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Posted by: Samuli.7852

Samuli.7852

Q:

In the concept art picture in the release page for The Nightmares Within you can see old enemies like First Mate Horrik, Molten Firestorm, Molten Berserker and Mai Trinn.
Are we going to face them in the tower?

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Posted by: Electro.4173

Electro.4173

A:

I wouldn’t be surprised.

A hallucinogenic poison is a perfect way to force rebattles of old enemies without causing any lore oddities.

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Posted by: Samuli.7852

Samuli.7852

I didn’t even come to think of that! You’re probably right, it’s unlikely for them to physically be there.

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Posted by: ghost.3208

ghost.3208

I love Mai Trin and her fight, would be great if this bosses come back, some of my friends wanted to see the previous fights ^^

Gliradda – The Lil Death – Too Drunk to Aim
Guerreros de la Ultima Alianza [GDUA]
#TeamKiel #TeamPrecipice

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Posted by: Lpfan.3578

Lpfan.3578

I wouldn’t be surprised.

A hallucinogenic poison is a perfect way to force rebattles of old enemies without causing any lore oddities.

That sounds pretty awesome! As long as it wouldn’t be too dark/wavy the whole time from hallucinogenic effects… that could get annoying.

It would be great to see some old enemies again, since temporary content stole them away from us! It would be great to see ones that we have missed from not playing (for whatever reasons) at the time they were around. This and/or fractals would be the two places it makes sense.

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Posted by: Fallout.1798

Fallout.1798

I wouldn’t be surprised.

A hallucinogenic poison is a perfect way to force rebattles of old enemies without causing any lore oddities.

…This…would…be…awesome!!!! I can totally see this happening!

Stormbluff Isle
[AoD]- Commander Vars Wolf

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Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

I wouldn’t be surprised.

A hallucinogenic poison is a perfect way to force rebattles of old enemies without causing any lore oddities.

Really good shout on that one.

Im guessing thats what the supposed surprises in each room will be about.

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Posted by: Zaxares.5419

Zaxares.5419

That’s a really neat idea. I agree that it’s a great way to allow randomised bosses within the dungeon that also let players face old enemies again. (Think the obligatory “fight all the robot masters again” level in Megaman games.)

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Posted by: Suserihime.1506

Suserihime.1506

im not a fan of boss rushes. unless your a ranger, guard, or warrior soloing champs doesn’t sound like fun. (implied that the tower might be instanced rather than open world content)

that isnt to say other classes cant solo champs, just some are better at it than others.

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Posted by: PopeUrban.2578

PopeUrban.2578

Linked account?

The final boss is randomly selected from the party’s GW1 characters. Doppleganger on steroids.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: RyuDragnier.9476

RyuDragnier.9476

If we can fight old enemies in there, and this becomes permanent, then my body is ready to hit the floor for old time’s sake!

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald