Inside the Tower: Game Mechanics Feedback
I’ve adventured inside the Tower of Nightmares a bunch of times so far, and have observed ALL of what Peregrine is talking about. I am a year+ veteran of GW2 and absolutely love the game, so it’s odd for me to complain about some portion of its content…but the Tower does really seem to encourage griefing the way it’s currently designed, and I too doubt that was its intent.
I also think it’s entirely possible that the developers are listening to a highly vocal but small minority of players who keep requesting highly difficult PvE content…when I believe what the silent majority wants is simply more of the story (which doesn’t have to be insanely difficult, just engaging as most of the GW2 material is). Don’t get me wrong, I completely respect how responsive the GW2 staff is to its players — more than any other MMO I have played! — but I just hope there’s a way for them to eventually find out what the majority wants rather than just the people who shout the loudest.
(another Paragon City Refugee myself)
I don’t know why you are saying so but yesterday, my brother and I along side with another Hunter just went through a level without too much difficulty. I agree that it’s hard to do it solo but it’s manageable in small group of 2-3 people.
I play frequently w/ Peregrine, and I have to say, he nailed this.
Two occasions jump to mind on this issue. Once, four of us were sitting next to one of the instance doors while everyone got coffee/soda. We were way up on one of the walkways, totally away from the action.
I got back and moved next to the door, and then watched as a player ran up the walkway. By the time he hit the interaction NPC he was dragging four vets and two elites. He ran past us and jumped off the walkway, and the mobs turned around and started clobbering my three friends. I activated the doorway, and managed to pull in one of them, as the other two were still AFK. Needless to say my other two buds were toast.
On another occasion we were on the second or third lvl working one of the events as a team. We were peeking around corners, taking on small groups and generally stomping mobs.
We had just taken on 2-3 vets, and all of a sudden, two players run past us, and drag a mob zerg on top of us before we knew was happening. We got hit w/ 10 to 15 mobs, a mix of vets and elites as the other two players kited away. Yep, you guessed it, TEAM WIPE. And then we watched as four other solo players ran past us as we popped revive orbs trying to keep our progress.
I like the tower, it’s a good challenge. But the “leashes” on the mobs are WAY too long. That first guy must have brought every single mob from the bottom of the ramp up to where the instance was. This is the first time in GW2 that I’ve experienced mobs losing their aggro so far from their “start point” and then turning around and engaging players that are handily right there. Needs fixing, Ayup.