Too Toxic for begginers?

Too Toxic for begginers?

in The Nightmare Within

Posted by: Shadey Dancer.2907

Shadey Dancer.2907

Not sure what you guys think, but can’t help feeling that the toxic events in starter zones are a bit overpowering for beginners, case in point the vets patrolling. If it is meant to send a message that the Toxic alliance is dangerous, from that perspective it works—but a bit too well. After all, a beginners zone is supposed to be the honeymoon period, not thrown into a cold ice bath.

Too Toxic for begginers?

in The Nightmare Within

Posted by: No Walking.6349

No Walking.6349

It’s comments like these which lead MMOs to being total faceroll fests that require no skill and all grind.

Hard content is a good thing in games people……I promise.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Peetee.9406

Peetee.9406

No, it’s not.

If you want hard content, make your own. Take off some gear, run a sub-optimal build, play a class that isn’t a warrior or guardian.

When you barrage an inexperienced player with difficult content, you’re just going to make him quit. Look at how many people refuse to dungeons and temples, that’s a difficulty issue.

Kayku
[CDS] Caedas
Sanctum of Rall

Too Toxic for begginers?

in The Nightmare Within

Posted by: XacTactX.6709

XacTactX.6709

The toxic events are group events, they should be done with at least one friend, preferably get a group of 5 and it should be manageable. Even with a fully geared 80 you have to be careful and not agro more than one vet at a time because they hit quite hard. I don’t blame you for having trouble soloing it. The giant map marker doesn’t help the situation.

Anet likely didn’t want to remove the armor stats entirely because…well,
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Mercypsy.9602

Mercypsy.9602

I agree with OP. I too am a bit worried about placing living story content in such low level areas. I understand that it’s nice for people with alts, but having leveled with someone who is completely new to the game I see that the LS content (especially the harder stuff) is just a confusing and unwelcome hindrance to map exploration and getting to know the game. Hard content is good for people with high skill level, but it should be optional and something to seek out when you feel ready. It’s not really something that should dominate a low level map (although there may be story/lore reasons to do it anyway).

IMO a lot of people have forgotten the period when they themselves were new to the game (or even to gaming in general), and want all aspects of the game tailored to their current skill level. There are players of different skill level in the game, and they all need to have content available to them for the community to not become toxic.

Too Toxic for begginers?

in The Nightmare Within

Posted by: aspirine.6852

aspirine.6852

It’s comments like these which lead MMOs to being total faceroll fests that require no skill and all grind.

Hard content is a good thing in games people……I promise.

Hard content is what made players stop gw1 in the first year. But that was about 75% in the game not in the first levels.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Vayne.8563

Vayne.8563

The toxic events are relatively easy to avoid…you try it once, you see its too hard, and you stay away from them. It’s not like the big orange circle doesn’t tell you they’re there.

There are more high level characters in low level zones now than low level characters.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Morrigan.2809

Morrigan.2809

I agree with OP- they are fine for me but I have a friend who just started playing
- she is having a hard time already adapting to how GW2 plays and how the combat works-
throw the toxic events into the mix and she is really having a hard time

I felt really bad for her doing hearts in Kessex it was not fun for her at all.

When a player starts the game it should be fun and beautiful-as someone said the starter zones are kind of like a honeymoon- not a nightmare of trying to learn how to play while you are repeatedly killed by toxics.

As for big orange circle tells you to stay away- sorry Vayne- the big orange circle trains you from the beginning that an event is up, you should learn to run towards it.
As it is now my poor friend runs away when she sees events, anything that says group in front.
then today fire ele spawned right on top of her… -_-

Gunnar’s Hold

Too Toxic for begginers?

in The Nightmare Within

Posted by: Astral Projections.7320

Astral Projections.7320

@Morrigan
If I was level appropriate to Kessex hills, I wouldn’t even go in there now. Way to many red mobs there now, too many that are too strong, too many elites. Too many that bring more to them if you manage to down them. For low level people, it’s like being in Orr before they nerfed it.

