1st off let me state that I love[d] Super Adventure Box with a passion. The first one had me putting in some nearly 100+hours into it in a single month (insane, I know!). But there are issues with the 2nd world implementation that I just cannot see as enjoyable. So much so, that if repeated in World 3 (W3), it’ll make me just skip that content entirely. So, my feedback…
- -Shortcuts that are real shortcuts: Shortcut Worm is funny, cute, and entertaining for it’s purpose. Shortcut Eagle is obnoxious ‘sting’ in the rear that is better to skip it than use it to skip content in front of you. Boils down to the ability of the shortcut to still have small chance of fail (like the green acid blobs), but not an extreme failure rate (like 1-hit bees that knock you off the bird for instant fail).
- -The looks: One thing that’s great about W1 is that every section of it has a great backgrounds and surrounding colors. W2 lacks that in Z2 particularly. The clouds are blindingly white, and when looking at rainbow bridges (Infantile Mode) from an angle, the colors completely disappear in the blind. A bit more blue would have been much appreciated in this crazily white area. Or, even more hills to have.
- -Jump puzzles = great :: Inch Precision jumps = not-so-great: When there’s a jump like the Lilly pads in W1-Z3, which was hop-hop-hop, those are fun, challenging, and enjoyable. In W2-Z1,Z2, and possibly one or two in Z3, they require that you jump at the right angle, the last second, in a perfect spot…or you fall to your death. Those are not enjoyable. If instead they had more disappearing cloud hops (something Z3 does well towards the middle), it would fit much better for it.
- -Ninjas/Hillbillies/Bears&Bears: Snakes, monkeys, spiders, and frogs make up W1’s main enemies. They’re somewhat simplistic, somewhat not…but they are fun, enjoyable, and possible to master. W2 has ninjas that do random jumps, kicks, and knock players off the very small 3ft size platforms rather often. Hillbillies are an enemy that has that conic damage and immunity. They’re not too shabby, but they’re not great with that immunity either. Bears such as the Smokey-the-Bear mockups are…okay, though their overlapping AoE fields last 2x as long as normal player AOE’s do; the ice bears are the real problem with their claw and throw pushbacks mixed is just killer when right next to a cliff (which is all the time in those areas.
- _-Z1 = 1.5x; Z2 = 2.5x/3x, and Z3 = 2x: _ Those are comparable W2 zone sizes to the previous W1 zone sizes. When they’re that long, it pushes players off. I know the goal was to have 3 zone splits to each world, but if the world set to be that long, it wouldn’t kill it off to introduce a split and have an extra 1 or 2 zones. In W2-Z2, it could have split just after the Mystical Palm ninja boss (yes, that’s a boss!) as a break end that and right after is the start of Z3; that would make the ice section Z4.
- -Unlocks in proper place: I know I’m not the only one irate with how the Torch upgrade was mid-way through W2-Z3, right before it was required (Bog Otter’s rant on GBTV was quite funny). It’s not just that, though. There’s also the nun chuck, which would have made fighting ninjas far easier had it been right at the end of W2-Z1, or the beginning of W2-Z2. They’re in such obscure places that makes it frustrating for players to both obtain and/or use.
Things I liked/loved:
- -Multi-layered pagoda w/ block moving puzzle
- -Pagoda with arrow puzzles and giant moving gong
- -Fish feeding to squid puzzle(s)
- -Mystical Palm ninja boss fight
- -Sucking frogs (no, that’s not a curse against them…it’s the frogs that suck you in and try to eat you)
- -New mechanics to zone end-bosses
- -Racoons (both their zany way of stealing from the Hillbillies and their mafia style boss)
- -Bananas on ice
- -Secrete Rooms
- -Gator rapids
- -Speed planks (used very seldom in W2-Z1 only, then missing the rest of the world)
Well, that’s my idea, thoughts, and feedback. Hope it helps with future SAB development. Again, I love W1 (norm and Trib mode), but W2 is just a headache that I did as minimal as possible.