8-bit vs 16-bit

8-bit vs 16-bit

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Posted by: Eidola.9148

Eidola.9148

Why is the SAB supposed to be 8-bit? As someone who grew up on both 8-bit and 16-bit systems I have to say the screenshots I have seen for SAB look decidedly more 16-bit than 8-bit.

8-bit vs 16-bit

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Posted by: Eidola.9148

Eidola.9148

That said, I started playing at the end of SAB’s last run and missed it… so am excited to try it out this time!

Anyone have any tips or tricks for World 1?

8-bit vs 16-bit

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Posted by: Wolfheart.1938

Wolfheart.1938

World one should be easy enough to complete without needing any tips, at least on normal mode. Tribulation (hard) mode is new to everyone, so I can’t help with that (yet). We also don’t know if the maps or mechanics have changed.

The only suggestion I can give you is buy the bombs early and start looking for hidden secrets, there are plenty :p

Oh and on the topic, yes, the looks are way closer to 16bit games than 8bit, but I don’t think most people notice.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

8-bit vs 16-bit

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Posted by: Eidola.9148

Eidola.9148

Thanks for the tip on the bombs, will keep that in mind. I have read so many good things about SAB that I am really looking forward to the 3rd now!

I guess only people like me who grew up on 8-bit and 16-bit systems would really appreciate the difference between the two architectures. I wish my 8-bit systems had looked as good as SAB… heck the 16-bit systems didn’t even look as good!

8-bit vs 16-bit

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Posted by: Brave Sir Ryan.1240

Brave Sir Ryan.1240

…and you think 16 bit would give you a hi-def 3d world? 8-bit refers to the style and homage.

8-bit vs 16-bit

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Posted by: Leablo.2651

Leablo.2651

If you’re going to go there, SAB looks most similar to early 32-bit console platformers, e.g. Crash Bandicoot.

But I think that’s missing the point. If they really wanted an authentic 8-bit experience they would have done up SAB as a camera-locked 2D side scroller. It’s a tribute, not a simulation. The graphics only need to be “bad enough” to stand out.

8-bit vs 16-bit

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Posted by: Eidola.9148

Eidola.9148

I did say “the 16-bit systems didn’t even look as good” didn’t I?

I just think that the SAB is closer to the 16-bit systems than the 8-bit systems… though since it is all just paying homage I do get the point.

8-bit vs 16-bit

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I would like to see a the SAB in 24 bit.

8-bit vs 16-bit

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Posted by: TexZero.7910

TexZero.7910

Because, its an homage to the early era of gaming, not the stylization that they went with. You have to understand they went with their own style of a modern 8bit style without actually being 8bit.

8-bit vs 16-bit

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Uhhhh.. It’s 8 bit stytle in 3D.

My first video game was a pong game, so I too went through the 8bit vs 16 bit era. And no, SAB is not an tribute to 16 bit. If you think otherwise, then I don’t think you really played in the 8 bit era.

Here’s a hint in case you missed it: take the 3D element of SAB and what have you got?

“Be like water” – Bruce Lee

8-bit vs 16-bit

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Posted by: Milennin.4825

Milennin.4825

The first zone reminds me a lot of a 16-bit Sonic level turned into 3D.

Just who the hell do you think I am!?

8-bit vs 16-bit

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Posted by: Eidola.9148

Eidola.9148

Uhhhh.. It’s 8 bit stytle in 3D.

My first video game was a pong game, so I too went through the 8bit vs 16 bit era. And no, SAB is not an tribute to 16 bit. If you think otherwise, then I don’t think you really played in the 8 bit era.

Here’s a hint in case you missed it: take the 3D element of SAB and what have you got?

Why would I say I grew up with 8- and 16-bit systems if I didn’t. My first computer was a TRS-80, then Atari 8-bits (800, 800XL, 130XE), Atari 16/32-bits (520ST, 1040STE, MegaST), and finally moved into the PC-Clone market. I really wanted an Atari Falcon but never did get one of my own to play with.

As I have never actually been inside SAB I did say I was judging it via screenshots. I do look forward to getting some hands on experience though to see how it looks myself.

As for the 8-bit vs 16-bit… 8 bit graphics were pretty horrible back in the day, very limited resolutions and pallets were all that were available, which is why I thought SAB would be closer to 16-bit graphics than 8-bit ones.

8-bit vs 16-bit

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Posted by: Karizee.8076

Karizee.8076

If you’re going to go there, SAB looks most similar to early 32-bit console platformers, e.g. Crash Bandicoot.

But I think that’s missing the point. If they really wanted an authentic 8-bit experience they would have done up SAB as a camera-locked 2D side scroller. It’s a tribute, not a simulation. The graphics only need to be “bad enough” to stand out.

