¿Balance changes on this update?

¿Balance changes on this update?

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Posted by: uri.6521

uri.6521

Hello

As the title says i just want to know if there will be balance changes on this update, because i cant even remember when was the last ones an im at the edge of maddness from playing the same builds and seeing the same meta all day in PvP.

Thanks in advance

¿Balance changes on this update?

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Posted by: Electro.4173

Electro.4173

I think the last balance patch was in July, perhaps the end of July. Its definitely been a little while either way. I too am hoping for some more balancing to be done in this upcoming patch. The July one was pretty nice for Necro and Warrior and I heard from some that those two professions were the focus of the patch, so I’m hoping that means other professions will get a more in-depth balance pass, two at a time I suppose.

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Posted by: Jamais vu.5284

Jamais vu.5284

If they’re not doing it one this update, I take it Anet is content with one balance patch every three months or so.
Which is a bad sign in my opinion.

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Posted by: Charak.9761

Charak.9761

They can’t make any changes like that while there is an spvp tournament going on

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Posted by: Azzer.8137

Azzer.8137

They said there would be one after PAX, which is this weekend so it should be on the 3rd of september, BUT it probably will not be though, sadly for us playing necromancers in PvE and other professions/specs/areas of the game.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

They said there would be one after PAX, which is this weekend so it should be on the 3rd of september, BUT it probably will not be though, sadly for us playing necromancers in PvE and other professions/specs/areas of the game.

I agree. That last PAX balance really hit necromancers in PVE hard. I think we just need to sit these tournaments out, and hope they fix things again afterwards.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

¿Balance changes on this update?

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Posted by: Wolfheart.1938

Wolfheart.1938

What? Hit necromancer in PVE hard? How so? I thought that making weakness work on crits and non-crits was a huge buff for Necromancers. Granted I don’t know exactly how it works on champions/legendary mobs, but still.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

¿Balance changes on this update?

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

What? Hit necromancer in PVE hard? How so? I thought that making weakness work on crits and non-crits was a huge buff for Necromancers. Granted I don’t know exactly how it works on champions/legendary mobs, but still.

It’s mostly because necro can’t use ds to absorb one shot mechanics like they used to, they have a lack of vigor, no blocks etc etc. So in most open areas of the world it has not affected them negatively, but certainly for dungeons and fractals boss fights it has made it more difficult for them to survive. That isn’t to say that they can’t survive of course, they just have to be more choosy when deciding what to dodge since they have fewer of them in a given time frame and no other means of negating damage besides blinds, which don’t last long against boss type mobs anyhow.

¿Balance changes on this update?

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Posted by: Lord Kuru.3685

Lord Kuru.3685

What? Hit necromancer in PVE hard? How so? I thought that making weakness work on crits and non-crits was a huge buff for Necromancers. Granted I don’t know exactly how it works on champions/legendary mobs, but still.

It’s mostly because necro can’t use ds to absorb one shot mechanics like they used to, they have a lack of vigor, no blocks etc etc. So in most open areas of the world it has not affected them negatively, but certainly for dungeons and fractals boss fights it has made it more difficult for them to survive. That isn’t to say that they can’t survive of course, they just have to be more choosy when deciding what to dodge since they have fewer of them in a given time frame and no other means of negating damage besides blinds, which don’t last long against boss type mobs anyhow.

They won’t change this. In Anet’s view, using DS to take one-shots was a bug. And they are very stubborn about giving necros any sort of damage mitigation outside of DS.

If anything, they’re going to nerf necros more (remember that the last nerf was supposed to be a temporary band-aid for the tournament.)

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Posted by: Wolfheart.1938

Wolfheart.1938

You don’t consider it a bug? To me it was obviously a bug, or an unintended mechanic at best.

Oh and speaking of damage mitigation, wasn’t Spectral Armor considerably buffed too when they made it so that Death Shroud didn’t remove it?

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

¿Balance changes on this update?

in Super Adventure Box: Back to School

Posted by: Lord Kuru.3685

Lord Kuru.3685

You don’t consider it a bug? To me it was obviously a bug, or an unintended mechanic at best.

Oh and speaking of damage mitigation, wasn’t Spectral Armor considerably buffed too when they made it so that Death Shroud didn’t remove it?

I do consider it a bug (actually not literally a bug, but most likely lazy programming combined with lack of testing), so it was fair to remove it. I guess I was more replying to to other guy above who seems to have some hope that necros will be buffed after the tournament.

As for spectral armor, they did buff it (or rather, probably fixed it to its originally intended functionality — the number of death shroud related bugs is just amazing), but I personally feel its recharge is too long to be useful — plus, they added an internal recharge, which negates some aspects of the buff.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Just a correction here, the previous ability for DS to absorb spike damage was NOT a bug. It was something they deliberately coded in, to make up for the rubbish Death Shroud. Later on, we got Torment added along with other changes to DS, and an improvement of Spectral Armor, and then they figured it could be removed. But they only removed it just before the Pax Tournament, just because they didn’t want necromancers surviving insane fall damage. That was an unintended side effect.

But the spike damage survival was definitely something they intended, and it should never have been removed. What they should have done instead, was to patch existing explorables by adding kill zones where players are not supposed to go (like at the bottom of Rata Sum).

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)