Tower Favors Defensive Builds, Thanks!

Tower Favors Defensive Builds, Thanks!

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Posted by: titanlectro.5029

titanlectro.5029

I simply hate running full zerk, for me that is not fun at all. (Except for kill shotting noobs in WvW.)

I run a hybrid DPS/Tank staff ele build. In normal PvE content, my defensive skills/traits/stats would be considered a problem, sacrificing DPS for no reason. However in the tower, my build is awesome. I still do enough damage to kill everything, and I have enough heals, condition cleanses, stability, and invulnerability to survive.

You have my thanks, Anet! This is the first PvE combat in months that I have enjoyed.

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

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Posted by: BlackDevil.9268

BlackDevil.9268

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

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Posted by: Bratpirat.6137

Bratpirat.6137

I did everything with my berserker warrior in my normal dungeonspec in firsttry without dying, but running through the tower with a more tanky spec is obviously more convenient.

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

What do you expect anyway in tower filled of mobs? To kill them all alone? To run in empty space? Stick with zerg or party and feel perfectly fine. Or just dodge and run thru, it’s can be kitten only 3rd floor but there’s always someone else.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: VOLKON.1290

VOLKON.1290

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

#TeamJadeQuarry

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Posted by: Niko Stark.8932

Niko Stark.8932

1) You chose to be full zerk despite knowing the disadvantages glass cannons have in certain PVE settings so don’t complain.

2) There are people out there running with Zerk gears — my Elementalist for example has 70% Zerk gear — who are able to solo chambers and run through the tower just fine. It’s all about using your advantages to get through instead of trying to take a stroll in the park.

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Posted by: KumaTazZ.8054

KumaTazZ.8054

Full zerker staff ele with ether renewal, frost bow, arcane wave, glyph of storms, Fiery Great Sword can solo without problem too.

I use conner to clump up range and melee mob and cast Glyph of Storms(Earth) = 10 sec AoE blind then kill them.

Fiery Great Sword can run pass everything easy.

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Posted by: BlackDevil.9268

BlackDevil.9268

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

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Posted by: VOLKON.1290

VOLKON.1290

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

The whole game? No, no it isn’t. As a matter of fact, berserker groups are the largest suppliers of income in WvW. Bags galore and they shatter like phantasms on a sunny winters day. Now, perhaps a lot of the simpler areas in PvE are fine with the disillusioned zerker crowd, but it’s time they took off the training wheels and learned to actually use the rest of the skill bar, gear options and trait options that are in the game for a reason.

#TeamJadeQuarry

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Posted by: Electro.4173

Electro.4173

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

The game as a whole FAVORS ‘zerkers. It doesn’t require them. Its largely the most effective way, no question, but defensive builds can still work even if they’re not ideal.

A DPS boss would REQUIRE ‘zerkers. There’s a distinct difference between favors and requires.

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Posted by: VOLKON.1290

VOLKON.1290

The game as a whole FAVORS ‘zerkers. It doesn’t require them. Its largely the most effective way, no question, but defensive builds can still work even if they’re not ideal.

A DPS boss would REQUIRE ‘zerkers. There’s a distinct difference between favors and requires.

This I agree with in part… a dps boss would indeed almost require zerkers, which is why I feel that’s a bad idea. More of the game should, in my often not so humble opinion, have complexity added to it such that zerker groups wind up finding themselves disadvantaged should they give up (either in group or self) support and control aspects. It’s the ability for zerkers to do so well in a lot of areas that have many complaining that they miss the trinity. Well, add the complexity that requires a full range of combat capabilities and you’ll cure a lot of that right away. This tower does that nicely. Some zerkers in the group don’t hurt, but all zerkers stand a really good chance at failing. Well-rounded characters and groups are much more successful.

#TeamJadeQuarry

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Posted by: Malediktus.9250

Malediktus.9250

Did it all in Berserkers with no problems.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Agreed, plus you already have this in the game (sadly). It’s called Teq. There is your dsp race boss. And to a lesser extent every other world boss (but mainly claw and kitten from what I’ve seen on my server) that now has a timer (I was sad the first time I tried solo’ing kitten and only got him to ~40% before he decided to fly away).

