Q:
Legendary – The Dreamer, Kudzu, The Bifrost -
Q:
So are these Essences of Luck going to be a permanent buff or just last for a set amount of time, ie. 3 hours? I hope they last forever so it can be kind of like a competition to see who can get the highest magic find
A:
IIRC the effects will be permanent (sort of what happens already with the achievement rewards), but the higher you go the harder will it be to increase.
Don’t remember where I read it, but I do remember a dev quote saying something that you might come to a point where your magic find is high enough that you’d need hundreds of essences just to increase it by a further 1%.
That’d be a pretty bad competition, as bad as “competition” for achievement points, these who start at the earliest will never be dethroned.
I doubt it’ll be permanent, or it could essentially stack infinitely, although there’s always the possibility of it being very rare, and only giving +1%.
After all, we have black lion ticket SCRAPS.
From what I understood from the blog post a while ago about their direction this year, They will be permanent bonuses, but they will provide diminishing returns. So one may give you a +1%, but then the 2nd one only gives +.5%, etc, etc.
Although they’ve not revealed specifics, so things might have changed since their intial blog post.
I figure they’d be a permanent thing that was just rare. (I.E. 1% chance to find it)
I assume they will have a duration, but a longer one, (e.g. 24hrs). This allows players to jump right into having a fair MF rate, and maintain it as they play. Important: this keeps the economy stable.
If they are permanent, we will see an unceasing inflation in MF as the game ages, with likely a zero-value start point. I doubt they want everyone’s MF to be minuscule for the first few months, forcing them to wait and grind to get back to where they were. I don’t even want to think about what this fluctuation would do to the Black Lion.
Eventually, permanency would either make MF too high, or – in the case of a cap or diminishing returns – make Essences of Luck useless and undesirable.
@Gulesave all they would need to do is have a diminishing returns for permancy and yet still let people get a reasonable amount quickly. If the first few gave a good chunk of % magic find you could quickly get to say 100% MF but past that point you only get small fractions of a %. Yes there is still technicly inflation even if each one past a point only gives .01%MF but you’ll quickly reach a point where people wont bother trying to hunt them for more.
@Merendel If the goal was to almost instantly bring everyone to the same Magic Find level and have them abandon salvaging low gear for Essences after a very short period, (being the longest period players will put up with low MF), the solution would be to make that higher level the default and not create Essences at all.
Making them temporary achieves the goals that Essences were created for both immediately and in the long term.
1% chance to get a 1% mf boost. Sounds allright to me. With some diminishing returns after X magic find.
They want greens and blues to be worth salvaging. I dunno, lets just wait and see…
It’s not like we can change their plans
-_-
IIRC the effects will be permanent (sort of what happens already with the achievement rewards), but the higher you go the harder will it be to increase.
Don’t remember where I read it, but I do remember a dev quote saying something that you might come to a point where your magic find is high enough that you’d need hundreds of essences just to increase it by a further 1%.
If they want people salvaging blues and greens then this will only work for a short time because there will be a point where salvaging blues and greens for essences will not be worth more than vendoring. At that point, we’re exactly where we started.
IIRC the effects will be permanent (sort of what happens already with the achievement rewards), but the higher you go the harder will it be to increase.
Don’t remember where I read it, but I do remember a dev quote saying something that you might come to a point where your magic find is high enough that you’d need hundreds of essences just to increase it by a further 1%.
If they want people salvaging blues and greens then this will only work for a short time because there will be a point where salvaging blues and greens for essences will not be worth more than vendoring. At that point, we’re exactly where we started.
People will always want more magic find. Think about Paragon levels and Diablo 3. Even if it took forever to get the next level, you would keep working for it, because that extra 1% magic find might be the difference between awesome loot and not so awesome loot.
If it is permanent, I would assume salvaging has a decent change to give the consumable, and each “level” requires an increased number of said consumables. Since you cannot really quantify what 1% magic find is worth, some people will always keep going to get that extra %, which is what they want.
IIRC the effects will be permanent (sort of what happens already with the achievement rewards), but the higher you go the harder will it be to increase.
Don’t remember where I read it, but I do remember a dev quote saying something that you might come to a point where your magic find is high enough that you’d need hundreds of essences just to increase it by a further 1%.
If they want people salvaging blues and greens then this will only work for a short time because there will be a point where salvaging blues and greens for essences will not be worth more than vendoring. At that point, we’re exactly where we started.
People will always want more magic find. Think about Paragon levels and Diablo 3. Even if it took forever to get the next level, you would keep working for it, because that extra 1% magic find might be the difference between awesome loot and not so awesome loot.
If it is permanent, I would assume salvaging has a decent change to give the consumable, and each “level” requires an increased number of said consumables. Since you cannot really quantify what 1% magic find is worth, some people will always keep going to get that extra %, which is what they want.
Perhaps you’re right as people are often irrational when it comes to stuff like this.
But if Anet made it so that the essences give temporary boosts, they’re pretty much assured to have people salvaging blues and greens forever. I would have thought this was a safer road to take for Anet.
Well, if your MF get’s too high (in the 10,000s probably) you’ll get less blues & greens and more yellows making it harder and harder to get any Essence of Luck.
1% chance to get a 1% mf boost. Sounds allright to me. With some diminishing returns after X magic find.
They want greens and blues to be worth salvaging. I dunno, lets just wait and see…
It’s not like we can change their plans
-_-
Possibly to try and reinflate the ecto price? If greens can suddenly be salvaged for MF (or sold on TP to people who salvage them for MF), that means fewer greens being mystic forged for rares which are then salvaged into ectos.
As for magic find, perhaps it’ll be permanent but with a cap (say 200%?). That way there’s something for people to work towards (particularly if Essences of Luck are a fairly rare drop) without feeling that they’re constantly having to grind for temporary boosts. I think temporary MF would be seen as a scam to sell cash shop MF boosts.
(edited by Carzor Stelatis.9435)
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