You mean like this?

https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/

8-bit vs 16-bit

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Posted by: Keth.1968

Keth.1968

It’s just pixel aesthetics, I don’t see the point in arguing about 8 or 16 bits… but the theme song is definitely in 8-bit.
https://soundcloud.com/arenanet/sets/guild-wars-2-super-adventure

For french people like me, bits concern are very funny because of the meaning of its homonym “bite”… ^^

ps : Remember this ?
https://d3b4yo2b5lbfy.cloudfront.net/rampage/index.html

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Posted by: Eidola.9148

Eidola.9148

Oh yea, that soundtrack is very 8-bit sounding, nice FM synthesis going on there.

I can’t wait for the 3rd, while this last update did not excite me very much, I am very much looking forward to playing in the Super Adventure Box!

8-bit vs 16-bit

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Posted by: laharl.8435

laharl.8435

Technically it’s much closer to 32 bit.

8-bit vs 16-bit

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Posted by: Seth.1308

Seth.1308

Oh you kids and your 8-bit graphics. I’m holding out for GW2: Pong Tribute Edition in a glorious 2-bits of color depth.

8-bit vs 16-bit

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Posted by: Delvoire.8930

Delvoire.8930

As for the 8-bit vs 16-bit… 8 bit graphics were pretty horrible back in the day, very limited resolutions and pallets were all that were available, which is why I thought SAB would be closer to 16-bit graphics than 8-bit ones.

HOW DARE YOU SAY 8-BIT IS HORRIBLE!!!!!! Pitfall may be one of the best games ever made. 8 bits of glory and fun.

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA

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Posted by: Josh Foreman.6542

Josh Foreman.6542

We try to avoid calling it 8-bit, or any bit. It’s just an homage to what is currently called ‘retro’ or ‘old school’ by the majority of gamers these days. Those definitions change though. In 2 years they’ll be making retro games that look like GW2!

8-bit vs 16-bit

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Posted by: Devildoc.6721

Devildoc.6721

Why is the SAB supposed to be 8-bit? As someone who grew up on both 8-bit and 16-bit systems I have to say the screenshots I have seen for SAB look decidedly more 16-bit than 8-bit.

It’s like a mashup of 8 bit pixels with 16 bit colors and 64 bit 3D environments, really.

It’s all just to evoke a feel of retro goodness.

Zapp – 80 Asura Afromancer

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Posted by: StriderShinryu.6923

StriderShinryu.6923

It’s basically a throwback to the old pixel art styles found in both the 8 and 16 bit eras. If you’re looking for the closest approximation of how it actually looks and plays in action, however, it’s very in line with the Nintendo 64 and Sony Playstation era of systems.

8-bit vs 16-bit

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

We try to avoid calling it 8-bit, or any bit. It’s just an homage to what is currently called ‘retro’ or ‘old school’ by the majority of gamers these days. Those definitions change though. In 2 years they’ll be making retro games that look like GW2!

Oh come on Josh! You know it’s an 8-bit tribute. Admit it!

You lost your red Staff tag again btw.

“Be like water” – Bruce Lee

8-bit vs 16-bit

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Posted by: Eidola.9148

Eidola.9148

We try to avoid calling it 8-bit, or any bit. It’s just an homage to what is currently called ‘retro’ or ‘old school’ by the majority of gamers these days. Those definitions change though. In 2 years they’ll be making retro games that look like GW2!

Good to know, thanks for the info Josh!

You are the first ANet poster to reply in any of my threads, and you didn’t have your colors enabled!

So, you have two accounts then? Your red posts have a different 4 numbers after your name than the post you made above!

8-bit vs 16-bit

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Posted by: Eidola.9148

Eidola.9148

As for the 8-bit vs 16-bit… 8 bit graphics were pretty horrible back in the day, very limited resolutions and pallets were all that were available, which is why I thought SAB would be closer to 16-bit graphics than 8-bit ones.

HOW DARE YOU SAY 8-BIT IS HORRIBLE!!!!!! Pitfall may be one of the best games ever made. 8 bits of glory and fun.

For the time 8-bit was a LOT of fun, however, 320×240 resolutions with 16 colors were pretty horrible compared todays hi-def 1920×1080 and higher resolutions!

8-bit vs 16-bit

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Posted by: Kalastraer.8264

Kalastraer.8264

As for the 8-bit vs 16-bit… 8 bit graphics were pretty horrible back in the day, very limited resolutions and pallets were all that were available, which is why I thought SAB would be closer to 16-bit graphics than 8-bit ones.

HOW DARE YOU SAY 8-BIT IS HORRIBLE!!!!!! Pitfall may be one of the best games ever made. 8 bits of glory and fun.

For the time 8-bit was a LOT of fun, however, 320×240 resolutions with 16 colors were pretty horrible compared todays hi-def 1920×1080 and higher resolutions!

And again, comes the person that thinks graphics matter. I mean seriously, i play games cause they’re fun, not cause they look good.

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Posted by: Ronah.2869

Ronah.2869

So, the super technological asura who can build golems and holograms come to teach their pupils with such an outdated graphics mechanic. I bet many of their kids will rather have a “street fight” lesson then a eye scratching and ear grinding one.
oh, and people complain about asuras being to advanced for the medieval fantasy world of GW2 Ha,