Timers/dps checks do nothing but force people into one type of build/stat combo.

Also I’m pretty happy with how the tower is, my knight/rabid war likes it there. But dang I’m not a fan of getting 7-12 stacks of torment in ~2sec.

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Posted by: Isslair.4908

Isslair.4908

First I was doing tower on my wvw guard, was surviving ok, but it was taking really long.

Then switched to my glass war, everything started to go down WAY faster and actually doing less damage to me in the end. It’s definitely zerk-friendly. The only problem is those pugs who scale the events but do zero damage in their tanky clerics gear.

EU Aurora Glade

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Posted by: ahuba.6430

ahuba.6430

did it in full berserker in probably less than half the time it took you to do it

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Posted by: BlackDevil.9268

BlackDevil.9268

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

The whole game? No, no it isn’t. As a matter of fact, berserker groups are the largest suppliers of income in WvW. Bags galore and they shatter like phantasms on a sunny winters day. Now, perhaps a lot of the simpler areas in PvE are fine with the disillusioned zerker crowd, but it’s time they took off the training wheels and learned to actually use the rest of the skill bar, gear options and trait options that are in the game for a reason.

‘’berseker groups’’, as in raids or blobs is probably as popular as the roaming section in this game is. And well, i can tell you, the majority of the roamers runs quite dps based specs.

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Posted by: Dadnir.5038

Dadnir.5038

The game as a whole FAVORS ‘zerkers. It doesn’t require them. Its largely the most effective way, no question, but defensive builds can still work even if they’re not ideal.

A DPS boss would REQUIRE ‘zerkers. There’s a distinct difference between favors and requires.

I think that’s exactly why they changed Dwayna priestress in Arah path 4 month ago. Few were able to do it because of the large amount of dps you had to produce to kill it. And it was just destroying this path for almost everyone.

No core profession should be balanced around an optional elite specialization.

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Posted by: Ayrilana.1396

Ayrilana.1396

The tower doesn’t specifically favor defensive players. It just favor plays that know how to mitigate damage which can easily be done in cure offensive gear. It’s just that the majority of players do not know how to do this and are used to being in zergs ganking enemies that are really no challenge.

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Posted by: VOLKON.1290

VOLKON.1290

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

The whole game? No, no it isn’t. As a matter of fact, berserker groups are the largest suppliers of income in WvW. Bags galore and they shatter like phantasms on a sunny winters day. Now, perhaps a lot of the simpler areas in PvE are fine with the disillusioned zerker crowd, but it’s time they took off the training wheels and learned to actually use the rest of the skill bar, gear options and trait options that are in the game for a reason.

‘’berseker groups’’, as in raids or blobs is probably as popular as the roaming section in this game is. And well, i can tell you, the majority of the roamers runs quite dps based specs.

And for the $96,000.00 question… So?

#TeamJadeQuarry

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Posted by: BlackDevil.9268

BlackDevil.9268

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

The whole game? No, no it isn’t. As a matter of fact, berserker groups are the largest suppliers of income in WvW. Bags galore and they shatter like phantasms on a sunny winters day. Now, perhaps a lot of the simpler areas in PvE are fine with the disillusioned zerker crowd, but it’s time they took off the training wheels and learned to actually use the rest of the skill bar, gear options and trait options that are in the game for a reason.

‘’berseker groups’’, as in raids or blobs is probably as popular as the roaming section in this game is. And well, i can tell you, the majority of the roamers runs quite dps based specs.

And for the $96,000.00 question… So?

So, you’re comparing PvE with WvW and you still haven’t replied to my question:

Ugh… a dps race type of boss would be horrible for this game.

Why?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

I assume, then, that you’re into Tequatl, yes? If anything in this game is a DPS race, he is. Of course it’s a DPS race you can’t use zerker for, so maybe not.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Mesket.5728

Mesket.5728

indeed, I was very pleased by this new content.

the feeling of constant fighting is amazing and the solo instances (vs Vets and Champs when in group) nailed it perfectly.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

So, you’re comparing PvE with WvW and you still haven’t replied to my question:

Ugh… a dps race type of boss would be horrible for this game.