If I were your friend Morrigan, I would pass up Kessex right now and do another zone of the same level. Wait till the Living Story has moved out of that area. Then try it when it’s normal difficulty again.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Morrigan.2809

Morrigan.2809

@Morrigan
If I was level appropriate to Kessex hills, I wouldn’t even go in there now. Way to many red mobs there now, too many that are too strong, too many elites. Too many that bring more to them if you manage to down them. For low level people, it’s like being in Orr before they nerfed it.

If I were your friend Morrigan, I would pass up Kessex right now and do another zone of the same level. Wait till the Living Story has moved out of that area. Then try it when it’s normal difficulty again.

Yes never mind the champs- she was level 15 when she went in there.
Naturally she wandered in right by Fort Salma- I remember doing that on my first character and was eaten by the first critter I came across- but at least it was a normal critter :0

Luckily she managed to complete Kessex with my help- I basically took one of my higher level characters I was leveling and protected her.

She has moved on to Gendarren now- but of course they are there too- and in Queensdale, Caledon, Brisban…

Gunnar’s Hold

Too Toxic for begginers?

in The Nightmare Within

Posted by: Meglobob.8620

Meglobob.8620

It’s comments like these which lead MMOs to being total faceroll fests that require no skill and all grind.

Hard content is a good thing in games people……I promise.

Hard content is good…

But not at the beginning…its very unfair on new players and can put them off the game. The starting zones should be very easy to easy, to allow newcomers to find there feet…

Too Toxic for begginers?

in The Nightmare Within

Posted by: Sandpit.3467

Sandpit.3467

There are plenty of zones to add this content to. I would support reserving the 5 starter zones for starters only and not have these end-game events in. You can also remove all the champs from Queensdale too, or at least triple their respawn time.

Too Toxic for begginers?

in The Nightmare Within

Posted by: tinymurder.5791

tinymurder.5791

The toxic events are relatively easy to avoid…you try it once, you see its too hard, and you stay away from them. It’s not like the big orange circle doesn’t tell you they’re there.

There are more high level characters in low level zones now than low level characters.

Yes, they’re easy enough to avoid. However, when you’re new you have a tendency to want to explore everything. Add to that the fact that the map shows this big orange circle that usually indicates a fun quest area or group event, and you wind up charging over there. Which leads to a quick death. So, you move back in cautiously and get dead anyway. Maybe try to approach stealthily and get dead anyway. I have a couple of geared 80s and still get my kitten handed to me by starting zone Toxic offshoots sometimes. Imagine how offputting that can be for a brand new player with no gear to speak of.

As far as there being more 80s in the starting zones, that isn’t true all the time or in every zone. I’m on Sanctum of Rall, which is one of the more populous servers, and I saw very few people in Caledon Forest & Metrica Province. I saw a fair number running the champ train in Queensdale(15-25), but only 1 or 2 would swing by to help with the offshoots.

In my opinion, this is not appropriate to starting zones, at all. These players are the future of GW2. If they get stomped by something in an area that is basically a tutorial zone, what does that teach them?

Too Toxic for begginers?

in The Nightmare Within

Posted by: Scrambles.2604

Scrambles.2604

No, it’s not.

If you want hard content, make your own. Take off some gear, run a sub-optimal build, play a class that isn’t a warrior or guardian.

When you barrage an inexperienced player with difficult content, you’re just going to make him quit. Look at how many people refuse to dungeons and temples, that’s a difficulty issue.

i hope you don’t honestly think this is a good suggestion.

“oh the content is too easy for you? Have you ever thought about tying your hand behind you back? Playing with your eyes closed? Unplugging your keyboard? Surely that will be fun wont it?”

Obviously i’m exaggerating, but putting it on the player to artificially increase the difficulty is a terrible suggestion. What’s the point of working hard for good gear to then just take it off so i can enjoy content?

Too Toxic for begginers?

in The Nightmare Within

Posted by: Morrigan.2809

Morrigan.2809

No, it’s not.

If you want hard content, make your own. Take off some gear, run a sub-optimal build, play a class that isn’t a warrior or guardian.

When you barrage an inexperienced player with difficult content, you’re just going to make him quit. Look at how many people refuse to dungeons and temples, that’s a difficulty issue.

i hope you don’t honestly think this is a good suggestion.

