Good work on great content

Good work on great content

in The Nightmare Within

Posted by: Writetyper.1985

Writetyper.1985

I normally bore myself to tears with GW2 PvE, but this is actually really enjoyable. 90% of the forums alight with people complaining whenever something remotely hard drops, so I thought I’d add my vote of support for more stuff like this and give people an opportunity to do the same.

Constructive stuff to bring forward to future patches:

  • Challenging! One reason I find myself falling asleep in the rest of GW2 is because it’s horrifically easy. This is pretty hard.
  • Looks great. The interior of the tower has a design that I really like (Although what you did to Kessex isn’t so nice.) Just get a load of this: http://i.imgur.com/wFcWtGy.jpg
  • Good atmosphere. I don’t know how to explain this one and it might seem kind of cheesy but I really feel because of all the events and the flow of people that we’re fighting our way up the tower. I can also get a good sense of progress from the height and seeing where I’ve come from, too. Nice.
  • Not locked in to any amount of people, can come and go – I started this solo, found one of my friends at level 3 and started running through with her, then went back to help some other friends through. The game being flexible like that is pretty neat. You could also find some new bros while fighting your way up, which is neat.
  • Good mechanics – stuff like level 3, nothing too groundbreakingly original but still keeps it fresh.
  • Huge – it’s pretty big, kept me going for a while.
  • Achievements aren’t grindy rediculous stuff like KILL 25 CHAMPS
  • Rewards are cool, love the gas mask
  • No way for people to farm kitten and ruin the experience for everyone else that I’ve seen… yet…

Like really, coming from someone with a background in game design this is the most polished living story stuff I’ve seen yet. Gives me a real vibe of old and golden games. Not perfect though, some cons:

  • The story… I’m sure you’ve seen several other threads on this so I’ll leave you with http://i.imgur.com/nkzx49X.png , accurately sums up why I and several others hate the “writing” surrounding scarlet. This is for another thread though
  • Could be more explorable. Something can have direction/flow and still have multiple paths/methods to take something down.
  • Could be more challenging, perhaps meshing in with the above suggestion and have more difficult paths for better reward, etc while still maintaining the easy, long option for new/challenged players.
Mortryde/Cold/Thugmentalist Bara
really bad engineer

(edited by Writetyper.1985)

Good work on great content

in The Nightmare Within

Posted by: Zelu.1692

Zelu.1692

Indeed, the mix of open-world and instances is quite well done; and the sense of fighting your way through with others and going up through challenges is really nice. And unlocking the levels through the robots, so you do not need to do everything in one sitting is also very friendly (though I did all in one sitting cause it was so much fun).

From the perspective of the game mechanics, the rewards, and the way the achievements are handled I would agree that this is quite a success and a really strong LS update.

Too bad the Scarlet story progresses at the speed of a snail stuck in molasses.

Zel

Zel Silverleaf – 80 Guardian
Zelyahine – 80 Ranger
Victory is Life Eternal [VILE] – Desolation