Tower rules inconsistencies

Tower rules inconsistencies

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Posted by: bravoart.5308

bravoart.5308

I don’t know what it is about the mobs inside the tower, but apart from the intended difficulty, mobs inside seems to just not abide by the game rules that we players are bound to.

  • Condition transferral sometimes refuses to recognize torment
  • Mobs unaffected by Mesmer down-state clone and go for the mesmer 100%
  • Fear only pushes you in the direction of the nearest ledge no matter where you are in relation to a mob (if there is one, thx hallucination!)
  • Projectiles frequently go through reflect bubbles/mechanics
  • Mobs seem to know when you are stomping and can force their knockback off cooldown to counter. There is no way a single mob can have 3 knockbacks chained.

Is anyone else experiencing these scenarios?

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: Shiren.9532

Shiren.9532

I noticed the krait chaos storm skill can be cast through walls which is pretty lame.

Tower rules inconsistencies

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Posted by: Saucermote.9140

Saucermote.9140

To be fair, fear also pushes you into those land mine type flowers.

You don’t win friends with Salad.

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Posted by: Khisanth.2948

Khisanth.2948

  • Mobs seem to know when you are stomping and can force their knockback off cooldown to counter. There is no way a single mob can have 3 knockbacks chained.

Is anyone else experiencing these scenarios?

Depends on the mob. Pretty sure the elite husk have no other kind of attack besides knockback and knockdown.

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Posted by: Elidath.5679

Elidath.5679

  • Mobs unaffected by Mesmer down-state clone and go for the mesmer 100%
  • Fear only pushes you in the direction of the nearest ledge no matter where you are in relation to a mob (if there is one, thx hallucination!)
  • Mobs seem to know when you are stomping and can force their knockback off cooldown to counter. There is no way a single mob can have 3 knockbacks chained

Those aren’t 100%. I didn’t have the down state problem at all, and I’ve seen fear toward a wall or a clean path. (thing is, the tower has very few clean path, so it’s rare). As for stomping, I don’t even see what you are talking about ^^’
So I vote for bad luck.

  • Projectiles frequently go through reflect bubbles/mechanics

I see only the watchwork nightmare doing that with their poison shot, and they always did. Is there other cases?

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

  • Fear only pushes you in the direction of the nearest ledge no matter where you are in relation to a mob (if there is one, thx hallucination!)

This one made me chuckle, its so true, every time i get feared its always thowards the ledge.
“ah, feared agai-LEDGE!!!”

Also i think that wurms aoe attack range is much higher than max range (1500) alowed for players.

(edited by Cold Hearted Person.6154)

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Posted by: Astralporing.1957

Astralporing.1957

There is no way a single mob can have 3 knockbacks chained.

Some of the krait mobs could already do it since their type got upgrades long time ago. I guess their Toxic equivalents just inherited that ability.
Yeah, that is kitten, but it’s not a new problem. Of course, there is just too much of CC effects present within the tower in general. Combination of immobilizes, knockbacks, knockdowns, hallucination fear, sudden blindness due to colors going kitten on you (this is really lame. i don’t want to need to turn postprocessing off just to be able to play) and exploding/knockbacking stalks is just a bit too much.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Oh come on, I’m running with zerker thief and I rarely get pushed around. How exactly are you guys running. Agree though, fear is kinda stupid. It’s like … I run around, out of combat and suddenly im feared…wut

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Posted by: BeoErgon.9107

BeoErgon.9107

This is not only inside the tower, but also on the champs outside : as a mesmer, it seems that many times my illusions refuse to attack the mobs spawned by the champs.

I do not talk about random spawns, but about the creatures that champs might spawn. My illusions seem completely lost sometimes and stare at them without attacking.

Maybe because they also are illusions most of the times? They don’t want to attack their brothers? Well, the ennemies are not that kind, mind you…

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Posted by: deepwinter.9015

deepwinter.9015

  • Condition transferral sometimes refuses to recognize torment
  • Mobs unaffected by Mesmer down-state clone and go for the mesmer 100%
  • Fear only pushes you in the direction of the nearest ledge no matter where you are in relation to a mob (if there is one, thx hallucination!)
  • Projectiles frequently go through reflect bubbles/mechanics
  • Mobs seem to know when you are stomping and can force their knockback off cooldown to counter. There is no way a single mob can have 3 knockbacks chained.

Is anyone else experiencing these scenarios?

1. I don’t know about transferring, but I know I’ve cleared my Torment conditions with consistency as both a Ranger and a Thief through various skills an traits.

2. I’ve been feared off ramps, into mines, into walls and down clear paths. As mentioned above, most of this place is on narrow pathways so this is a matter of statistics.

3. Not all balls of death are defined as “projectiles” in this game. Some flying objects can be reflected, others cannot. The Watchknight’s laser attack is apparently not a projectile as it has never been reflected in past encounters.

4. Mobs seem more intelligent in this patch and perhaps they are, but often times they’re set to spam their abilities. Some will appear to evade smartly, others will evade when there’s no one attacking them at all. Again, another matter of statistics.

Azhandris – Sylvari Thief
Tarnished Coast

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Posted by: ProxyDamage.9826

ProxyDamage.9826

  • Fear only pushes you in the direction of the nearest ledge no matter where you are in relation to a mob (if there is one, thx hallucination!)

Very likely viewer bias.

Fear will make you run away from the character that cast it, not from the actual source of the fear (i.e.: skill that caused it). Given that the Fears in the tower are quite lengthy, and that there is very little “safe ground” in there, statistically if you don’t stun break you’re bound to run into or off of something you wish you hadn’t.

  • Mobs seem to know when you are stomping and can force their knockback off cooldown to counter. There is no way a single mob can have 3 knockbacks chained.

The bolded part is bullkitten. Again, viewer bias. There are just quite a few mobs in there, and quite a lot of them have a lot of hard CC. There is no reason a mob can’t have 3 knockbacks or more.

As for the rest, I haven’t experienced them myself, but then again I haven’t really been farming the tower, so I can neither confirm nor deny them.

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Posted by: digiowl.9620

digiowl.9620

Just had a lovely little session in the first floor minefield. I think i counted no less than 3 elites there, one of them an elite husk, all within the densely packed area you need to cross before you can double back and get to the instance entrance up above.

Mind you, one of them may have been drawn down from the walkways above by someone leaving said instance.

In all honesty the health of the mobs on L80 are just silly. No wonder most have opted for zerker in PVE.

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Posted by: digiowl.9620

digiowl.9620

Oh come on, I’m running with zerker thief and I rarely get pushed around. How exactly are you guys running. Agree though, fear is kinda stupid. It’s like … I run around, out of combat and suddenly im feared…wut

Its the pollen. Never mind that the “hallucinations” that it spawns are ridiculously thick skinned for what is supposed to be a figment of the characters imaginations.

This, in particular the ogres spawned by the hypnoss, likely adds to the feeling of overcrowding and CC spam. Ogres have two signaled attacks. One launch, one cleaves. Just about the only way to tell the difference is how they hold their club on windup. Good luck noticing that while trying to take down an elite hypnoss and friends.

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Posted by: OmniPotentes.4817

OmniPotentes.4817

The knock downs make me laugh. Especially in the instances. They seem to time them perfectly to counter your most damaging attacks. My advice when fighting these foes is to constantly keep moving around, dodge as often as you can and only keep spamming your #1 skill.