“oh the content is too easy for you? Have you ever thought about tying your hand behind you back? Playing with your eyes closed? Unplugging your keyboard? Surely that will be fun wont it?”

Obviously i’m exaggerating, but putting it on the player to artificially increase the difficulty is a terrible suggestion. What’s the point of working hard for good gear to then just take it off so i can enjoy content?

The point is hard content shouldn’t be in starter zones- hard content by itself is fine- I love hard content- new players are still learning the game it is not fair to them

Gunnar’s Hold

Too Toxic for begginers?

in The Nightmare Within

Posted by: Scrambles.2604

Scrambles.2604

No, it’s not.

If you want hard content, make your own. Take off some gear, run a sub-optimal build, play a class that isn’t a warrior or guardian.

When you barrage an inexperienced player with difficult content, you’re just going to make him quit. Look at how many people refuse to dungeons and temples, that’s a difficulty issue.

i hope you don’t honestly think this is a good suggestion.

“oh the content is too easy for you? Have you ever thought about tying your hand behind you back? Playing with your eyes closed? Unplugging your keyboard? Surely that will be fun wont it?”

Obviously i’m exaggerating, but putting it on the player to artificially increase the difficulty is a terrible suggestion. What’s the point of working hard for good gear to then just take it off so i can enjoy content?

The point is hard content shouldn’t be in starter zones- hard content by itself is fine- I love hard content- new players are still learning the game it is not fair to them

Yeah that’s fine. But putting the responsibility on the player to artificially lower the handicap is not fun and a terrible suggestion.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Peetee.9406

Peetee.9406

No, it’s not.

If you want hard content, make your own. Take off some gear, run a sub-optimal build, play a class that isn’t a warrior or guardian.

When you barrage an inexperienced player with difficult content, you’re just going to make him quit. Look at how many people refuse to dungeons and temples, that’s a difficulty issue.

i hope you don’t honestly think this is a good suggestion.

“oh the content is too easy for you? Have you ever thought about tying your hand behind you back? Playing with your eyes closed? Unplugging your keyboard? Surely that will be fun wont it?”

Obviously i’m exaggerating, but putting it on the player to artificially increase the difficulty is a terrible suggestion. What’s the point of working hard for good gear to then just take it off so i can enjoy content?

I’m sorry, my response came out a bit more crude than I had intended. A little angered with the poster above me who believes it’s okay to subject an inexperienced player to content tuned for a fully ascended, max level player.

The point I was trying to make is that it would be better for a max level player to undress to get a challenge in a lower level zone than to force a new player to deal with content scaled to end game. My mistake.

Kayku
[CDS] Caedas
Sanctum of Rall

Too Toxic for begginers?

in The Nightmare Within

Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Yes. For a max player to tell an appropriate level new player to “suck it up, it’s supposed to be hard” they should self-handicap.

Level 20-25 green gear. No elites. Respec traits to a max a level 25 would have. Cut slot skills to what a 25 would have. Then tell them to “suck it up” from the correct perspective.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

Too Toxic for begginers?

in The Nightmare Within

Posted by: MrDmajor.7084

MrDmajor.7084

I always wondered why they would slap content like that right on top of a starter area, and how lower level people were feeling about that. I can say I’ve probably died there more than I’ve died in any area in a long time and I’m full exotic with sprinkles of ascended stuff.

ArenaNet does NOT play Guild Wars 2. This can’t be.

(edited by MrDmajor.7084)

Too Toxic for begginers?

in The Nightmare Within

Posted by: Pornstar.7410

Pornstar.7410

Hi,

I am new to GW2 and just would like to give some feedback from new players perspective.

Playing as Mesmer( lvl 29), orange events are the ones which I always stay away from if there’s noone around ( in 95% cases on Gunnar’s Hold there’s not). I wish I could do them. I dont know any people, as my friends play other MMO’s and I always enjoyed solo leveling in MMO’s , leaving partying for end-game.