Why?

I think I did answer that question a couple of posts up (I may have just picked the wrong post to quote). You already have dps races in the PvE of this game, and for the majority they have been met with disdain.

Sure a guild/server or thereabouts still kill Teq somewhat frequently (if not constantly), but compare that to the rest of the player base.

I can’t see any reason how a(/another) dps race boss would benefit this game in any way, shape, or form. You may argue that it gives people something new to “grind” but we already have high level fractals, dungeons, most LS, and world bosses for grinding things (in varying levels of difficulty).

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Posted by: Grump.7069

Grump.7069

DPS race bosses are a bad idea for a simple reason. Not everyone enjoys running around with multiple equipment sets in their bags. A DPS race boss would require zerker, while WvW requires toughness more. Hence you’d need to carry 2 complete sets, which is easily 14 slots waste on armor, weaponry and trinkets.

Also not everyone enjoys the spam 1 crap (or high dps abilities) that zerker builds are. Because it’s drop the thing faster than it drops you. And if you wanna know why it’s bad. Just look at how badly the queen’s gauntlet was accepted. Gambit fights, liadri 8 orb were both zerker dps races and a lot of people skipped it because they couldn’t afford ascended zerker gear just for a tiny bit of content.

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Posted by: AndrewSX.3794

AndrewSX.3794

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

You do know it’s already like that, right?

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: VOLKON.1290

VOLKON.1290

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

The whole game? No, no it isn’t. As a matter of fact, berserker groups are the largest suppliers of income in WvW. Bags galore and they shatter like phantasms on a sunny winters day. Now, perhaps a lot of the simpler areas in PvE are fine with the disillusioned zerker crowd, but it’s time they took off the training wheels and learned to actually use the rest of the skill bar, gear options and trait options that are in the game for a reason.

‘’berseker groups’’, as in raids or blobs is probably as popular as the roaming section in this game is. And well, i can tell you, the majority of the roamers runs quite dps based specs.

And for the $96,000.00 question… So?

So, you’re comparing PvE with WvW and you still haven’t replied to my question:

Ugh… a dps race type of boss would be horrible for this game.

Why?

I already answered that. It reinforces the fallacy that the combat system in this game is purely dps based. Newer players to GW2 as a result learn to play poorly and when faced with the more complicated aspects of the game, be it WvW or dungeons and towers with more complicated mechanics, wind up liabilities. They become the inflexible yet loud few that yell on the forums about how something is too hard to complete (hits too hard, too many conditions, etc.) and scream for nerfs to content that is perfectly fine and already quite well balanced around a combat system designed to utilize a combination of damage, control and support skills.

#TeamJadeQuarry

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Posted by: Lamir.6702

Lamir.6702

I simply hate running full zerk, for me that is not fun at all. (Except for kill shotting noobs in WvW.)

I run a hybrid DPS/Tank staff ele build. In normal PvE content, my defensive skills/traits/stats would be considered a problem, sacrificing DPS for no reason. However in the tower, my build is awesome. I still do enough damage to kill everything, and I have enough heals, condition cleanses, stability, and invulnerability to survive.

You have my thanks, Anet! This is the first PvE combat in months that I have enjoyed.

Funny thing, my zerk ele has heals, condition cleanses, stability and invulnerability too.

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Posted by: titanlectro.5029

titanlectro.5029

It reinforces the fallacy that the combat system in this game is purely dps based. Newer players to GW2 as a result learn to play poorly and when faced with the more complicated aspects of the game, be it WvW or dungeons and towers with more complicated mechanics, wind up liabilities. They become the inflexible yet loud few that yell on the forums about how something is too hard to complete (hits too hard, too many conditions, etc.) and scream for nerfs to content that is perfectly fine and already quite well balanced around a combat system designed to utilize a combination of damage, control and support skills.

