Developers if you have a second?

Developers if you have a second?

in Norn

Posted by: Exarthious.5792

Exarthious.5792

Issue one:

Are you looking at making the Norn shapchanging a bit more “fluid”, as in once you shift, you’re not rooted in place for a split second, and fix the issue with attacks being very rigid, also rooting you in place?

Issue two:

Will you be reducing the cooldown on the animal forms? If not, will you be allowing for racial changes? I would love to have the 30 second cooldown Pain Inverter from Asura, that does 5,000 – 6,000 damage (if you opponent doesn’t stop attacking for the 5 sec).

Issue three:

Pet classes lose their pets once they shift, this includes Rangers, and Necromancers. Their pets should remain on the field in my opinion, but that really isn’t a judgement call I can make. <grins>

Thanks for your time.

(edited by Exarthious.5792)