So I loved the first instalment of SAB in April. I thought it was awesome – it was an awesome retro-style, simplified jumping puzzle that wasn’t too simple to start with, but gave you an ability to improve the more that you played it.
I died a lot in World 1 when I first played through SAB and learnt how everything worked. I died the most at World 1 Zone 3, like you’d expect, as it was the most difficult of the first three zones. But the more I played it, the better I became and the less I died. Everything – everything - had a tactic to it. The zones themselves had paths you could learn to take to either increase bauble efficiency or simply take a shorter route through the actual zone itself. 1-3 implemented this particularly well with the falling leaves; it wasn’t hard to take the shorter path but it could seem challenging until you learnt how best to run it.
This SAB…
No. This instalment of SAB has thrown that out the window in favour of improving microtransactions through the gem store, as made very obvious by your Infinite Continue Coin. Even without Tribulation mode, this new installment of SAB just… takes the fun right out of what made it fun to begin with.
All of World 1, unchanged, and World 2 Zone 1 Rapids, is still manageable.
Then we have World 2 Zone 2 and I have no words for how ridiculously frustrating this section got. The poison traps were really quite neat at first, until you made a tower full of them at almost every turn and then, to add to that, decided to fill that tower with assassins who will knock you into those poison traps if they so much as brush you by a hair. The assassins themselves aren’t challenging to take down in the right terrain.
This is why the assassins at the Bridge in Rapids are a pain in the kitten – the shuriken (spelling? Eh) throwers don’t move much – but the assassins need space to be fought. If they touch you at all outside of a dodgeroll (and sometimes if you are unlucky, glitch out and knock you around even in a dodgeroll) then they knock you for a mile and you will probably fall off the edge. Yet somebody, somewhere, thought it was clever to make an entire zone based around small walkways and a general lack of space and then put this enemy type in it.
No.
I’m not the best at jumping puzzles, I’ll admit. But I had fifty five lives for that zone alone. And I lost all of them. Fifty five lives. That doesn’t include the lives my friends lost while doing it with me. Combined, we easily lost over a hundred, between making silly mistakes when we got frustrated with the ridiculous cruelty of the zone, and other times when we were legitimately murdered because of three assassins mobbing us on a tiny ledge where they’d knock us off if we so much as looked at them funny.
But we stuck with it. We tried, tried and tried again in the name of good fun and got the icey section. To it’s credit, the ice was a great gimmick and we really did chill out (oh the puns) and enjoyed the fight. It was fun to slide around on the ice, though I’m disappointed Charr didn’t get sliding animations (sad kitty inbound.) We were able to forgive the zone for the otherwise complete lack of sense in structure because it ended on a fun new mechanic and a good note.
Then we got to World 2 Zone 3.
And to that part where you have to spend 400 baubles on the torch.
You know.
The 400 baubles we didn’t have because we’d spent what baubles we’d collected on buying continue coins for the unreasonably difficult last zone?
Yeah, those 400 baubles.
So after two hours of try, try, try again, we’re actually forced to give up.
This isn’t the same style that SAB had in April. And it’s been made abundantly clear that your goal is to use SAB to maximise profit rather than to bring back something the players loved by that Infinite Continue Coin sitting pretty in your gem store. I’m disappointed and I’m angry. Please don’t bother with future SAB worlds if you intend to use it as a cheap gimmick to make more cash and can’t keep the heart of the original SAB we saw in April.
/opinion is opinion and not fact. Some of you may have found this super easy and don’t agree with me, and that’s cool! If you wish to voice such, please do so sensibly and maybe even explain yourself so as to enlighten me and engage in jolly old discussion.