AR and ascended weapons

AR and ascended weapons

in Super Adventure Box: Back to School

Posted by: Khalen Arcana.4320

Khalen Arcana.4320

Q:

Any word yet on if we’ll be losing out on AR By using a 2 hand weapon instead of 2 1 hand weapons?

AR and ascended weapons

in Super Adventure Box: Back to School

Posted by: Viralseed.9362

Viralseed.9362

This is actually a very good question along with whether or not we’ll ever see double Sigils on 2-handed weapons. 2-handed weapons aren’t suppose to be more powerful or anything, but a different weapon set. I don’t really see how any specific build should have an advantage over another.

AR and ascended weapons

in Super Adventure Box: Back to School

Posted by: Brendar.3548

Brendar.3548

It’s possible it’ll work like like the +bonus attribute sigils. For example, you can’t have a superior sigil of force on two one handed weapons as they don’t stack. I feel this would be the best way to do it. Only two-handed weapons and infusions, or the main hand weapon and infusion gives AR.

Ignorance killed the cat, curiosity was framed.

AR and ascended weapons

in Super Adventure Box: Back to School

Posted by: Delvoire.8930

Delvoire.8930

It’s possible it’ll work like like the +bonus attribute sigils. For example, you can’t have a superior sigil of force on two one handed weapons as they don’t stack. I feel this would be the best way to do it. Only two-handed weapons and infusions, or the main hand weapon and infusion gives AR.

That’s what I was thinking as well.

For the non AR boosts it would work the same as normal. Your stat boost would be for skills 1-3 and then 4-5.

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