The game is fun, the world to explore seems huge, but very hard group events and super fast respawn timers sometimes make me want to quit. I literally stopped venturing into the caves . Meeting veteran mob= death from ads( not the boss thingy itself) respawning around all the time and nowhere to run.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Paul.4081

Paul.4081

It must be confusing to new players if anything, they’re probably doing fine with the game then see an event and think “Oh goody, some xp etc.” only to get flattened in seconds.

I passed such a poor soul just as they got downed and couldn’t even res them (on a level 80 Necro) because of the amount of hallucinations that kept pummeling me while I tried.

Too Toxic for begginers?

in The Nightmare Within

Posted by: mrauls.6519

mrauls.6519

Keep the hard content

Mes (Guardian)
I make PvP & WvW videos

Too Toxic for begginers?

in The Nightmare Within

Posted by: Kiayin.3427

Kiayin.3427

I really don’t get it. I remember receiving my first gameboy and playstation games when I was 6 and dying over and over and over and over again. (I was playing Zelda.Those games told you nothing.) I picked myself up, thought of a way to beat what was beating me or avoid it. Why is that such a huge issue today?
Yes, those events are way too hard for a solo roamer. It’s written on the UI! They are group events. As long as you have a few people with you, you can even do those events in Queensdale in level 1 white gear on a cloth class.
Now, if they were SAB Tribulation mode kind of hard, that would be a serious issue, I completely agree! But they’re perfectly manageable as long as you go there with the required amount of people.
This game is extremely lenient and you can die as many times as you want until you figure things out. Dying in games is part of the learning process. ><

Too Toxic for begginers?

in The Nightmare Within

Posted by: Astral Projections.7320

Astral Projections.7320

Hi,

I am new to GW2 and just would like to give some feedback from new players perspective.

Playing as Mesmer( lvl 29), orange events are the ones which I always stay away from if there’s noone around ( in 95% cases on Gunnar’s Hold there’s not). I wish I could do them. I dont know any people, as my friends play other MMO’s and I always enjoyed solo leveling in MMO’s , leaving partying for end-game.

The game is fun, the world to explore seems huge, but very hard group events and super fast respawn timers sometimes make me want to quit. I literally stopped venturing into the caves . Meeting veteran mob= death from ads( not the boss thingy itself) respawning around all the time and nowhere to run.

When ANet says group event, they mean it. It’s not so much that the boss and the surrounding mobs are so very hard, it’s the respawn rate that makes it difficult. You can work your way to the boss and by the time you have gotten his health down some, all his friends are back and it’s easy to get overwhelmed.

The fast respawn rate in group events and general mobs in PvE is an ongoing thing since launch.

It does get easier as you level up, get better armor and get your traits. By the time you are level 80 and fully geared, vets and the surrounding mobs aren’t that hard, even downleveled. You can generally kill them fast enough that the respawn time isn’t that big an issue.

Too Toxic for begginers?

in The Nightmare Within

Posted by: zenleto.6179

zenleto.6179

@Morrigan
If I was level appropriate to Kessex hills, I wouldn’t even go in there now. Way to many red mobs there now, too many that are too strong, too many elites. Too many that bring more to them if you manage to down them. For low level people, it’s like being in Orr before they nerfed it.

If I were your friend Morrigan, I would pass up Kessex right now and do another zone of the same level. Wait till the Living Story has moved out of that area. Then try it when it’s normal difficulty again.

Yes never mind the champs- she was level 15 when she went in there.
Naturally she wandered in right by Fort Salma- I remember doing that on my first character and was eaten by the first critter I came across- but at least it was a normal critter :0

Luckily she managed to complete Kessex with my help- I basically took one of my higher level characters I was leveling and protected her.

She has moved on to Gendarren now- but of course they are there too- and in Queensdale, Caledon, Brisban…

Direct your friend to the snow. Too cold for Scarlet (for now)

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

Too Toxic for begginers?

in The Nightmare Within

Posted by: Finaldeath.1059

Finaldeath.1059

Yes, those events are way too hard for a solo roamer. It’s written on the UI! They are group events.

