixed the dialogue so it seemed like they didn’t even know who you are.

Braham & Rox are bad excuse as NPCs

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Posted by: Sialor.7396

Sialor.7396

I am confused, you complain the NPCs didn’t recognize you and proceed to provide a screenshot as evidence. And then you say dialogue with an NPC does not count anyway?

Braham & Rox are bad excuse as NPCs

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Posted by: Shiren.9532

Shiren.9532

I posted this when the Queen’s Jubilee was happening, it shows Braham and Rox both recognising me (I was playing on the character that did Flame and Frost). The issue okittennowledgement and credit is a common one in the GW2 story, people want different things. I honestly don’t even know why any of these characters are present at all.

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

i’d have to disagree a bit, these 2 npc were the first ones anet gave us that actually did something in the fights. they revived us, they throw down aoe shields to support us and even healing springs. and quite a few times lived much much longer then some players even they the agro was on them. Hell they even moved out of aoe’s (most times)

as for acknowledge the player, you do realize they are bits of code with set dialog, Anet has made dialog that reminds you about past events they were in and how they remembering you being there but if your expecting detailed greetings like a big hug and a pat on the shoulder from them thats gonna take a while.

#ELEtism

(edited by Chaotic Storm.2815)

Braham & Rox are bad excuse as NPCs

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Posted by: Qawsada.4251

Qawsada.4251

Braham and Rox did acknowledge players who’d met them during Flame and Frost in the Queen’s Jubilee, but only in the opening instance. They gave the lines that Sialor listed there.

You going up to the NPC and opening up their dialogue box is not an NPC Interaction. They still didn’t wave at you or say hi with their VA. I would understand this would be their initial interaction IF I didn’t do the Molten Alliance, but guess what? I did and resurrect their sorry butt and they still did not acknowledge the player.

The Rox and Braham conversation you have screenshots of was a bug that Anet refused to fix. If you had did the Molten Alliance crap they were supposed to acknowledge your character but Anet never fixed the dialogue so it seemed like they didn’t even know who you are.

I am confused, you complain the NPCs didn’t recognize you and proceed to provide a screenshot as evidence. And then you say dialogue with an NPC does not count anyway?

I am aware of it as a bug and I was using that image as a stab as to how these two npc ignore the player(s) action after the Molten Alliance. The way they made the ending of the Molten Facility, it made it seem that Rox and Braham were the one that did the dungeon, themselves, not acknowledging that the Players did 95% of the work. At least have these two morons say hi or wave at us but no, these two npc seem to be in their own universe that everything was done for them and they think they done it.

I honestly don’t even know why any of these characters are present at all.

Most of the time, they should have not been in the Living Story at all. Those two hardly did anything that the Player did a thousand times better. Hell, Rox’s existence during the Teq Dragon Week shown us that the LS Writers didn’t even bother looking up the ingame calendar.

as for acknowledge the player, you do realize they are bits of code with set dialog, Anet has made dialog that reminds you about past events they were in and how they remembering you being there but if your expecting detailed greetings like a big hug and a pat on the shoulder from them thats gonna take a while.

Read this quote:

Marjory and Kasmeer waving at the player in the beginning of the Nightmare Incarnate and beckoning the player after the player inject the antitoxic is a nice example of these NPC interaction.

I am not asking much other than having two anime character recognizes the PC and wave/says hi to the players rather than standing around and assuming they are the heroes. Hell, these NPC interaction was all over the place in the Personal Story, so it cannot be a “bits of code with set dialog,”. Its just pure laziness, plain and simple. Its this laziness that make me disgusted by these two npc.

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Posted by: Jornophelanthas.1475

Jornophelanthas.1475

To me, this entire argument can be broken down to:

“I want these two NPCs to peform the a very specific voice-actor-supported action for me whenever they are near my character, or I will hate them forever.”

Frankly, I think it is very irrational to claim that an NPC dialogue box is not part of the in-game representation of the NPC. Especially since the only argument for disqualifying this piece of content is: “But it’s not the specific voice-actor-supported action I want.”

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Posted by: Imagi.4561

Imagi.4561

The only thing that irritates me about Braham and Rox is that I have no idea who they are—I never participated in any of the previous content where they had a role—yet they are forced on me in the Nightmare chambers without much explanation or background.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: PopeUrban.2578

PopeUrban.2578

The only thing that irritates me about Braham and Rox is that I have no idea who they are—I never participated in any of the previous content where they had a role—yet they are forced on me in the Nightmare chambers without much explanation or background.

Well, TBH, if you haven’t met them before that wouldn’t preclude them from being at the site of the new threat. They respond to new dungeons and junk becuse they’re essentially initerant adventurers like the player, and just as you run in to players you’ll run in to them as well. The whole point of them being around in the nightmare chambers is that they just “show up” in the same way that players “show up” in the open world. we’re just stumbling upon the characters in the chambers. That’s also why the dialoague between, say, Marjory and Rox is so unfamiliar, they’ve just happenned to bump in to one another while attempning to deal with the tower situation.

Their dialogue speaks in a familiar amnner to my character who does know them, Rox has some lines about hallucinating rytlock and Braham has a few about hallucinating his mother, rather than either of them introducing themselves.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Imagi.4561

Imagi.4561

Their dialogue speaks in a familiar amnner to my character who does know them, Rox has some lines about hallucinating rytlock and Braham has a few about hallucinating his mother, rather than either of them introducing themselves.

That’s actually my point; I get that exact same familiar dialogue from them, and I have no idea who they are, outside of information I’ve gotten secondhand through map chat or read on the wiki.

#ELEtism
By Ogden’s hammer, what savings!

Braham & Rox are bad excuse as NPCs

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Posted by: Qawsada.4251

Qawsada.4251

To me, this entire argument can be broken down to:

“I want these two NPCs to peform the a very specific voice-actor-supported action for me whenever they are near my character, or I will hate them forever.”

Frankly, I think it is very irrational to claim that an NPC dialogue box is not part of the in-game representation of the NPC. Especially since the only argument for disqualifying this piece of content is: “But it’s not the specific voice-actor-supported action I want.”

Considering the fact that the way they set up Braham and Rox through out the Living Story, it would make it seem that they both would not know that you exist in the very instance you both share. Its that very perspective that make it seem that Braham and Rox does all the work in those Living Story event, when in fact that wasn’t the case at all. There is literally zero interaction with the PC that does not involved with a simple wave to you, a beckon ,or saying a simple hi to the PC, and you might as well be seen as a random nameless fobber despite the fact you did about 95 % of the work.

Marjory and Kasmeer has a lot less screen time than those two bozo and they interact with the player with a wave and a beckon Nightmare Incarnate or a quote in the Nightmare Unveiled at the end of it when you save their butt from certain death. Its stuff like this that makes you connect to the npc and to the story. It was the same deal with Personal Story if you haven’t play with those.

To me, it goes down to why the kitten should I care about the NPC and the Story if they don’t give their time greet or acknowledge the player’s present outside of the dialogue box? And believe me, the dialogue box are uninspiring and worthless.

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Posted by: Meriem.3504

Meriem.3504

These two have potential for improvement unlike Scarlet. If they sit down and really work out the flaws with these two, deepen their personality, make them a little less cheesy etc. I think they really good work out well.

Scarlet needs to go into the trash bin, there is no saving grace unless the Power Puff Girls wish to use her as a villian. Even then, Mojojojojo is more menacing.