^^ QFT

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

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Posted by: Kal Spiro.9745

Kal Spiro.9745

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

The whole game? No, no it isn’t. As a matter of fact, berserker groups are the largest suppliers of income in WvW. Bags galore and they shatter like phantasms on a sunny winters day. Now, perhaps a lot of the simpler areas in PvE are fine with the disillusioned zerker crowd, but it’s time they took off the training wheels and learned to actually use the rest of the skill bar, gear options and trait options that are in the game for a reason.

‘’berseker groups’’, as in raids or blobs is probably as popular as the roaming section in this game is. And well, i can tell you, the majority of the roamers runs quite dps based specs.

And for the $96,000.00 question… So?

So, you’re comparing PvE with WvW and you still haven’t replied to my question:

Ugh… a dps race type of boss would be horrible for this game.

Why?

I already answered that. It reinforces the fallacy that the combat system in this game is purely dps based. Newer players to GW2 as a result learn to play poorly and when faced with the more complicated aspects of the game, be it WvW or dungeons and towers with more complicated mechanics, wind up liabilities. They become the inflexible yet loud few that yell on the forums about how something is too hard to complete (hits too hard, too many conditions, etc.) and scream for nerfs to content that is perfectly fine and already quite well balanced around a combat system designed to utilize a combination of damage, control and support skills.

Sorry, I’m all for a system that supports all modes of play, but while it is possible to do well in other types of gear and to build characters around other modes of play DPS is still king. In order for a thing to be a fallacy it can’t be true and it is true more often than it is not in this game. WvW and sPvP are the exceptions and the reason is the same for both of them: fighting other players. For everything exclusively PvE DPS is king.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: titanlectro.5029

titanlectro.5029

I simply hate running full zerk, for me that is not fun at all. (Except for kill shotting noobs in WvW.)

I run a hybrid DPS/Tank staff ele build. In normal PvE content, my defensive skills/traits/stats would be considered a problem, sacrificing DPS for no reason. However in the tower, my build is awesome. I still do enough damage to kill everything, and I have enough heals, condition cleanses, stability, and invulnerability to survive.

You have my thanks, Anet! This is the first PvE combat in months that I have enjoyed.

Funny thing, my zerk ele has heals, condition cleanses, stability and invulnerability too.

At the very least, you are referring to running cantrips, and possibly using the ever popular 0/10/0/30/30, that is not exactly a max DPS build, now is it? You where rewarded for taking some defensive skills/traits.

Same goes for all those other people talking about running zerk + damage mitigation. All that damage mitigation is DPS you aren’t min-maxing. Its not about the zerker stat combo, it is about max DPS builds.

The tower rewards defensive traits/stats/skills.

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

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Posted by: Aerlen.5326

Aerlen.5326

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

You talk about skill then you talk about exploiting the game mechanics with zerker to clear content ASAP… which is a zerker pressing 1 to down everything and dodging a bit. That’s not skill, that’s breaking the game in your favor so you can do a bum rush to the end without stopping to enjoy anything. That’s the mentality I just don’t get. Hurry up so you can be done with everything… and then what? Stand around LA? Show off your backpacks? “Oh look at this Legendary I never get to use much”? What is your end goal even?

Mind you, I do think full zerker does take skill to run in certain situations because you are a glass canon and you have to learn to play it… but I see zerkers laughing how they faceroll everything and then screaming for a challenge. Well, they broke the game mechanics. They’re given a challenge and they either completely speed clear it using those broken mechanics or they find out zerk gear does them no good in clearing it (Tequatl) and they QQ on the forums about it.

I hate to have to tell you this but picking the most powerful uber build encourages bad, boring play too because you can just put anything down. In other games “challenge” usually means handicapping the player in some way (sometimes the player will handicap themselves), ya know, not running the best game busting gear to whup butt ASAP.

I hate to have to say this. Brace yourself.