Most people are aware they are group events, the issue is that each one takes up a huge amount of space. They are everywhere and cut off a pretty big chunk of content for new players. Events like these don’t belong in starter zones, specially if they pop up as frequent as they do and take up as much space as they do.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Kiayin.3427

Kiayin.3427

Yes, those events are way too hard for a solo roamer. It’s written on the UI! They are group events.

Most people are aware they are group events, the issue is that each one takes up a huge amount of space. They are everywhere and cut off a pretty big chunk of content for new players. Events like these don’t belong in starter zones, specially if they pop up as frequent as they do and take up as much space as they do.

Kessex Hills – I believe they thought there would be enough level 80s in this map since it was the LS zone of the month. It didn’t turn out all that well.

But Queensdale, Gendarran Fields and the other maps? The events are all in out of reach, emptyish areas, which is one of the things I really appreciated about this whole LS since I have a bunch of alts of all levels. There are no POIs, no vistas, no hearts near any of them (that I saw, there could be exceptions of course).

Too Toxic for begginers?

in The Nightmare Within

Posted by: coglin.1867

coglin.1867

Hard content is good…

But not at the beginning…its very unfair on new players and can put them off the game. The starting zones should be very easy to easy, to allow newcomers to find there feet…

I fail to see how a challenge is unfair.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Too Toxic for begginers?

in The Nightmare Within

Posted by: Darthaemos.6370

Darthaemos.6370

Every one who says that beginners and lower level players can’t handle a challenge are merely patronizing and looking down on them. Just because they are new doesn’t mean they are unskilled, unable to learn, or likely to give up easily.

There might be some that would give up after their first encounter with a vet or two. Good. Let them quit. Why coddle such people? Do you really want these whiners and quitters in your dungeon pugs at 80?

Birgitte / Graendhal / Aveandha
Death and Taxes [DnT] | http://www.dtguilds.com/

Too Toxic for begginers?

in The Nightmare Within

Posted by: Exxcalibur.6203

Exxcalibur.6203

Anet’s plan is clearly working, just look at player numbers….

…o wait.

Then look at the other massive mmo in the game; WoW is accessible to all sorts and has over 7 millions subscribers. The ‘top of the range’ tougher player is the minority.

My wife gave up here after a few days. Alas. Dungeons would’ve killed her anyway…

But is that a recipe for success?

I don’t think so, but time will tell.

“Skritt, I’m hit!"

Too Toxic for begginers?

in The Nightmare Within

Posted by: Stalima.5490

Stalima.5490

it beats things being static tho… gets more interesting when you suddenly learn… “dont mess with those guys”

Too Toxic for begginers?

in The Nightmare Within

Posted by: nethykins.7986

nethykins.7986

The toxic events are relatively easy to avoid…you try it once, you see its too hard, and you stay away from them. It’s not like the big orange circle doesn’t tell you they’re there.

There are more high level characters in low level zones now than low level characters.

Just wondering…Do you think this is something that will stop people from doing any LS stuff?
If they start with the notion that something’s too hard in a starter zone, will that notion not continue down the line?

But yeah, I agree, you can avoid it at the risk of never doing the LS content.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Phy.2913

Phy.2913

You can complete Kessex just fine, and if you somehow find it too hard, go to one of the other zones.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Paul.4081

Paul.4081

You can complete Kessex just fine, and if you somehow find it too hard, go to one of the other zones.

I’m having trouble even staying there long enough to complete a heart quest on alt’s because it looks like Orr’s ugly sister now. Compared to how it used to look it’s like a depressing deterant of drabness.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Kain Francois.4328

Kain Francois.4328

Look at how many people refuse… temples, that’s a difficulty issue.

No, that’s a segregation issue.

5 people across 10 servers try and fail to do temples because their numbers are too low. Combine them all into one server, and that’s 50 people right then who want to do a temple.

Too Toxic for begginers?

in The Nightmare Within

Posted by: atheria.2837

atheria.2837

The toxic events are group events, they should be done with at least one friend, preferably get a group of 5 and it should be manageable. Even with a fully geared 80 you have to be careful and not agro more than one vet at a time because they hit quite hard. I don’t blame you for having trouble soloing it. The giant map marker doesn’t help the situation.

