Are you looking at making the Norn shapchanging a bit more “fluid”, as in once you shift, you’re not rooted in place for a split second, and fix the issue with attacks being very rigid, also rooting you in place?
Issue two:
Will you be reducing the cooldown on the animal forms? If not, will you be allowing for racial changes? I would love to have the 30 second cooldown Pain Inverter from Asura, that does 5,000 – 6,000 damage (if you opponent doesn’t stop attacking for the 5 sec).
Issue three:
Pet classes lose their pets once they shift, this includes Rangers, and Necromancers. Their pets should remain on the field in my opinion, but that really isn’t a judgement call I can make. <grins>