GW2 was not meant for people with your mindset – it was sold on the idea of avoiding it. That’s why most don’t want an “inspect”, don’t want a DPS meter, don’t want the crap that has made other MMOs toxic.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: BlackDevil.9268

BlackDevil.9268

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

The whole game? No, no it isn’t. As a matter of fact, berserker groups are the largest suppliers of income in WvW. Bags galore and they shatter like phantasms on a sunny winters day. Now, perhaps a lot of the simpler areas in PvE are fine with the disillusioned zerker crowd, but it’s time they took off the training wheels and learned to actually use the rest of the skill bar, gear options and trait options that are in the game for a reason.

‘’berseker groups’’, as in raids or blobs is probably as popular as the roaming section in this game is. And well, i can tell you, the majority of the roamers runs quite dps based specs.

And for the $96,000.00 question… So?

So, you’re comparing PvE with WvW and you still haven’t replied to my question:

Ugh… a dps race type of boss would be horrible for this game.

Why?

I already answered that. It reinforces the fallacy that the combat system in this game is purely dps based. Newer players to GW2 as a result learn to play poorly and when faced with the more complicated aspects of the game, be it WvW or dungeons and towers with more complicated mechanics, wind up liabilities. They become the inflexible yet loud few that yell on the forums about how something is too hard to complete (hits too hard, too many conditions, etc.) and scream for nerfs to content that is perfectly fine and already quite well balanced around a combat system designed to utilize a combination of damage, control and support skills.

The whole point of going zerkers at bosses that actually require a bit skill is to compensate gears with skill. A timer on a boss would force people to gain that skill. PvE in this game is way too casual.

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Posted by: VOLKON.1290

VOLKON.1290

Sorry, I’m all for a system that supports all modes of play, but while it is possible to do well in other types of gear and to build characters around other modes of play DPS is still king.

Well, that’s love and all. While all the “kings” are waypointing back to the start of the tower the rest of us that actually use the full aspects of the combat system will be waiting for you at the top.

DPS was never king in GW2. Content was too simplified. Fortunately we’re seeing things refreshingly shift back to fight and content that is reinforcing combat the way it was intended in GW2.

#TeamJadeQuarry

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

The whole game? No, no it isn’t. As a matter of fact, berserker groups are the largest suppliers of income in WvW. Bags galore and they shatter like phantasms on a sunny winters day. Now, perhaps a lot of the simpler areas in PvE are fine with the disillusioned zerker crowd, but it’s time they took off the training wheels and learned to actually use the rest of the skill bar, gear options and trait options that are in the game for a reason.

‘’berseker groups’’, as in raids or blobs is probably as popular as the roaming section in this game is. And well, i can tell you, the majority of the roamers runs quite dps based specs.

And for the $96,000.00 question… So?

So, you’re comparing PvE with WvW and you still haven’t replied to my question:

Ugh… a dps race type of boss would be horrible for this game.

Why?

I already answered that. It reinforces the fallacy that the combat system in this game is purely dps based. Newer players to GW2 as a result learn to play poorly and when faced with the more complicated aspects of the game, be it WvW or dungeons and towers with more complicated mechanics, wind up liabilities. They become the inflexible yet loud few that yell on the forums about how something is too hard to complete (hits too hard, too many conditions, etc.) and scream for nerfs to content that is perfectly fine and already quite well balanced around a combat system designed to utilize a combination of damage, control and support skills.

The whole point of going zerkers at bosses that actually require a bit skill is to compensate gears with skill. A timer on a boss would force people to gain that skill. PvE in this game is way too casual.

Oh, no, a DPS timer would only force players to go zerk or go home, and that’s it.

Difficulty should be based on a boss’ mechanics, not on killing it quickly (because let’s face it, most people already run zerk and take most bosses down in less than one minute).

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Posted by: Zach.3264

Zach.3264

Tower was extremely easy for me also. Playing a tanky spec on my Guard so I just breezed through it no problem.

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Posted by: ContraBit.9174

ContraBit.9174

if you go PVT warrior you can basicly do everything except champions who are blocking the routes on your own. Hp regen+shout healing is just too kitten broken.

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Posted by: Mesket.5728

Mesket.5728

if you go PVT warrior you can basicly do everything except champions who are blocking the routes on your own. Hp regen+shout healing is just too kitten broken.