The vast majority of players don’t have anyone else to play with. Guildies don’t want to go to ‘Starting’ areas and most who are in those areas aren’t used to doing group events yet.

There are many reasons why toxic events should not be near very new players – cash being yet another reason – rezzing without money can’t be done – I’ve been there.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Too Toxic for begginers?

in The Nightmare Within

Posted by: Ceallach.8740

Ceallach.8740

I dunno, by the time I got my characters to Kessex there was a decent amount of play time and experience already had.

I had one character who just reached Kessex through her PS when this LS started and one who I sent there to go do LS stuff – both were under-geared because I’m not buying armour and stuff to keep up-to-level on a lv. ~20-25 character.

Now, I have some “experience” to be able to play these characters since I’ve already played others for a good number of hours so I don’t know how biased I am (in that, I can keep these characters alive maybe easier than someone who is playing their first lv. 20 character) – but I didn’t have all that much trouble. It didn’t feel like “hard content” – just cluttered and more chaotic compared to levelling on a “normal” map at those levels.

I can see how the Toxic mobs clutter up the zone and make it annoying – but I don’t really know what the “right” answer is. I like that the world is at least this mutable and alive – it’s cool, I like it. Maybe have a Gate to a similarly-leveled area that people who are truly levelling can use to get somewhere free of the clutter ? They could call it an “evacuation” gate to fit in with immersion and lore. I don’t want to say, “just go to another area” – but this way they could and it wouldn’t be too difficult and they wouldn’t have to take a roundabout way and run across potentially whole other irrelevant maps to get to them.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Ayrias.6897

Ayrias.6897

Ok I’m confused, I cant say the toxic events in the low level zones are all that horrid My little hunter running around in the gear you get for doing the hearts was able to kill stuff just fine. It took awhile to kite them down but still not impossible. If any thing it was good practice on how to dodge stuff.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Madora.9340

Madora.9340

The only thing I have a problem with is how ‘hard’ these mobs are. Yes, I put hard in quotes. The mobs themselves aren’t that difficult, the only thing that bothers me is how much CC they have. To an experienced player, you won’t have it as hard because you know about condition removal, stun breakers, etc. A new player wouldn’t have much of an idea at that point to use skills like that, nor would they have the points to invest into skills that will keep them alive. Just something to consider.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Draknar.5748

Draknar.5748

Rule of thumb: If it says [Group Event], avoid it if you aren’t confident in your abilities. Those that want a challenge can always attempt to solo the group events, if you are a normal, casual player then just ignore anything that is a group event unless others are in your immediate vicinity. The majority of events are luckily not group events.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Too Toxic for begginers?

in The Nightmare Within

Posted by: DrLizardo.9251

DrLizardo.9251

I’m a completely new player to gw2. Mesmer that finished up Queensdale at level 15.

Experienced with lots of different games though. The special events in Queensdale
level appropriate, were fantastic. Dangerous, and far removed from other very
accessible “heart” events. Lots of fun as a fragile mesmer (no sarcasm at all there,
it really felt perilous, and fun).

I’m so new, I didn’t even realize what I got out of that. I did finish up the area
at level 15, so probably some exp. Then when I finally looked in my inventory
and figured out what I was supposed to open, I found a couple of mesmer
appropriate green weapons that greatly eased my first encounters in
the next area.

Yes, it was difficult. But I’ve noticed that people in the area really will
go to an event to help out. I suspect that is due to the difficulty and
rewards. Plus if no one is around, it’s easy to avoid once you’ve been
smashed, or you can solo the periphery. That was very beneficial as
a means to work on improving my mesmer attack and defense
tactics.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Sir Morgan Malory.2069

Sir Morgan Malory.2069

While at the same time the tower was a complete faceroll for veterans of the game.

Too Toxic for begginers?

in The Nightmare Within

Posted by: Highwayman.8752

Highwayman.8752

As unexperienced player starting an engineer…this region was downright unpleasant, not so difficult, but unpleasant. With one or two champions, two toxic offshoots and the catapult the area between viath shore and the greatcamp is a complete annoyance to explore.