An observation regarding the tower and complaints about its difficulty: people are still REALLY bad at the basics of the game and don’t seem to pay much attention to what’s going on around them. The tower is really good at exposing those two issues and punishing offenders accordingly.
I have run bottom to top numerous times in a desperate – and so far futile – bid to get the apparently mythical “green key” (notably even getting multiple keys on level two of only the blue and pink varieties…) and I’ve seen a couple of things over and over and over since the start of this event.
1. People pay no attention to the mines or the rings they create. Repeatedly I’ve seen groups run through the first and third floor mine fields with large numbers of individuals making absolutely no attempt to roll out of the blasts. I even see people who were downed by those blasts later run right next to mines and trigger them even when they could easily run wide around them
2. People repeatedly get hit with the warlock’s Life Blast volley because in Champ fights they just focus fire and ignore everything else. They stand there and watch it coming and don’t even blink, then wonder why they go down as if they just magically lost all their health with no warning
3. Not only do people frequently not bother to try and break cocoons, when cocooned themselves, they often just stand there waiting for others to break them out. Since the damage done by hitting 1 when cocooned is considerable, it makes it very difficult for everyone else to break people out if they don’t participate in the process themselves
4. People STILL, even after Southsun, pay absolutely no attention to stacking confuse and just continue to slap away at buttons even as they do thousands of points of damage to themselves in the process
5. People don’t understand how revives workittenep seeing people stopping an attack on an enemy with low HP that would rez a downed player on death to manually rez the person, even standing in AoE rings to do it so that they then go down as well. Obviously this is somewhat short-circuited by the annoying PvP-kill that was introduced for certain enemies, but many enemies in the tower don’t require that and killing them would still be a superior option to stopping an assault to rez a downed player
6. People will just mindlessly follow a blue hat no matter what even though that means nothing more than that they spent a hefty chunk of gold. On my last run we were running with a Commander who had absolutely NO idea where he was going and people kept following him anyway. I finally gave up and started running ahead to pop champ events so people would follow the map waypoints instead
I agree that there are some design issues with the tower. Notably the problem of having a large group that just runs through an area creating spawns they don’t kill that makes it extremely hard for a smaller group that follows behind to get through. However, it’s sort of hard for me to take complaints about difficulty seriously when I continually see a considerable chunk of the player base simply not exploiting basic controls available to them or applying a basic level of critical thought to their surroundings.
Part of what makes a game a game is that you are given a set of rules by which you operate in order to achieve some goal or best some opponent. If you’re not going to use those tools given to you, you can’t really complain that it’s too hard because you haven’t really tried to play it in the first place.