You can do champs too, but its hard to find one to fight alone except those where everyone else is dead.

that build is not broken, every class has its way. Rangers has insane HP regen too, Necros has the same vitality and can build to be extreme tanks; same goes for eles and of course, guards… only ones I can’t tell for sure are Engies and Mesmers. Have no idea if those 2 have regenerative/tank builds as well.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sorry, I’m all for a system that supports all modes of play, but while it is possible to do well in other types of gear and to build characters around other modes of play DPS is still king.

Well, that’s love and all. While all the “kings” are waypointing back to the start of the tower the rest of us that actually use the full aspects of the combat system will be waiting for you at the top.

DPS was never king in GW2. Content was too simplified. Fortunately we’re seeing things refreshingly shift back to fight and content that is reinforcing combat the way it was intended in GW2.

I honestly have no idea what game you’ve been playing but you’re wrong. Zerks have already been explaining repeatedly in this very thread how they don’t have any trouble clearing this content. As much as I like to think I’m competent and capable in my Cleric gear I can still watch a zerker warrior buzzsaw through things that would take me forever to beat. The only content so far that I won out was the Viscount of Candy Corn because I could actually solo him, until the Labyrinth Horror inevitably showed up and ganked me.

This game was supposed to be about DPS, Support and Crowd Control, but CC doesn’t work on bosses, and Support is ancillary. All you actually need to complete content is DPS and then more DPS. If you come in with too much Support and/or too much Control you’ll be creamed. It’s impossible to have too much DPS, therefore it is obvious that things were balanced around DPS exclusively.

You can shove your head in the sand as much as you want and say it ain’t so, but it is. And, short of a major overhaul of the entire games design, it always will be. As a Ranger you can take my word for it when I say waiting for major overhauls in game design is not worth undertaking.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: BlackDevil.9268

BlackDevil.9268

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

You talk about skill then you talk about exploiting the game mechanics with zerker to clear content ASAP… which is a zerker pressing 1 to down everything and dodging a bit. That’s not skill, that’s breaking the game in your favor so you can do a bum rush to the end without stopping to enjoy anything. That’s the mentality I just don’t get. Hurry up so you can be done with everything… and then what? Stand around LA? Show off your backpacks? “Oh look at this Legendary I never get to use much”? What is your end goal even?

Mind you, I do think full zerker does take skill to run in certain situations because you are a glass canon and you have to learn to play it… but I see zerkers laughing how they faceroll everything and then screaming for a challenge. Well, they broke the game mechanics. They’re given a challenge and they either completely speed clear it using those broken mechanics or they find out zerk gear does them no good in clearing it (Tequatl) and they QQ on the forums about it.

I hate to have to tell you this but picking the most powerful uber build encourages bad, boring play too because you can just put anything down. In other games “challenge” usually means handicapping the player in some way (sometimes the player will handicap themselves), ya know, not running the best game busting gear to whup butt ASAP.

I hate to have to say this. Brace yourself.

GW2 was not meant for people with your mindset – it was sold on the idea of avoiding it. That’s why most don’t want an “inspect”, don’t want a DPS meter, don’t want the crap that has made other MMOs toxic.

I was talking about making the game harder, not running in full kittening zerkers and ’’exploiting’’ the game, aka compensating gear with skill. Don’t know what you think requires skill, running full soldiers spamming 1 or running full zerkers spamming 1, I can already tell you.

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Posted by: dietzero.3514

dietzero.3514

First I was doing tower on my wvw guard, was surviving ok, but it was taking really long.

Then switched to my glass war, everything started to go down WAY faster and actually doing less damage to me in the end. It’s definitely zerk-friendly. The only problem is those pugs who scale the events but do zero damage in their tanky clerics gear.

‘I changed to my 18k base HP warrior with his/her overpowered healing signet which completely counters toxin, and things somehow magically got easier!’

Nice.

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Posted by: Auesis.7301

Auesis.7301

The whole point of going zerkers at bosses that actually require a bit skill is to compensate gears with skill. A timer on a boss would force people to gain that skill. PvE in this game is way too casual.

