Two perspectives

Two perspectives

in The Nightmare Within

Posted by: Sytherek.7689

Sytherek.7689

Two perspectives on the nightmare tower:

In terms of difficulty, I’m fine with the tower. Finished it in a few hours, in spite of landing in the great player-deserts known as “overflows”. I love that instances can be soloed or 5-manned; I did it both ways.

In terms of design, it is awful. Once again, the most effective way to reach the goal is zerging.

Hint for ANet: Zerging is not “Playing with others.” Zerging has a mob mentality, it’s a group that has all the social aspects and “fun” of a mobile riot. Most of this game’s tactics and strategy are lost when running and pressing ‘1’ is the most effective gameplay.

Guild Wars could be renamed “Chasing the blue taco.” Maybe you could get sponsorship from Taco Bell?

Mechanically, the tower is fine. I’m a 52yo male ranger with only one hand (left, not primary) due to an accident in January; I use keyboard & touchpad on a laptop. If I can do the tower, anyone can.

But it has no real story, no depth, nothing real as a reward other than a video of the mad rhubarb. The 3-key chest is boring and disappointing; it’s no better than world boss chests. I have no interest or incentive to do the tower again.

The tower could have so much more than a zerg run. It really doesn’t tell a story with its events, nor does it provide interesting rewards – well, some people might like the gas mask, but that’s about it. Scarlet still displays no motive or grand design; I can guess what she’s all about, but in-game, she’s still just annoying.

Keep trying, ANet.