The reward for nightmare LS is a key

The reward for nightmare LS is a key

in The Nightmare Within

Posted by: Ethan Mccloud.3218

Ethan Mccloud.3218

One of the achiev’s is to open the chest five times an the reward for finishing the Nightmare LS is a key. I just don’t know what to say to any of that. Troll on anet .

Gwen
Tarnish Coast Defender
Proud Member OF “TSF” The Shining Force.

The reward for nightmare LS is a key

in The Nightmare Within

Posted by: Ayrilana.1396

Ayrilana.1396

No. It just means plan accordingly. I used the key to finish that achievement. The chest also coincidentally happens to have loot.

The reward for nightmare LS is a key

in The Nightmare Within

Posted by: Ceallach.8740

Ceallach.8740

I finished the meta without that one.

The reward for nightmare LS is a key

in The Nightmare Within

Posted by: Chaotic Storm.2815

Chaotic Storm.2815

would it have made you feel better if the key had been the prize at the end of the story and had that injector as the meta? one way or the other we got a kitten sweet back piece so I’m not gonna complain.

#ELEtism

(edited by Chaotic Storm.2815)

The reward for nightmare LS is a key

in The Nightmare Within

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

I got the Toxic Spore back piece from that final key for completing the meta. So yeah, not complaining xD. But yeah, you got the injector back piece for completing the story, so it works out pretty well.

The reward for nightmare LS is a key

in The Nightmare Within

Posted by: Zomaarwat.3912

Zomaarwat.3912

I dont get it. Whats the problem?

Over a year and the forum search is still broken = /

The reward for nightmare LS is a key

in The Nightmare Within

Posted by: Leablo.2651

Leablo.2651

I understand the nature of the complaint, that the end reward for doing this content is essentially trivialized, but offer another perspective. One of the problems with the LS has been the soulcrushing grind required to stay up with one-time rewards, while at the same time many of those rewards have been less than fulfilling when it represented hours of unwanted work. Such as, for example, the plethora of one-time use back slot skins that actually do little other than take up an inventory slot for safekeeping. (How many backs does Anet think we have?) In this and the last (fractal) update, the meta end reward was not unique, it was just extra loot that you would normally get from additional grinding, but represented a more meaningful reward in the sense that you get things like ascended crafting materials that are actually useful. I personally see this as a good change, allowing players to keep up with the living story without requiring them to participate in the endless biweekly grind that this game had become since the LS started. Those who actually enjoy or are willing to go to the extra lengths of completing the meta will still get extra rewards for the effort, and those who’d rather skip the extended grind can respectfully decline and not miss the critical events and one-time novelty rewards of the LS. It’s a reasonable hedge against player disengagement. People have been burning out and leaving the game over the LS and this reward structure sets the bar closer to where it should be, where players don’t feel that they have to constantly log in on a tight schedule like a second job or be threatened with missing out on one-time events.