The idea of a skill test, and not a gear test, in your mind, is a boss based around a DPS race?

What are you smoking? A boss that requires a certain amount of DPS being reached is not a test of skill at all. It’s just another gear check, an unnecessary layer. How about actual interesting boss mechanics ie. a total overhaul to the Defiant mechanic, enrage timers, strategic AI and the like, instead of slapping you with a big HP bar and a timer, saying “place TW, banners, Spotter + 100b here, and bring a Scholar set”?

Absolutely nothing in this game requires proper skill, yet.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

That’s precisely the problem.

Basing the entire game around dps creates uninteresting fights, invalidates all but one set of gear, and reduces the game’s skill ceiling to learning how to dodge. If twitch reflexes and an eye for telegraphs are all that’s needed to be “pro” at this game, then this game is not worth playing.

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Posted by: digiowl.9620

digiowl.9620

Sorry, I’m all for a system that supports all modes of play, but while it is possible to do well in other types of gear and to build characters around other modes of play DPS is still king.

Well, that’s love and all. While all the “kings” are waypointing back to the start of the tower the rest of us that actually use the full aspects of the combat system will be waiting for you at the top.

DPS was never king in GW2. Content was too simplified. Fortunately we’re seeing things refreshingly shift back to fight and content that is reinforcing combat the way it was intended in GW2.

I honestly have no idea what game you’ve been playing but you’re wrong. Zerks have already been explaining repeatedly in this very thread how they don’t have any trouble clearing this content. As much as I like to think I’m competent and capable in my Cleric gear I can still watch a zerker warrior buzzsaw through things that would take me forever to beat.

Oh so much that last sentence. I wonder how many times i have steeled myself for a drawn out fight with a veteran, only to have something in heavy armor come rushing up, swing his greatsword a couple of times, and the health of the mob drops from 100% to zero in what feels like a second.

Sometimes i wish the damage numbers of others were visible, so i could document such events properly.

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Posted by: Fermi.2409

Fermi.2409

Well, that’s love and all. While all the “kings” are waypointing back to the start of the tower the rest of us that actually use the full aspects of the combat system will be waiting for you at the top.

Wait, getting to the top in full Berserker gear is hard or something? I easily did the entire tower in zerker gear. It’s not exactly what I would call ‘hard’, if you have any idea of what you’re doing.

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Posted by: DeWolfe.2174

DeWolfe.2174

This thread hit the “tldr” a while ago. Like Teq, have the boss as an object that doesn’t just hit hard but, hit’s frequently . Hence, the Zerker / Dodge combo shouldn’t be the best choice.

[AwM] of Jade Quarry.

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Posted by: DeWolfe.2174

DeWolfe.2174

For the tower, running in Zerker isn’t that hard. Especially if player’s ahead of you cleared the way. I’ll also assume, like myself, there are WvW player’s bringing in support builds to run the tower. Knowing full well they’ll be plenty of Zerker’s already in there.

[AwM] of Jade Quarry.

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Posted by: Saint.5647

Saint.5647

Sorry, I’m all for a system that supports all modes of play, but while it is possible to do well in other types of gear and to build characters around other modes of play DPS is still king.

Well, that’s love and all. While all the “kings” are waypointing back to the start of the tower the rest of us that actually use the full aspects of the combat system will be waiting for you at the top.

DPS was never king in GW2. Content was too simplified. Fortunately we’re seeing things refreshingly shift back to fight and content that is reinforcing combat the way it was intended in GW2.

Nope. The clerics are still lfging for a group to the “unsoloable” dungeon. Still, like most folks said. This tower is doable in any gear. A competent player in zerk gear who knows how to evade, mitigate, and sustain damage will plow through vets, elites, and deal with champs. Sometimes there is some luck involved with other people pulling mobs, etc… but hey that’s the nature of an open world tower like this.

One True God
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Guild Wars Dinosaur

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Posted by: Khisanth.2948

Khisanth.2948

Sorry, I’m all for a system that supports all modes of play, but while it is possible to do well in other types of gear and to build characters around other modes of play DPS is still king.

Well, that’s love and all. While all the “kings” are waypointing back to the start of the tower the rest of us that actually use the full aspects of the combat system will be waiting for you at the top.

DPS was never king in GW2. Content was too simplified. Fortunately we’re seeing things refreshingly shift back to fight and content that is reinforcing combat the way it was intended in GW2.

Nope. The clerics are still lfging for a group to the “unsoloable” dungeon. Still, like most folks said. This tower is doable in any gear. A competent player in zerk gear who knows how to evade, mitigate, and sustain damage will plow through vets, elites, and deal with champs. Sometimes there is some luck involved with other people pulling mobs, etc… but hey that’s the nature of an open world tower like this.

Well their first mistake would be trying to do it as a group. The instance is much easier solo than with a group(well a group of 2 anyway, not sure if the instance actually scales against actual number or if it just does 1 or 5). The weirdest thing with the instance is that the stuff you fight before the champ is a lot tougher than the champ.

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Posted by: BlackDevil.9268

BlackDevil.9268

You know, you can kill everything in the tower with full zerker too. You just need to ‘’learn to dodge’‘. Would be fun when they would release a dungeon with boss timers so you actually need to run dps specced.
Until they do that, I don’t think I’ll enjoy PvE in this game a lot…

Ugh… a dps race type of boss would be horrible for this game. It would only reinforce the fallacy that dps trumps all in GW2. I like that they’re working to break that bad habit that lesser MMOs have cursed upon so many.

Why?
The whole game is already based around ’’dps’’, especially PvE.
The real ‘’pve pro’s’’ only run in full zerker to finish everything as quickly as possible. Wouldn’t blame them tbh, getting rewards the fastest way is pretty much the only thing that keeps pve interesting in this game, the combat itself is just horribly motivated to make a macro to spam 1, move with 1 hand and kitten with the other one. That’s about the skill you need to play PvE in GW2.
The only way to fix that is to put a time limit on bosses so people actually start figuring out what else there is besides #1 spam and troll defensive builds.

So yeah, I don’t really see your point.

That’s precisely the problem.

Basing the entire game around dps creates uninteresting fights, invalidates all but one set of gear, and reduces the game’s skill ceiling to learning how to dodge. If twitch reflexes and an eye for telegraphs are all that’s needed to be “pro” at this game, then this game is not worth playing.

So tell me, what does require skill then? Running full soldiers and tank all damage that you’re supposed to dodge? Right…

But god, I will only say this one more time because it’s probably too hard for you to understand:
Making timers on bosses doesn’t mean you have to go full dps specced. It’s really easy to make a boss that hard that you wont survive in full zekers. However, this means you have to go as dps specced as it can get, whereas at some bosses conditions might be better and and some bosses raw damage might be better.
And guess what? TADAAAA, at least 4 different armor sets are available!

It’s like I’m talking to people who play an mmorpg for the first time…

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Posted by: Kanto.1659

Kanto.1659

I don’t understand this logic. So full zerker that must on their toes, dodge at the right time, use their CC, their heals, terrain, is a ‘1 masher lolnoskillscrub’?

Wut?

What of the tanky dude who takes twice as long but isn’t even bothering to learn how/when to dodge because he is healing the minor hits?

I was a big follower of the Knight/Rabid gear and used either in different characters while swaggering around proud of how I was the last to die in a wipe, sometimes giving enough time for my team to zergdeath run back to the fray.

Then I did a dungeon where a boss instashot me despite being in full Knight and I had this epiphany: why the hell am I gimping my damage if the boss will still kill me in one hit? I went full berserker and never looked back.

10% of the game/tower will do a game of attrition and kill me (died three times to the tower at the same point yesterday, three veterans and three normals mobs were clumped together killing me each time), 90% of the time I tear mobs apart before they reach me, and if they had the HP to do so, a silver mob, I can ballet around them with CC and using the terrain until they are down.

Then I play with a tanky guardian friend who was skittening at us unable to run past the third level. He breezed the 10% of the tower while killing twice as slow the other 90% of the time.